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    posted a message on Beaststalker Tavish has the best hero line ever!

    "Plan more carefully next time!"

    Such distain for an Oops! emote

    Posted in: Card Discussion
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    posted a message on Cards you are looking most forward to returning in core set

    I am holding out for Bad Luck Albatross (such a good birb) especially if they do add highlander nonsense. It also works against Kazakusan nonsense, promoting new space.

    Also worth thinking about is Hecklebot. Sure, not as good as a certain rodent, but it is a mech and would then have synergy with some of the revealed cards.

    Posted in: General Discussion
  • 0

    posted a message on The freeze mechanic ruins the experience

    Maybe people are just trying to tell you to chill out?

    Posted in: General Discussion
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    posted a message on New Shaman Rare Card Revealed - Azsharan Scroll

     Value combo with Scalding Geyser.  Bonus points if you discovered it with this card too!

    Posted in: News
  • 2

    posted a message on New Demon Hunter Rare Card Revealed - Azsharan Defector

    That works both ways though. Playing a dredge card can guarantee that you won't draw an agony next turn.

    Posted in: News
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    posted a message on Serpent Wig

    So now that we have seen some nagas, this card does appear to have good, if boring, synergy. Play a naga, generate a copy of this. Play this, activate any nagas you are holding. I do like combos that feed into themselves.

    Posted in: Serpent Wig
  • 4

    posted a message on Mini set meta Poll
    Quote from Lyryal21 >>

    Think everyone wants to try and play the new legendaries ... and then people want to win vs those decks so they stick with what works and aggo.

    Mini set is mini set , it does not bring much so for what little it does bring , people play and try it ! 
    I say give it some time and people will either give up , find a counter or it will be nerfed in some ways !

    /cheer on!

     You say that, but last mini set added Mr. Smite, which led to me seeing it in 1 in 4 decks for a long while. Mini set before that basically gave life to elemental shaman too, with Primal Dungeoneer and Wailing Vapor. Let's not forget darkmoon races either!

    It seems like the mini sets never fail to shake things up.

    Posted in: General Discussion
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    posted a message on Core Set 2022 Predictions

    I do hope they make some big changes, if just to shake things up, but I can't help but imagine that they swap like one card per class.

    Posted in: General Discussion
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    posted a message on Core Set 2022 Predictions
    Quote from MyDude33 >>
    Quote from CoraxCorvus >>

     Okay boomer.

     Bro, I've been on many a message board on my time. Not a single one has proven my statement wrong lol.

    I wasn't saying you were wrong, I was implying that you were being the very thing you felt the need to decry. Sorry about the confusion.

    Also, Zilliax, cause I miss hearing that line every match.

    Posted in: General Discussion
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    posted a message on Core Set 2022 Predictions
    Quote from MyDude33 >>

     a very vocal small percentage who want to complain and argue rather than be constructive.

     

     What a constructive and non argumentative thing to say! Still, a vocal minority is a very real thing and something to be aware of.

    As for rotation, I am hoping for some good overload cards like Ancestral Knowledge. This year gave us some good overload support and a whole quest dedicated to the keyword, but only 2 actual overload cards and all the good ones are leaving...

    Posted in: General Discussion
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    posted a message on Onyxia's Lair Meta Predictions
    Quote from Shed >>
    Quote from FortyDust >>
    Quote from Shed >>

    I really don't understand what people expect from card games or why some even play them, the experience is literally to play the same thing forever, it's chess, but 2.0, flashy, with some variance built-in. The only things that change is that now the average player is better and card pool is bigger, more powerful and more complex.

     

    Also, no control decks, The Demon Seed is way too powerful for any deck that is not constantly applying pressure to it, They hit really hard, draws really fast and completes the quest just as fast.

     You mean "no fatigue decks." There are control decks, and Questlock is actually one of them.

    Unless you have some other word for a deck that strives to keep the opponent's minions clear and your face healed until you can achieve inevitability. Back in my day, we called that "control." Some people like to pretend it's really combo, but that's a load of hogwash. Finishing a questline is not a combo; it's just a win condition, something control decks should be required to have instead of relying on attrition and fatigue.

     Questlock isnt a control deck, it is a combo deck and I'm not refering to fatigue or draw-go decks, but decks that aim to control and stall enough to play their game ending card, stuff like C'thun, the other old gods, Priest Quest, even that silly boar. Questlock will simply speedrun drawing through it's entire deck and completing the Quest, there is no play around that.

    How the hell are you supposed to complete the quest and with QuestPriest if Questlock has it's effect online and kicking with fatigue by turn 8?

     Honestly the line between control and combo can seem blurry at times. I have been playing a lot of Bolner OTK, since it rotates soon, and it often feels more like a control deck then a combo. Yes, obviously the full OTK is a combo finish, but I feel like it makes up only 50% of my wins. In other cases, just the 12 damage burst from Yshaarj can finish, so can repeatedly freezing a large board as I pound face. The combo is only needed against control decks, like druid with 50+ armor and health, or combo decks that I need to move fast against, thus prioritize draw over control. Those match ups are the ones that you will see me use windchill on a totem, just to draw more.

    As for quest lock, I feel like it falls more on the combo side of things. That  is mainly because of one thing: You draw your whole deck as fast as possible. It reminds me of the last combo deck I really enjoyed, with was Shiv' Holy Wrath Paladin. The idea is the same, don't die as you draw your whole deck, then win. Unlike my Paladin deck, quest lock does run an alternative win con with windfury flesh giants, so maybe that is the difference? A combo deck is one where the only path to victory is the combo? The quest victory is just so easily accomplished that it feels unfun to play against, imo. Perhaps that is just an effect of it looming on their side of the field from turn one.

     

    Posted in: General Discussion
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    posted a message on Aggro players lives matter
    Quote from MyDude33 >>
    Quote from CoraxCorvus >>
    Quote from BlueTwo >>

    No they absolutely do not

     Damn, beat me to it.

    I know a lot of people disagree, but I think the most fun match up is control v control. Meaning I enjoyed the 40 minute Priest vs Warrior we had back in descent of dragons.

    Aggro players will say that when control is powerful, they feel like nothing they do matters, but honesty control players feel the same way when then game ends on turn 6 OR when they lose from full health in one turn.

     Read the reply above you. Also, generating infinite random things is not control. 

     I wasn't really even talking about skill, more about what is fun for a player that enjoys longer games. And besides if Galakrond Priest isn't a control deck, then I am not sure what you'd call it. (But I am sure it wouldn't be polite, so I'm not actually asking.) I enjoy focusing on reactive plays. I enjoy figuring out what threats my opponent has coming and assigning answers to them. I especially enjoyed generating value, but apparently that is not control. Back during clown druid, I loved the game of "discovery and draw a removal" for each incoming wave of clowns. Sometimes times it would be a few extra soul mirrors, if you were lucky, other times it meant a grave rune on an inflitrater and hope for the best.

    Besides, hard disagree about early game control decision making. Can't tell you how many games are decided by holding back removal.

    Posted in: General Discussion
  • 4

    posted a message on Aggro players lives matter
    Quote from BlueTwo >>

    No they absolutely do not

     Damn, beat me to it.

    I know a lot of people disagree, but I think the most fun match up is control v control. Meaning I enjoyed the 40 minute Priest vs Warrior we had back in descent of dragons.

    Aggro players will say that when control is powerful, they feel like nothing they do matters, but honesty control players feel the same way when then game ends on turn 6 OR when they lose from full health in one turn.

    Posted in: General Discussion
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    posted a message on Removal for Druid

    For 6 mana?

    Posted in: Fan Creations
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    posted a message on Unlocking cards in duels?

    It might be easier to aim for one of the other classes first. Shaman was the first treasure I unlocked and you can easily make frost themed deck with shaman spells. Although the real fun I have had with Drek is a elemental/battlecry deck with his third hero power.

    Posted in: Duels
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