thank you and gz on the triple legend! I am happy the deck still works, I haven't played it after the miniset came out. Like you said, they expect Kazakusan, definitely not this :D
It’s certainly an “all in” kind of deck. If you start running higher cost spells (like Glowfly Swarm + some board buffs) as alternative win conditions, you will make your main wincon worse. And obviously you cannot run high cost minions or a large pool of minions, because your Drek’thar will become ineffective.
The deck’s win rate is obviously very high when you can do your Drek’thar thing - you lose to the occasional Devolving Missiles and little else.
On the other hand and like you said, if the deck bricks, then you only have a slim chance to win. I’d say it turns into a 20-80 or so, irrespective of the matchup. I have won a few games with Guff in hand, by having a treant from Sow the Soil or a turtle from Thorngrowth Sentries stick for one turn, and then going off with Guff on the following turn.
But yeah otherwise I think we could call the archetype YOLO Druid xD
be ready to pop off on your Drek'thar turn by using Innervate and Lightning Bloom in conjunction with other nature spells. Depending on the matchup, you might want to protect Guff Runetotem by creating a taunt on the same turn. Sometimes Drek'thar will fail to pull Guff, but it's kinda okay since you will get a big board nonetheless
remember that playing Resizing Pouch at 1 mana will often give you Lighting Bloom or Innervate, which is a very desirable outcome going into your Drek'thar turn
If played correctly, face hunter will run out of cards, and around that time your opponent's health should be at least quite close to zero. If that doesn't happen, you are probably:
I piloted a similar deck to early legend so I'll take the liberty to answer you... Beardo comes online much earlier than Tavish as you basically only need to complete Step II of the questline (hero power to 0 mana) plus Beardo himself costs two less mana than Tavish. I'd go as far as saying that if you're on the coin and/or you know you're up against a Reno deck, you want to keep Beardo in the mulligan.
0
I'd like something a bit silly and unexpected. Like, diamond Bug Collector. For real!
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glad it's still working in wild! Enjoy ^^
4
really dig this cardback, simple and beautiful
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thank you and gz on the triple legend! I am happy the deck still works, I haven't played it after the miniset came out. Like you said, they expect Kazakusan, definitely not this :D
0
Anetheron is core... you can try with Dirty Rat, Hellfire, Wailing Soul, Nerub'ar Weblord, Nerubian Unraveler, Dreadlich Tamsin, Cult Neophyte
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Good point LOL. I'd need a 100% WR deck to top that hoodie!
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Thank you!
It’s certainly an “all in” kind of deck. If you start running higher cost spells (like Glowfly Swarm + some board buffs) as alternative win conditions, you will make your main wincon worse. And obviously you cannot run high cost minions or a large pool of minions, because your Drek’thar will become ineffective.
The deck’s win rate is obviously very high when you can do your Drek’thar thing - you lose to the occasional Devolving Missiles and little else.
On the other hand and like you said, if the deck bricks, then you only have a slim chance to win. I’d say it turns into a 20-80 or so, irrespective of the matchup. I have won a few games with Guff in hand, by having a treant from Sow the Soil or a turtle from Thorngrowth Sentries stick for one turn, and then going off with Guff on the following turn.
But yeah otherwise I think we could call the archetype YOLO Druid xD
2
happy it's been working well! You'll definitely make some "friends" on ladder with this deck xD
3
The deck tries to close out games around turn 5, so I don't think the hero helps very much with this.
Most of the time we use Resizing Pouch at 1 mana, to find Innervate and Lighting Bloom.
The deck is in fact quite degenerate ^^ give it a try!
2
mulligan is quite straight forward irrespective of the matchup
you want Drek'Thar or Capture Coldtooth Mine (tutor for Drek'thar) so hard mulligan for those
be ready to pop off on your Drek'thar turn by using Innervate and Lightning Bloom in conjunction with other nature spells. Depending on the matchup, you might want to protect Guff Runetotem by creating a taunt on the same turn. Sometimes Drek'thar will fail to pull Guff, but it's kinda okay since you will get a big board nonetheless
remember that playing Resizing Pouch at 1 mana will often give you Lighting Bloom or Innervate, which is a very desirable outcome going into your Drek'thar turn
1
hi, piggybacking this thread cause I'm having the same issue with these decks:
https://www.hearthpwn.com/decks/961418-s33-legend
https://www.hearthpwn.com/decks/1332003-s71-legend-highlander-quest-hunter
stuck seeing the pacman when I try to edit
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that clarifies it. Thanks
3
RIP Finkle Einhorn. Any idea why it was changed to Pip Quickwit though?
1
If played correctly, face hunter will run out of cards, and around that time your opponent's health should be at least quite close to zero. If that doesn't happen, you are probably:
- not hero powering enough
- wasting too many resources on removal
2
I piloted a similar deck to early legend so I'll take the liberty to answer you... Beardo comes online much earlier than Tavish as you basically only need to complete Step II of the questline (hero power to 0 mana) plus Beardo himself costs two less mana than Tavish.
I'd go as far as saying that if you're on the coin and/or you know you're up against a Reno deck, you want to keep Beardo in the mulligan.