Sure one black in 11 cards. Learn to count Maga man
- CoraxCorvus
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Member for 3 years, 3 months, and 6 days
Last active Mon, Apr, 8 2024 16:16:16 -
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Anarchy1 posted a message on The Lore of the Titans - Titan Name For Each Class Revealed, Pick Your Titan & Get Free Packs!Posted in: News -
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Kiejdris posted a message on The Lore of the Titans - Titan Name For Each Class Revealed, Pick Your Titan & Get Free Packs!Posted in: News15yo boys having a problem with a picture of black woman:
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RendInFriend posted a message on Year of the Wolf Core Set Update!Posted in: NewsDon’t forget that caterina can’t resurrect herself. I was hoping power chord synchronize would enable a weird deck with caterina as the only undead which resurrects an army of caterinas, but no…
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ZagniefMaster posted a message on Year of the Wolf Core Set Update!Posted in: NewsKayn Sunfury? Oh no...
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Carlsberg posted a message on 24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & MorePosted in: NewsNothing for Control/Thief Priest. rip
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thebitterfig posted a message on New Priest Legendary Card Revealed - The Harvester of EnvyPosted in: NewsPriest was the original card stealing class. Rogue is encroaching on Priest identity, not the other way around.
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sPacEtiMe19 posted a message on 23.4.3 Patch Notes - Balance Changes in Constructed, BG and Mercs & MorePosted in: NewsThank god. Shut this warrior crap down.
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Thanatos2k posted a message on Patch 23.0.1 Patch Notes - Balance Changes BG & Duels - Pandaren Importer Change & Bug FixesPosted in: NewsThey keep having to do these garbage band aid nerfs rather than addressing the core problem. Every single card that discounts needs the text "But not less than 1"
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Legend_Entomber posted a message on Patch 23.0.1 Patch Notes - Balance Changes BG & Duels - Pandaren Importer Change & Bug FixesPosted in: Newslol the sad Quest Priest became a side victim again for indirect nerf.... Pandaren Importer is their favorite card.
I'm surprised at such a quick nerf response from their team, hope they can keep up with this pace when the expansion actually launched...
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Dokuroyaiba posted a message on 23.0 Patch Notes - Expansion, Battlegrounds, Mercenaries, New Year & More!Posted in: Newsthis isnt my info, just posting in case someone wants to see core set changes easily
Demon Hunter
ROTATING OUT:
ROTATING IN:
BUFFS:
- Wrathscale Naga now has 2 health (up from 1).
- Feast of Souls now costs 1 mana (down from 2).
Druid
ROTATING OUT:
ROTATING IN:
BUFFS:
- Nourish now costs 5 mana (down from 6).
Hunter
ROTATING OUT:
ROTATING IN:
Mage
ROTATING OUT:
ROTATING IN:
BUFFS:
- Kalecgos now costs 9 mana (down from 10).
Paladin
ROTATING OUT:
ROTATING IN:
BUFFS:
- Equality now costs 2 mana (down from 3).
- Bronze Explorer now has 3 attack (up from 2).
Priest
ROTATING OUT:
ROTATING IN:
- Lyra the Sunshard
- Murozond the Infinite
- Lightbomb
- Drakonid Operative
- Northshire Cleric
- Radiant Elemental
Rogue
ROTATING OUT:
ROTATING IN:
Shaman
ROTATING OUT:
ROTATING IN:
Warlock
ROTATING OUT:
ROTATING IN:
BUFFS:
- High Priestess Jeklik now has 5 health (up from 4).
Warrior
ROTATING OUT:
ROTATING IN:
BUFFS:
- Darius Crowley now has 5 health (up from 4).
- Execute now costs 1 mana (down from 2).
Neutral
ROTATING OUT:
- Brightwing
- King Mukla
- Baron Rivendare
- High Inquisitor Whitemane
- Mini-Mage
- Barrens Stablehand
- Clockwork Giant
- Young Priestess
- Injured Blademaster
- Arcane Anomaly
- Argent Squire
- Cogmaster
- River Crocolisk
- Toxicologist
- Earthen Ring Farseer
- Flesheating Ghoul
- Ice Rager
- Spider Tank
- Stoneskin Basilisk
- Gurubashi Berserker
ROTATING IN:
- Sir Finley Mrrgglton
- Brann Bronzebeard
- Zola the Gorgon
- Elise Starseeker
- Reno Jackson
- Doomsayer
- Murloc Warleader
- Vulpera Scoundrel
- Escaped Manasaber
- Mossy Horror
- Primordial Drake
- Sea Giant
- Wild Pyromancer
- Lifedrinker
- Twilight Drake
- Azure Drake
- Beaming Sidekick
- Mistress of Mixtures
- Faerie Dragon
- Injured Tol'vir
- Plated Beetle
- Acolyte of Pain
- Tar Creeper
- Gorillabot A-3
- Cobalt Scalebane
BUFFS:
- Azure Drake now has 5 health (up from 4).
- Gorillabot A-3 now costs 3 mana (down from 4).
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1
I can't tell if you are missing the point accidentally or strategically. Yes, right now the endgame plan of control priest is drag out the game and systematically eliminate all threats in their opponents deck, while simultaneously generating as much value that they can to fuel this game of attrition.
OP is saying that this has become unfeasible and, as such, must be changed to no longer be the case. They want to end the current priest play style of long, last man standing strategy with something that allows the priest to bring about a decisive ending to the game without forcing their opponents to fatigue. Or, in other words, do something besides rope and discover.
Most other control decks do seem to have powerful "for the rest of the game" effects to build enough pressure to close our the game, if not combo one-shot like we saw with odyn warriors, but priests lack even the most basic of win conditions in standard. Even something like "for the rest of the game, healing enemies damage them instead" could be used to replace the current strategy of boring the enemy to death.
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And ellipsis.
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I like the idea of "for the rest of the game, your hero takes double damage, but no more than 10 per turn."
Stops combo one shots at the cost of increased attrition damage from small sources, not to mention fatigue.
Or if you wanted something more broken, because let's face it: everything is either broken or trash these days, then "for the rest of the game, if your hero has full health at the end of your turn, deal 6 damage to it and give it immune until the start of your next turn."
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Lightmaw Netherdrake I think. And I agree, it's annoying for priest to lack both any sort of inevitability and the means to deal with classes that do. It wouldn't be as bad if they committed to priest's passivity and reactive control style and printed something that countered "for the rest of the game" effects. Like if they made a card that said "Restart the game using both players current hands, decks, and life totals." Sure a lot of people would hate it, but those people hate control priest already.
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How about dropping it's number down to 5, but add "deal another five if you excavated 8 times this game", like The Azerite Scorpion? Still combo material, but pushed further back in the match.
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Worth noting that this card also helps counter reno dragon Druid by removing the nest summoned by Rheastrasza. Reno priest will also be looking to snag another copy of this with Tram Heist as well.
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So people say. In my experience, I can't recall the last time someone conceded to me at match start on the standard ladder. But hey, if you don't like a match up, then conceding out of it is totally valid. People should play games for fun, after all. For me, that means priest and other slow decks. When the meta gets too aggro, well then I check out Duels for a bit or leave Hearthstone entirely for a season.
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Clean the Scene requires you to let three minions die while it's in hand, unless you are referring to its uninfused state. Xyrella required you to have desperate prayer in hand and be damaged. One ignores minion health, the other minion attack. It feels rather comparable to me.
Identify Theft, and every other thief priest card that sees play, is personally a favorite of mine. You get to play with all sorts of cards, and winning with you opponent's strategy before they can makes me feel that certain spark of joy. Just a real "get rekt!" moment. When people complain about me using their own cards cards, calling it over overpowered or unfair, I just shrug and smile, because if it is such bullshit for me to win with them, then why were they in your deck to begin with?
Contentious, for sure and I know other people disagree, but everyone has they favorite playstyle and somebody is going to hate it.
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So is the snake's effect like Voidfiend, where it effectively does damage to the enemy hero, but increases your hero's max health? I assume it isn't just healing you, otherwise they would just say deal 10, heal 10 or lifesteal deal 10.
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Not just the bottles, but you can dup Funnel Cake, Priestess Valishj, and Crimson Clergy. If I am reading Bottle Springwater right, you can use it prepare a one cost spell that will fully overheal a Heartbreaker Hedanis by healing a minion for 1 or 2 damage so there might be room for a miracle otk with all that mana refresh.
On the other hand, you could make two bottled springwaters, draw two Shadowtouched Kvaldir, then play this card a few times. Main problem there is hand size, so if there was a better option like Embrace the Shadow available, then perhaps.