• 2

    posted a message on Deathstalker Rexxar

    I said slower, not slow. And think about Taunt Warrior, it's a great deck and it's far from being fast.

    Posted in: Deathstalker Rexxar
  • 8

    posted a message on Deathstalker Rexxar

    For all those who think that this card is not good because "it doesn't fit Hunter's playstyle which is to go face with its Hero Power, and if I want to play a 6 Mana minion I'll take Savannah": think outside the box. New expansions and new cards are meant for extending an existing strategy, or better, create a new one. Hunter have ALWAYS been the aggro class because of his Hero Power. This card has the potential to change everything. You can build a slower Hunter deck that will defend itself until he has this card to play and then he'll probably win every Control and Midrange Matchup with no problems thanks to the new hero power. This is not Aggro, it's a slower and a new strategy for Hunters. Also, 6 Mana 2 aoe damage +5 Armor is no joke. Just think about Holy Nova which deals the same damage and heals only for 2, and totally doesn't give the new Hero.

    Obviously we'll get to see how this card will impact the meta, but it's an huge step in the right direction. Don't EVER underextimate new strategies because they don't fit the previous ones. Just think about the Rogue Quest which was underextimated because of the requirements: that quest generated value over time, and this card is just the same thing, except for multiple 5-5s on the field in a turn. But it comes with a lot more tricks.

    If the next hero card will be similiar to this one I'll be really happy.

    Posted in: Deathstalker Rexxar
  • 0

    posted a message on Air Elemental

    With the existence of the other 2/1 Elemental that Freezes, this card seems underwhelming. Well, while Freeze is a better mechanich, it doesn't stop pings and spells, while this card does it.

    Posted in: Air Elemental
  • 4

    posted a message on Volcano

    Since Elemental Destruction is rotating away this is a really interesting card. It seems Blizzard is aiming for a slower version of Shaman and Volcano is a really good AoE when you have no board, and you will have no board as a Control Shaman except for random totems. The funny thing is that you never wanna hero power for a spell damage totem before playing this lol.

    Posted in: Volcano
  • 10

    posted a message on Finders Keepers

    Hearthstone Community is SHITTY. No one seems to think that NEW KIND OF DECKS can be made. It seems an utopia to most players, they undervalue cards, decks and classes until they get wrecked by them. I remember what happened when WoG was released: Shaman wasn't called cancer because C'Thun Druid was overhyped and "cancerous", bla bla bla. Everyone seems to value things AFTER they get exposed because NO ONE HAS FUCKING LONG-TERM VISION in this game. Did someone expect Token Druid or Maly Druid (Control-ish decks) to be strong after WoG and Kharazan? Nope, no one. Just an example.

    SO, SPEAKING ABOUT THIS CARD: obviously it's NOT a card you want to play in Aggro or Midrange Shaman. It's a fucking obvious thing. But does this mean it's a bad card? Obviously not. This card is clearly designed for Control Shaman (like the new Shaman Legendary) because you can discover removal or board presence, according to your needs. It's not a card to play on turn 1 so it's almost trash for aggro and midrange, but Control Shaman doesn't to anything on turn 1 and 2 so this card fits perfectly IF you want to play this on turn 1. You don't want this because it's a card that searches for tools and answers: Jeweled Scarab is a similiar card that saw play in control shaman for the chance to get the good 3 mana shaman cards, aka what this card exactly does. Except for 1 thing: there are a few overload cards, and only a few of them are bad by themselves. Some are good but not enough to be worth the room in your deck. This card discovers what you need in a critical turn, so it's good for Control Shaman. Who cares for Overload in Control Shaman? Remember that Control plays ELEMENTAL DESTRUCTION (5 overload) and Lava Shock.

    Posted in: Finders Keepers
  • 1

    posted a message on Gadgetzan Ferryman

    "Current Meta"? This card won't be used in a deck that is not called Jade Golem Rogue. The Jade Golem mechanic seems to be really weak to Aggro and strong against Control, like every Midrange deck ever, so the 2/3 statline is much better than 3/2 against Aggro AKA what would counter a midrange mechanic like Jade Golem.

    This card is not abusably good but it has its uses. Youthful Brewmaster will always return a minion to the hand, so you cannot play it for tempo if you have another minion in play. Guess what? You can with Ferryman. This gains a point for the new card.

    I repeat, it's not a card that Rogues definitively needed, but it can be really good in the Jade Golem Deck. In short, you can bounce a Golem-summoning minion to play it again the turn after, or you can even bounce black the Jade Golem to replay it since it will probably be buffed. This depends from the cost however, but the sure thing is that you will get value out of this card in Jade Golem decks, AND you can play this card for tempo.

    Posted in: Gadgetzan Ferryman
  • 3

    posted a message on Gadgetzan Ferryman

    well this card may seem awful and underpowered but here's a point.

    Youthful Brewmaster doesn't see any play because of several things, including the fact that you have to return a minion to the hand even if you don't want to, the effect is mandatory.

    This card instead, has better stats (2/3 is better than 3/2), and it's not mandatory since it's a Combo effect, and this means that if you want to play it without returning something to the hand you can.

    It's not that bad as everyone seems to think because this card has its uses, but it's not something that Rogue really needed. Maybe Blizzard wants to push for Jade Golem Rogue since Miracle Rogue is a playstyle they don't want in HS. And if you think about it, this card is very good in Jade Golem Rogue because it's a board-centric tempo deck, so you need early drops and to play in curve, and this card can also bounce your Golem-summoning minions without bouncing the Jade Golem itself. But it's something that has to be supported, we'll see the other cards.

    Posted in: Gadgetzan Ferryman
  • 3

    posted a message on Jinyu Waterspeaker

    Wrong, Shaman always needed an Heal attached to a minion. Healbot though, was too much a loss of tempo during the times it was around because Shaman was really weak.

    Posted in: Jinyu Waterspeaker
  • 2

    posted a message on Jade Lightning

    Mh Aggro Shaman was born with Tunnel Trogg.

    The fact is that in Hearthstone you have to play in curve. Tunnel Trogg is a really powerful play on turn 1 and will snowball quickly. That's the reason why Aggro Shaman was born and why Midrange Shaman can have all those powerful starts. Tunnel Trogg made Totem Golem "broken" because it's a great follow-up, in other cases Totem Golem is a good T2 drop, nothing else.

    Kharazan also gave Shamans great tools in the form of Spirit Claws and Maelstrom Portal, as they increase the power plays in the first turns and fix tempo (Spirit Claws), and a REALLY good aoe that also makes board (Maelstrom).

    Posted in: Jade Lightning
  • 4

    posted a message on Jade Lightning

    That's exactly what I said. Aggro Shaman is (was) strong because of the great amount of ("cheap") burst damage he has (Lightning Bolt, Rockbiter, Doomhammer, Flametongue Totem, Al'Akir, Lava Burst, Crackle, there are a lot of them, even Windfury can do the trick). Before WoG those kind of cards were the only thing that kept Shaman "alive".

    Aggro Shaman still used those cards until the nerfs (and gained some board presence with FWF). The problem with this card is not the fact that "it can go face", it's that it has 2 purposes that both fit the 2 main things that make Mid Shaman strong.

    I wasn't saying that it's a bad card or that it's broken, but that people are judging this card in the wrong way only because of the current Shaman hate. I think that it's a great card that can do a great impact in the game if the Jade Golem thing becomes viable.

    Posted in: Jade Lightning
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