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    posted a message on Priest weak late game has to end
    Quote from pumpkinescobar2 >>

    nah fuck that. priest needs to be deleted from the game. All they do is rope and discover.

    I can't tell if you are missing the point accidentally or strategically. Yes, right now the endgame plan of control priest is drag out the game and systematically eliminate all threats in their opponents deck, while simultaneously generating as much value that they can to fuel this game of attrition.

    OP is saying that this has become unfeasible and, as such, must be changed to no longer be the case. They want to end the current priest play style of long, last man standing strategy with something that allows the priest to bring about a decisive ending to the game without forcing their opponents to fatigue. Or, in other words, do something besides rope and discover.

    Most other control decks do seem to have powerful "for the rest of the game" effects to build enough pressure to close our the game, if not combo one-shot like we saw with odyn warriors, but priests lack even the most basic of win conditions in standard. Even something like "for the rest of the game, healing enemies damage them instead" could be used to replace the current strategy of boring the enemy to death.

    Posted in: General Discussion
  • 2

    posted a message on The game already knew before it happaned
    Quote from Teuuun >>

    and learn how to use caps.

     And ellipsis.

    Posted in: General Discussion
  • 1

    posted a message on Any reason why...?

    I like the idea of "for the rest of the game, your hero takes double damage, but no more than 10 per turn."

    Stops combo one shots at the cost of increased attrition damage from small sources, not to mention fatigue.

    Or if you wanted something more broken, because let's face it: everything is either broken or trash these days, then "for the rest of the game, if your hero has full health at the end of your turn, deal 6 damage to it and give it immune until the start of your next turn."

    Posted in: General Discussion
  • 1

    posted a message on Any reason why...?
    Quote from HeilKise >>

    Honestly i forget the last time we get an actual AoE speed that can dealt 3 damage before turn 5.

     Lightmaw Netherdrake I think. And I agree, it's annoying for priest to lack both any sort of inevitability and the means to deal with classes that do. It wouldn't be as bad if they committed to priest's passivity and reactive control style and printed something that countered "for the rest of the game" effects. Like if they made a card that said "Restart the game using both players current hands, decks, and life totals." Sure a lot of people would hate it, but those people hate control priest already.

    Posted in: General Discussion
  • 4

    posted a message on Way to nerf the Azerite snake without killing it

    How about dropping it's number down to 5, but add "deal another five if you excavated 8 times this game", like The Azerite Scorpion? Still combo material, but pushed further back in the match.

    Posted in: General Discussion
  • 2

    posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone Ranger

    Worth noting that this card also helps counter reno dragon Druid by removing the nest summoned by Rheastrasza. Reno priest will also be looking to snag another copy of this with Tram Heist as well.

    Posted in: News
  • 1

    posted a message on Card design philosophy
    Quote from __l1ght >>
    Quote from CoraxCorvus >>

    Identify Theft, and every other thief priest card that sees play, is personally a favorite of mine.

     I'm sure it is, because this card is the primary reason why concede priest exists lol

     So people say. In my experience, I can't recall the last time someone conceded to me at match start on the standard ladder. But hey, if you don't like a match up, then conceding out of it is totally valid. People should play games for fun, after all. For me, that means priest and other slow decks. When the meta gets too aggro, well then I check out Duels for a bit or leave Hearthstone entirely for a season.

    Posted in: General Discussion
  • 1

    posted a message on Card design philosophy

    Clean the Scene requires you to let three minions die while it's in hand, unless you are referring to its uninfused state. Xyrella required you to have desperate prayer in hand and be damaged. One ignores minion health, the other minion attack. It feels rather comparable to me.

    Identify Theft, and every other thief priest card that sees play, is personally a favorite of mine. You get to play with all sorts of cards, and winning with you opponent's strategy before they can makes me feel that certain spark of joy. Just a real "get rekt!" moment. When people complain about me using their own cards cards, calling it over overpowered or unfair, I just shrug and smile, because if it is such bullshit for me to win with them, then why were they in your deck to begin with?

    Contentious, for sure and I know other people disagree, but everyone has they favorite playstyle and somebody is going to hate it.

     

    Posted in: General Discussion
  • 2

    posted a message on New Warlock Rare Card Revealed - Mo'arg Drillfist

    So is the snake's effect like Voidfiend, where it effectively does damage to the enemy hero, but increases your hero's max health? I assume it isn't just healing you, otherwise they would just say deal 10, heal 10 or lifesteal deal 10.

    Posted in: News
  • 3

    posted a message on New Priest Legendary Card Revealed - Pip the Potent

    Not just the bottles, but you can dup Funnel Cake, Priestess Valishj, and Crimson Clergy. If I am reading Bottle Springwater right, you can use it prepare a one cost spell that will fully overheal a Heartbreaker Hedanis by healing a minion for 1 or 2 damage so there might be room for a miracle otk with all that mana refresh.

    On the other hand, you could make two bottled springwaters, draw two Shadowtouched Kvaldir, then play this card a few times. Main problem there is hand size, so if there was a better option like Embrace the Shadow available, then perhaps.

    Posted in: News
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