Wow, thank you so much for the Do-Over Blizzard! It went great! Just like the first time - no drops.
Let's try it the third time, but now ask us to watch 24 hours for a card pack!
11
Wow, thank you so much for the Do-Over Blizzard! It went great! Just like the first time - no drops.
Let's try it the third time, but now ask us to watch 24 hours for a card pack!
1
There's no mention (not even an official mention outside of twitter) that Deathborne got a "nerf", where they changed it so that enemy minions that die from friendly skeletons deathrattles killed by the card won't summon another skeleton.
20
How could they miss naming him Imp-erator Rafaam
14
jesus christ the power creep is out of control
13
Wasn’t there a blue post or Q&A recently that talked about how they want to avoid mana cheat cards?
What the hell?
The Hydra is pretty dope though.
9
I swear every second card has rush and if it doesn't, it says "reduce cost by (X)".
6
I'm upset because I've opened 51 packs since the mini-set and still don't have Long'xin.
I'm upset because if Mercenaries packs work how I think they do, this is only going to get worse and worse the more mercs they add.
I'm upset because since the start of the season, I have yet to beat a human opponent in pvp. No, it's not the losses themselves, but rather the matchmaking. I have a pretty good and fun comp, but have been incredibly unlucky in running into opponents with hard counter comps. That's not the issue; the issue is when I lose to them, the matchmaking just pits me right back against the same opponent 3-4 times before just putting me against an AI.
I'm upset about my 70k+ in excess coins. Yeah, I know a lot of people are and some have it worse, but its been, what, 4, 5 months now and they won't even say what their -idea- for addressing the issue is?
I'm upset because we just had a patch yesterday, and apparently they're paying -some- attention to Mercenaries because they changed an attribute on Yu'lon, but they still left glaringly broken treasures like Positive Equilibrium, even though there are half a dozen bug report threads on it on the official forums. It gives the impression that they have a full team working on Battlegrounds when we see massive updates for it twice a month but only Doug the intern working on Mercenaries.
I'm upset.
4
Quote from kriszbacsi >>Quote from ShadowAldrius >>You have a guaranteed merc per pack
Nope.
"Mercenaries Packs contain 5 Mercenaries items, which can include Mercenary Cards, Mercenary Portraits, or Mercenary Coins. Each Mercenaries Pack contains at least one Rare or better Mercenary Card until all Mercenary Cards are collected from that rarity tier."
Um... I mean it turns it into a stack of coins, but you still pulled a merc.
..then the only other explanation is the lack of, or a functionally different pity timer for mercs
It took me nearly 70 packs since my last legendary to get Belinda
There is no pity timer at all.
Like Merc packs suck, and the content got too frustrating to farm, so I kinda gave up on the mode personally. It was fine when I could reasonably finish bounties.
4
I play all the time too. Much better than standard
3
I believe that if you get 5 coin piles as a reward that 3 are always tied to the Bounty you did, 1 pile is from your party, and the 5th is random.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
2
Two 4/5s on board on turn one, completely balanced. When will Blizz realize that "cost less" is a bad idea.
9
Not really (for like 3 last expansions).
1
a) It's not Blizzard's forum, you need to go to battle.net
b) I doubt it's a bug cause it has been known for quite some time now and Blizz never announced it to be a one (bug), so whether it makes sense or not it's likely supposed to work that way
2
They knew we all be playing pirate warrior anyways so they haven't checked other classes.
1
I love the fact that most people here compair how much easier is to play ranked in heartstone than mercenaries complitely oblivious to the fact that their hs ladder is backed up by their entire collection (achieved often through years of griding). Make the comparison using fresh account, preferably just after new expansion hits and the meta is not yet stable.
1
For fun?
And if you need money I highly suggest getting normal job, to win something in hearthstone you basically need to treat it as full time job without guaranteed salary.
-2
I don't believe I'm saying that but I'm on Blizzard side this time. At least now it will take players two weeks instead of two days to get bored with this game mode (and maybe even experiment a bit along the way while waiting for the right merc's task).
2
In standard? You kill them before they kill you, there is no other way (technically warrior can survive rogue by stacking up enough armor but good luck with doing it on time).
2
It's easy. Make standard/wild/battlegrounds etc. even less appealing so people don't have any other choice.
1
I'm quite sure making both normal hearthstone and battleground unplayable is done on purpose to increase mercenaries sells. As such I wouldn't expect any nerfs for the next month.