Except 8+3 is not equal to 10 lol. It would requires Emperor or coin, and even then it's a super late game clear in wild. Typically you die long before that.
Many other comments here state that Conjurer's Calling is a broken card, especially in arena. Well, here's my proof:
My opponent high-rolled with Faceless Summoner getting arguably the best three drop possible. In the process I fell behind on board, and was not able to clear my opponent's board on my turn. I proceed to lose to a card that costs three mana and says, "If you are ahead on board, win the game." I mean the card should simply be nerfed to at least four mana.
I feel that the card is also problematic with Mountain Giant/Sea Giant. At three mana, it's far too easy to destroy people in constructed with this combo, especially while Grave Horror is at twelve mana. Honestly, Blizzard could make Conjurer's Calling four mana and just change the cost of Grave Horror by one mana (up or down), and everything would be fine.
This card REALLY needs to be banned in the upcoming arena format. The twinspell is really what makes it absurd, but I also think the text on the card is bonkers too. Mage has never had this type of card where you destroy a minion and get a huge tempo swing on your side of the board. I think I had a 12 win deck, but you can't win against this much value from Conjurer's Calling. Compare Conjurer's Calling to Flamestrike (or Blizzard); these Aoe cards swing the board in a huge way, but the obvious downside is that you ideally only have three (or four) mana left to spend. These cards can be played around by simply value trading to prevent them from retaining a board. Contrarily, for one to say that Conjurer's Calling can be played around would merely be preposterous due to how versatile and cheap the card is.
Seriously though, Faceless Summoner used to be banned from arena and it's been back. The card is a bit OP because it's roughly a 7 mana play for 6, but that card cannot even compare to the value generated by Conjurer's Calling. Of course, the only drawback of Conjurer's Calling is that it requires you to have a board. However, in arena, everyone knows it is a tempo-oriented style of play, rather than a reactive/control style, so odds are, mages will have a big minion survive eventually.
One thing that I can appreciate about this set is that there are no completely garbage cards, like just vanilla cards that are so useless. AKA Worgen Greaser
This card reminds me of a certain instance occurring when playing as mage, Firelands Portal into Blood-Queen Lana'thel, which is crap. That's the only time that card saw play, this card on the other hand, will never see play. Not even in Lady in White Priest, not in arena, never. A Lifesteal minion with 1-attack is worthless. Cards with low attack and high health will be played in Lady in White priest, but they need to be playable even without Inner Fire, this minion just can't work in that situation, just like Unpowered Steambot can't. If you draw these cards before playing Lady in White, their just dead.
Obviously not a tempo card, good with upgraded hero powers such as warlock dk, quest warrior, baku hunter. Kind of a niche card, okay in constructed, average to below average in arena.
Above average arena card, may see play in a meme quest warrior I suppose, it can't keep OTK paladin alive since you can't have over 10 mana Kappa. I like the idea of refreshing your hero power with basically any DK already played, but I'm not sure if this is good enough, similarly for Clockwork Automaton.
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Except 8+3 is not equal to 10 lol. It would requires Emperor or coin, and even then it's a super late game clear in wild. Typically you die long before that.
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Battletag: ChrisBroman#1159Region: NATrade: Yes, you go firstDone
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Many other comments here state that Conjurer's Calling is a broken card, especially in arena. Well, here's my proof:
My opponent high-rolled with Faceless Summoner getting arguably the best three drop possible. In the process I fell behind on board, and was not able to clear my opponent's board on my turn. I proceed to lose to a card that costs three mana and says, "If you are ahead on board, win the game." I mean the card should simply be nerfed to at least four mana.
I feel that the card is also problematic with Mountain Giant/Sea Giant. At three mana, it's far too easy to destroy people in constructed with this combo, especially while Grave Horror is at twelve mana. Honestly, Blizzard could make Conjurer's Calling four mana and just change the cost of Grave Horror by one mana (up or down), and everything would be fine.
Edit: More Salt
Sigh...just another case of Conjurer's Calling instantly winning someone the game; the turn prior my opponent Conjurer's Callinged a Tunnel Blaster setting my minion to two health. Opponent gets Baron Geddon and Chef Nomi, then immediately emotes me (Baron was huge high roll). I wasn't able to clear Chef, and because of that, I lost the game. (Opponent casually got Archmage Antonidas off the next Conjurer's Calling.)
This card REALLY needs to be banned in the upcoming arena format. The twinspell is really what makes it absurd, but I also think the text on the card is bonkers too. Mage has never had this type of card where you destroy a minion and get a huge tempo swing on your side of the board. I think I had a 12 win deck, but you can't win against this much value from Conjurer's Calling. Compare Conjurer's Calling to Flamestrike (or Blizzard); these Aoe cards swing the board in a huge way, but the obvious downside is that you ideally only have three (or four) mana left to spend. These cards can be played around by simply value trading to prevent them from retaining a board. Contrarily, for one to say that Conjurer's Calling can be played around would merely be preposterous due to how versatile and cheap the card is.
Nor can you win against: Priest T1 Northshire Cleric T2 The Coin into Kabal Talonpriest T3 Faceless Rager for a 5-6. I've never conceded so fast, lmao.
Seriously though, Faceless Summoner used to be banned from arena and it's been back. The card is a bit OP because it's roughly a 7 mana play for 6, but that card cannot even compare to the value generated by Conjurer's Calling. Of course, the only drawback of Conjurer's Calling is that it requires you to have a board. However, in arena, everyone knows it is a tempo-oriented style of play, rather than a reactive/control style, so odds are, mages will have a big minion survive eventually.
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Battletag: ChrisBroman#1159Region: NATrade only: Yes, you go first0
Battletag: ChrisBroman#1159Region: NATrade Only?: Yes, you go first, I will show you quest if you like.Done
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i got quest fr sent0
Battletag: ChrisBroman#1159Region: NATrade Only?: Yes4
One thing that I can appreciate about this set is that there are no completely garbage cards, like just vanilla cards that are so useless. AKA Worgen Greaser
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This card reminds me of a certain instance occurring when playing as mage, Firelands Portal into Blood-Queen Lana'thel, which is crap. That's the only time that card saw play, this card on the other hand, will never see play. Not even in Lady in White Priest, not in arena, never. A Lifesteal minion with 1-attack is worthless. Cards with low attack and high health will be played in Lady in White priest, but they need to be playable even without Inner Fire, this minion just can't work in that situation, just like Unpowered Steambot can't. If you draw these cards before playing Lady in White, their just dead.
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Definitely not a bad card, I'll try it in constructed, not bad in arena either, really helps rogue and warlock survive.
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Super slow card, most likely not good enough for constructed, okay in arena.
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Obviously not a tempo card, good with upgraded hero powers such as warlock dk, quest warrior, baku hunter. Kind of a niche card, okay in constructed, average to below average in arena.
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Warlock DK hero power lul
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Above average arena card, may see play in a meme quest warrior I suppose, it can't keep OTK paladin alive since you can't have over 10 mana Kappa. I like the idea of refreshing your hero power with basically any DK already played, but I'm not sure if this is good enough, similarly for Clockwork Automaton.
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Cool arena card, not good enough for constructed.