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    posted a message on One and only rogue card to nerf

    I didn't know about that thread. I'm fairly knew here. But i've stumbled upon dozens of posts where people complain about whole bunch of rogue cards. There's this nonsense active thread about whether Leeroy Jenkins should have been nerfed. I just wanted to draw attention that Raiding Party is the only problem here because it makes other good or great cards so much better that people want them to be nerfed...

    Posted in: General Discussion
  • 3

    posted a message on One and only rogue card to nerf

    I'm not familiar with numbers and stats and I don't think that rogue is broken or something. But I'm almost certain that rogue right now is not what hunter was two months ago. But I do understand why some players are fussing so much about rogues. It's very tough to play against them. They almost always control the tempo and it's hard to rush them down (Backstab, SI:7 Agent and largely due to EVIL Miscreant). They have a ton of burst from hand (Leeroy Jenkins-Waggle Pick, Eviscerate). Huge early game tempo swings (Waggle Pick-Bloodsail Corsair). They rarely run out of cards (Myra's Unstable Element). Occasionaly they win on turn two or three with a nice little 8/8 minion. So apparently all rogue cards need to be nerfed?

    There is only one rogue card to be nerfed in order to balance out the class with all the others. Raiding Party. 5 mana draw 3 cards (pre-nerfed Nourish) has been the card draw standard ever since. This card draws three for 3 mana. That is broken. Master's Call also does the same but at a much higher price. Requires not to have any minions in a deck besides beasts, pretty big restriction. On the other hand, to make Raiding Party draw three bloody cards you just need to play a card prior to in a class that runs four 0 mana cost spells. And some of the players started even playing Wisp too just for that matter.

    One might argue that pirates are not too good of a cards on their own and they shouldn't be regarded as 'cards' you draw but you could use that argument maybe two years ago. Just by curving out Raiding Party into turn 4 Waggle Pick and double Dread Corsair (or even one) makes it worth, let alone everything else. On a side note they just introduced Hench-Clan Burglar and Captain Hooktusk, very valuable pirates.

    To conclude, Raiding Party makes all the cards and whole deck significantly better and allows rogues to overcome all the issues the deck might have had this card been balanced in the first place. A simple nerf to four mana would still see rogues playing this card.

    Posted in: General Discussion
  • 0

    posted a message on Is Zilliax too broken?

    Stop with this nonsense. Zilliax is a very powerful (far from broken) card that helps every deck withstand aggro, an archetype that no sane person wants in hearthstone. End of story.

    Posted in: Card Discussion
  • 0

    posted a message on Is Rat Trap good now?

    The card has always been good to include one of in non beast/mech hunter decks. You either summon 2 mana 6/6 or completely disable your opponent from playing 3 cards a turn for 2 mana. The only reason you would almost never run two copies of it in your deck because it can be tough to play in some circumstances and a wasted 2 mana when you can always discover it from Secret Plan or get it from random card generating effects (see-Shimmerfly) if needed. Definitely finds a spot in secret hunter and possibly spell hunter.

    Posted in: Card Discussion
  • 0

    posted a message on Counter that card!

    Cabal Shadow Priest

    Posted in: Card Discussion
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    posted a message on Leeroy is THE problem actually

    None of you is actually right. Literally every card in rogue is broken, therefore rogue is the apsolute best class. Nerf Raiding Party and suddenly all the rogue cards become very good, although not broken. That card alone makes all the other cards significantly more powerful. 3 mana draw three. Enough said.

    Posted in: General Discussion
  • 0

    posted a message on What are the best arena classes?
     
     
    Quote from EbonyMaw >>
    Quote from Coldny >>

    1. Rogue (Has been one of the best classes ever since. The king of tempo). I suggest you to play aggresively and tempo but to draft value generating cards (Undercity Huckster, Hench-Clan Burglar...)

    2. Warlock (Draft as much Abyssal Enforcers as you can and you are good to go)

    3. Priest (Heavily relies on cards from Gadgetzan expansion)

    9. Warrior

     thanks

    what do you have to say about shaman and paladin, I have had better success with those classes than rogue or warrior.

     They are decent, somewhere in the middle. When i play paladin I almost always pick cards that buff minions in your hand by +1/+1 and i do well. Speaking of shaman you can very often draft different styles of decks. For example make some synergies around Evolve (see Doppelgangster) or draft overload deck (removal, burn, board clears, strong tempo minions) or you can simply snag a win or two just by playing 4 mana 7/7. A lot of cool stuff. If you happen to have success with those classes, stick to them.

    Posted in: The Arena
  • 0

    posted a message on What are the best arena classes?

    .

    Posted in: The Arena
  • 1

    posted a message on What are the best arena classes?

    1. Rogue (Has been one of the best classes ever since. The king of tempo). I suggest you to play aggresively and tempo but to draft value generating cards (Undercity Huckster, Hench-Clan Burglar...)

    2. Warlock (Draft as much Abyssal Enforcers as you can and you are good to go)

    3. Priest (Heavily relies on cards from Gadgetzan expansion)

    9. Warrior

    Posted in: The Arena
  • 0

    posted a message on Bomb Hunter [RoS]

    Not really. I also don't recommend you crafting him unless you only plan to play exclusively Bomb hunter for the rest of the year until the card rotates out. But again, this deck is so strong right now you could probably get away without using Boommaster Flark and replace him with something like Mechanical Whelp or another copy of Missile Launcher or even Microtech Controller might do just as good since the deck doesn't have that many playable early game cards. But just to put it into perspective just Boommaster Flark alone wins a ton of games.

    Posted in: Bomb Hunter [RoS]
  • 0

    posted a message on Bomb Hunter [RoS]

    You are welcome. I'm glad you did it :)

    Posted in: Bomb Hunter [RoS]
  • 2

    posted a message on Freeze Mage is back!

    Sorry but this deck is pretty bad. There is no win condition which means this is a control mage. A deck that loses to pretty much any other control deck. Me and my friend have tried this deck with Antonidas and while it's fun and at the same time hard to play it just does not compete with actual meta decks.

    Posted in: Freeze Mage is back!
  • 0

    posted a message on Bomb Hunter [RoS]

    I don't really like it. Tracking is very strong even though this deck doesn't run out of cards easily (see - Ursatron). You are better off swaping it for a card you don't have, for example Missile Launcher. But again, you will not lose games by that simple exchange.

    Posted in: Bomb Hunter [RoS]
  • 2

    posted a message on Whizbang for Fun and Profit

    7-3 :)

    Posted in: Whizbang for Fun and Profit
  • 1

    posted a message on Should I craft Archivist Elysiana?

    I am at the very moment playing control mage with Elysiana and two Bankers. It's a bad deck, but my point is Elysiana is not just for warriors. I think it's a safe craft. In the next two years for how long it will be in standard it's gonna be played in a ton of decks. Any fatigue deck will use her and a whole bunch of control decks. It's just too good.

    Posted in: Card Discussion
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