• 0

    posted a message on Clarification on Rise of Shadows Free Packs Quest Chain

    ALL quests (even daily quests) appear at 12:00pm/midnight in Pacific Standard Time Zone. In other words, it should be about 35 minutes until the new quests come up. Of course, this is only confirmed for Americas...I dunno how it works in other regions.

    Google conveniently translates timezones for you if you type in "time in pacific time" or something along those lines.

    EDIT: Not sure if this works for event quests tho...

     EDIT 2: Yeah, the above is false information. It's only your average daily quests that get refreshed at midnight...so ye, might come at expac launch time...sorry for the wrong info >w<

    Posted in: News
  • 0

    posted a message on Where is quest chain?

    The new quests on ANY day (this includes run-of-the-mill daily quests) appear at 12:00 pm i.e. midnight at the Pacific Standard Time Zone, which is where Blizzard's HQ is. In other words, your new quests should appear within 40 minutes...at least for Americas (not sure about other regions).

    Posted in: General Discussion
  • 11

    posted a message on Weekly Card Design Competition 9.13 - Submission Topic

    Nothing uplifts the hearts of Dalaran mages than a humongous, horrifying beady faerie dragon that hungers for fleshy heads. That and of course the sparkly pixie dust.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.13 - Discussion Topic

    Your thoughts? Faerie Dragon can be alternatively Priest (but I think people are weary of Dragon Priest).

    Posted in: Fan Creations
  • 7

    posted a message on IT ALL MAKES SENSE!

    In conclusion, the derivative of sin(x) is cos(x).
    peeje://kn.ghlioos.owz/dhuitymqieca/nqyo?wtmpkTditw=1&nyaxer=&lwxlczBbCamkv=dodizak.kwx

    Posted in: General Discussion
  • 0

    posted a message on A Mysterious Symbol...What Is It?

    Seems a bit ominous.

    Posted in: General Discussion
  • 3

    posted a message on Recent nerfs and Puzzle Labs

    Uh.

    Posted in: General Discussion
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from Cogito_Ergo_Sum >>

    Cards (Organized by Mechanic):

    2/4 Gnome Scientists:

    Deducing:

    Inducing:

    Shuffle your hand's lowest Cost card (think Discard):

    Racial Synergy:

    Big Spells:

    Induction/Deduction Secrets i.e. "Experiments":

    *Bumpsies*

    My submission is here: https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/228747-trials-and-errors-class-creation-competition-5?page=3#c53.

    I'll try to provide feedback in the next few days :D. 

    Posted in: Fan Creations
  • 6

    posted a message on Guide to making a Basic Set for Custom Classes + Hearthstone Cycles

    Since this is for the class comp, I'm gonna add this stuff as well so we can group the things.

    List of Things You Have To Consider For Expansions in The Year of the Raven

    Obligatory Cycles:

    Optional Cycles:

    Sides You Have to Choose:

    • Journey to Un'Goro: Elementals with last turn synergy (Mage is an elemental class; e.g. Steam Surger), Beasts with Adapt (Druid is a Dino class; e.g. Verdant Longneck), or other (e.g. Plants like Rogue or a combination of Elementals and Beasts like Warlock)
    • The Boomsday Project: Scientific Field with respective head scientist as Legendary (e.g. Mage's Astronomy Head Scientist Stargazer Luna)
    • Rastakhan's Rumble: Loa/Animal Spirit (e.g. Shaman's Loa Krag'wa, the Frog)
    Posted in: Fan Creations
  • 4

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    OH BTW THIS IS PROBABLY REALLY IMPORTANT

    List of Things You Have To Consider For Expansions in The Year of the Raven

    Obligatory Cycles:

    Optional Cycles:

    Sides You Have to Choose:

    • Journey to Un'Goro: Elementals with last turn synergy (Mage is an elemental class; e.g. Steam Surger), Beasts with Adapt (Druid is a Dino class; e.g. Verdant Longneck), or other (e.g. Plants like Rogue or a combination of Elementals and Beasts like Warlock)
    • The Boomsday Project: Scientific Field with respective head scientist as Legendary (e.g. Mage's Astronomy Head Scientist Stargazer Luna)
    • Rastakhan's Rumble: Loa/Animal Spirit (e.g. Shaman's Loa Krag'wa, the Frog)
    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from Demonxz95 >>
    Quote from Cogito_Ergo_Sum >>

    Managed to submit it last minute and hadn't had much time to talk here due to diploma exams and 3 finals this week. So I rushed it and submitted it only to find that there's an extension. Joy...

    But ye! Congrats to everyone who worked on their classes and produced some pretty darn good creations. Seriously, the quality is top-notch this round :3. I wished I could participate more in this thread (stupid examinations >w>).

    Anywho, this is probably too late, but if anyone would like to comment on class, that would be appreciated. :D

    Cards (Organized by Mechanic):

    2/4 Gnome Scientists:

    Deducing:

    Inducing:

    Shuffle your hand's lowest Cost card (think Discard):

    Racial Synergy:

    Big Spells:

    Induction/Deduction Secrets i.e. "Experiments":

    So, what is the 2/4 Scientist that Profound Professor creates?

     Any of the Gnome Scientists you see there. :3

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]

    Managed to submit it last minute and hadn't had much time to talk here due to diploma exams and 3 finals this week. So I rushed it and submitted it only to find that there's an extension. Joy...

    But ye! Congrats to everyone who worked on their classes and produced some pretty darn good creations. Seriously, the quality is top-notch this round :3. I wished I could participate more in this thread (stupid examinations >w>).

    Anywho, this is probably too late, but if anyone would like to comment on class, that would be appreciated. :D

    Cards (Organized by Mechanic):

    2/4 Gnome Scientists:

    Deducing:

    Inducing:

    Shuffle your hand's lowest Cost card (think Discard):

    Racial Synergy:

    Big Spells:

    Induction/Deduction Secrets i.e. "Experiments":

    Posted in: Fan Creations
  • 13

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Submission Topic]


    Hold on. My experiment is just...perfect yes perfect...as all things should be...just need to align the results just as so...fantastic. Yes...perfect...perfect...perfect...pulchritudinous success.

    Ah, salutations young ones, and welcome to my...peculiar laboratory. It is quite a sui generis one isn't one? A real generalist lab, calculating everything from the marvels of biological life to the intricate reactions of chemical structures to minuscule or inordinate sizes of the physical world to the basic, simple logistics of mathematics. Truly something to behold. But ah, I have not introduced myself. Greetings...for I am...

    Hm hm hm...quite an intriguing hero power yes? From the start of the scientific method, we grant educational guess on the laws of nature, and then we begin to research, giving expert results like no other. Perhaps, I shall elaborate further. My hero power allows me to make my next card drawn a Research Bot, authorizing me to draw an extra card. Essentially, I just obtain an extra 0 mana 1/2 on my next draw. Alone, it is just simplified as "Summon a 1/2 Mech next turn", but the possibilities my adepts!

    The possibilities! Science is always about tinkering with the basic rules of reality to extrapolate new and wild phenomena with a vast, unknown world to discover. With my hero power, handbuffs, minion-summoning synergies, hand-size synergies, Mech synergies, draw synergies, oh it is just wonderful! But alas, that's not the only incident to predict...


    ΔNew KeywordsΔ

    Confused? You should be. Science is always about knowing how much you do not know. But alas, knowing how to obtain should knowledge...you'll see. The search for wisdom in Science is done through Induction and Deducing. In this case, "Inducing" and "Deducing" are states that I can be in. If I have an even number of cards in my deck , I am Inducing . If I have an even number of cards in my hand, I am Deducing . Your hero power can provide provisions to help you satisfy both requirements if need be! Still perplexed as to how this will work? Well, observe...


    ρυ-Exemplary Cards-στ

    Electromagnetal Metamorphosisist Ingenious Engineer

    Elementary Deduction: We scientists always deal with Elements love. The compounds of the natural world make everything! But alas, Elementals? Quite interesting formations...something to Deduce no? Speaking of Deducing, this is an excellent example of such a mechanic. While Deducing i.e. having an even number of cards in your deck, both players spells are reduced by an hefty amount. But if you can align your hand apparatus to be even, your opponent will have quite the annoying spell nullifer to deal with.

    Genius Species: Speaking of Elementals, we also carry Mechs. A plethora of intriguing creatures these are yes? Our Biologists are quite curious about these Hearthstone "Races". A Race is a minion's subtype; for example, Totems, Beasts, Elementals, you name it. With the power of this brilliant scientist, you could buff all of them to form a formidable Zoo deck. Or, you could simply buff your Research Bots. Whatever works honey.

    Ingenious Engineer: However, there are other uses for your Research Bots too. A mega-cycle or a theme within my profession are 2/4 gnomes with a draw effect. Each expansion has a common one! They are quite gifted little ones aren't they? This one in particular allows you to draw a card under the condition that you've used your hero power or other cards that shuffle Research Bots into your deck. It also grants you the usual 1/2 Mech and provides an efficient means to an end.

    Sublimation Experiment Fibonacci Sequence

    Experience Experiments: But ah, Research and Hypothesis are just the tip of the iceberg. The real center-piece of science: Experiments.  Your opponent will have to play well against tests that you set up for them, and you can toy with the manipulated variables by creating an even number of cards in your deck to enter the Inducing state. In an Inducing state, powerful minions can be vaporized in an instant. But if you wish not to take a stance, you could shuffle a useless minion...say a Silver Hand Recruit , for your opponent to draw later. Of course, they could shuffle a key minion. Tread carefully and play your cards right.

    Mathematically Sound: You might be wondering what field of science a Scientist class might use in the Boomsday Project. Well, it is but the language of science... Mathematics. And what better way to utilize the power of raw numbers with this spell based on a rather famous mathematical set? After all, Scientists uphold a plethora of expensive yet potent cards after; our collection includes spells costing 8 or more with effects that are game-ending and will revolutionize the world with illustrations of phenomena stretching from Supernovas to Pandemics. Indeed, expect more science puns and theorems to be depicted in cards.


    ~Future Mechanics~

    Oh, it looks like our time is up, relatively speaking of course. A shame. But the future is the focus. To innovate for it. To build it. To explore it. Indeed, big spell synergy as well as cards that shuffle the lowest cost minion in your hand into your deck await you. I hoped I have entertained you with my laboratory and expertise in fields not tread before.

    I'd like to thank Demonxz95, Pircival, Tox, Teknician, skellybarrel, ZeldaFreak, Phoenixfeather, Ragnador, Muhframos, Bobslime, Samwise, Walrus, and so many more for helping me create this class. If you wish to see what is to come in future expansions...look no further. And have a wonderful, elementary day.
    • Basic: Basic tools like AoE, heal, draw, and Zoo minions
    • Classic: More advanced tools like Secrets , Research Bot shuffling synergy, and Damage spells that cost (5) or more
    • Journey to Un'Goro: Elementals and Draw Synergy
    • Knights of the Frozen Throne: Shuffling your hand's lowest Cost card into your deck and Inducing -synergy cards
    • Kobolds and Catacombs: Deducing-synergy, Handbuffs, Hand-quantity matters
    • Witchwood: Secret -synergy, Minion Summoning-synergy, Echo Minions
    • Boomsday: Zoo Mechs, Magnetic, Math references
    • Rastakhan's Rumble: Deck-quantity matters, Big spell-synergy 
    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Discussion Topic]
    Quote from NiRaSt >>

    No special rules this time?

     In the submission thread, it states that challenges will only be used in Phase II and onwards. So that's neat :3.

    Posted in: Fan Creations
  • 0

    posted a message on List of Cycles in Hearthstone
     
    Quote from SlydE >>
    Quote from Cogito_Ergo_Sum >>
    Quote from Demonxz95 >>

    Druid of the...


    Druid elves with a Choose One effect that allows them to transform into a Beast with different stats and effects. We don't talk about Druid of the Fang ever since he split off and started that oil rig...

    Not even including Shellshifter. Elves are so racist.

     AAAAA my bad! Thank you for pointing that out tho <3.

    Some that were missing:
    There is a whole tortollan cycle going on in Un'Goro, and Shellshifter should probably be in that as well. Some love them, some hate them... You should probably add "knights" as a cycle for TgT, going by card-art.

    Also, these 2 unplayed beasts have a lot in common:
    Emerald Reaver Emerald Hive Queen

    But, a very important mega-cycle is a big sin to miss... ouch!

    I'll try to only include cycles that have a mechanical theme as they're usually what is referred to as "cycles". The only thematic cycles I'll add I think are the ones that are of Legendary status either literally or flavourfully speaking, are in a similar class(es), or systematically vary by class or rarity (e.g. one per class). Regardless the chicken cycle is cute :3. I'll add that.

    Posted in: General Discussion
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