If waiting for your opponent to take their turn bothers you that much, card games probably are not for you.
You could always just concede when someone ropes you.
Of course, people who intentionally rope every turn just to be annoying are assholes.
I think the best solution would be to shadow-ban the asshole ropers into a ladder where they only get matched with each other. It should be easy enough to identify who deliberately wastes time vs. who needs a single long turn to think things over once in a while.
dont think anyone intentionally ropes anymore, when i'm roping is usually either because someone called for a favor that required me to leave the pc or i suddenly got curious about something and went to google it
And I hate to say it, but people should be able to punish you for going 'afk' like that. Just my opinion.
@Warnerve75 I love your way of thinking on the rope :)
I designed this card however with even pro's in mind. I get Sooooo bored watching pro's think through every single play that they can make only to make last minute rope plays. I would love to see the pro's make more mistakes with fast play type rules.
Do you get triggered by the rope as much as I do? Well do I have the neutral quest card for you! Want to punish that troll that is roping on turn one? Hey buddy! "It's Your Move"! Late game and your friend in your casual game just said they quick afk for the rest room? BOOM! "It's your Move"! Seriously though, Blizzard really needs to make a classic card like this. I would waste my turn one every game for it.. casual, ladder, tournaments... every.. dang... time. I like its simple design in that the reward is really just playing it. You are trying to avoid finishing the quest, and the reward just puts things back to normal. There is a counter for this card already in game in Nozdormu, and now to think of it you could play It's your move and Nozdormu as a turn 10 combo for a large body and some auto damage to your enemies face. Anyway, I look forward to reading peoples thoughts on this no matter if they love or hate it. Check out the card below.
This is an extremely fun throwback to the Call to Arms decks from last cycle. Sense the nerf many have felt that Call to Arms is unplayable... I ask you to consider it one more time.
While glancing at the deck list many of you might see a red flag in the card Sword of Justice, it really is what this deck needs though in that it buffs your minions hitting the board and boy oh boy do they hit the board in this deck.
You would be correct if you cast Master's call early. You save it for when the deck is super thin. The draw engine is pretty good and the thinning happens quickly.
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Pretty straight forward with surprising results! Enjoy!
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Everyone: 'me meta deck no worky, me no know how to adapt...'
Hearthstone woke: '/facepalm'
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Thanks for your insightful feedback :)
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And I hate to say it, but people should be able to punish you for going 'afk' like that. Just my opinion.
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seven turns too late ;)
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@faksper That sounds like a nightmare!
A fast play league would be so nice.
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@Warnerve75 I love your way of thinking on the rope :)
I designed this card however with even pro's in mind. I get Sooooo bored watching pro's think through every single play that they can make only to make last minute rope plays. I would love to see the pro's make more mistakes with fast play type rules.
2
Think of it this way, anyone can force me to watch them slow play, why shouldn't I have the option to force them to fast play?
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Do you get triggered by the rope as much as I do? Well do I have the neutral quest card for you! Want to punish that troll that is roping on turn one? Hey buddy! "It's Your Move"! Late game and your friend in your casual game just said they quick afk for the rest room? BOOM! "It's your Move"! Seriously though, Blizzard really needs to make a classic card like this. I would waste my turn one every game for it.. casual, ladder, tournaments... every.. dang... time. I like its simple design in that the reward is really just playing it. You are trying to avoid finishing the quest, and the reward just puts things back to normal. There is a counter for this card already in game in Nozdormu, and now to think of it you could play It's your move and Nozdormu as a turn 10 combo for a large body and some auto damage to your enemies face. Anyway, I look forward to reading peoples thoughts on this no matter if they love or hate it. Check out the card below.
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This is the best damn thing ever. bravo blizzard.
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Welcome to the 'Call to Heals' deck!
This is an extremely fun throwback to the Call to Arms decks from last cycle. Sense the nerf many have felt that Call to Arms is unplayable... I ask you to consider it one more time.
While glancing at the deck list many of you might see a red flag in the card Sword of Justice, it really is what this deck needs though in that it buffs your minions hitting the board and boy oh boy do they hit the board in this deck.
An amazing opening hand with this deck would be Call to Arms, Sword of Justice, Arcane Tyrant, Happy Ghoul, Coin. Turn three you drop Sword of Justice and turn four with the coin you cast Call to Arms. Pulling from your deck say a couple of taunter and a Vicious Scalehide. You cast your Arcane Tyrant for free, heal from your Scalehide and then Cast your Happy Ghoul for free as well! It may seem like a pipe dream but I have pulled this combo off many times.
Depending on meta you may have to add silence or equality.
Anyway, hope you give this deck a try and enjoy! Thank you for your time.
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Rouge with doomhammer will be bonkers
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Why does this not say reduce the cost of a dragon by 1.... Type dragon .... I swear, blizzard has been smoking something lately.
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Very strong for priest
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You would be correct if you cast Master's call early. You save it for when the deck is super thin. The draw engine is pretty good and the thinning happens quickly.