It wins against aggro, it wins against control...
Unlike my previous Old Gods Taunt Warrior, this deck has more answers against aggro decks. Also it is much better at card drawing. The cards like Stage Dive, Corsair Cache and Ancharrr provides us targeted card draw which allows us to shape our strategy through the course of the game.
Getting Carnival Clown corrupted by N'Zoth, God of the Deep is a strong game-finisher but it's not our only win condition. Galakrond, the Unbreakable package, which supported by taunts, is enough to seal the games most of the time. Also, it buffs at least one minion for us.
Scion of Ruin can be buffed in many ways; 1 - by drawing it from Stage Dive; 2 - playing Ringmaster's Baton while it's in our hand.
Ringmaster's Baton is also quite handy to buff, Sword Eater, Circus Amalgam and Scrap Golem. But we shouldn't get greedy while we're buffing our minions with Ringmaster's Baton or Armagedillo. We may decide to buff our minions one more turn without realising there won't be any.
Al'ar is so underrated in a N'Zoth meta. We don't need it to rise from its ashes immediately as long as it keeps our opponent distracted for that turn. We know that it will be brought back by N'Zoth, God of the Deep.
If there will be any interest I will try to get into more detail but we aim to play on curve.
Also always keep Brawl in hand against Shaman.
I don't expect this archetype to be the best out there for Warrior but surely it is fun to experiment if you have the cards already.
If it will be required, I can post the proof of me being on legend rank. Also, I can post my game replays.
Constructive criticism is always welcome. :)