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S94 Legend

  • Last updated Jun 17, 2022 (Throne of Tides Nerfs)
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Wild

  • 4 Minions
  • 26 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Spell Druid
  • Crafting Cost: 6360
  • Dust Needed: Loading Collection
  • Created: 1/30/2022 (Fractured in Alterac Valley)
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  • Battle Tag:

    Luca#22893

  • Region:

    EU

  • Total Deck Rating

    96

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Pre-nerf Lightning Bloom's text was "Gain 2 Mana Crystals this turn only. Overload: (2)."

Pre-nerf Drek'Thar's text was "Battlecry: If this costs more than every minion in your deck, summon 2 of them."

our boi Drek'Thar enables this aggressive version of spell druid, which aims to close out games around turn 5 by using Guff Runetotem's buffs on Drek'thar himself and an unInjured Blademaster (as a 4/7)

mulligan is quite straight forward irrespective of the matchup

you want Drek'Thar or Capture Coldtooth Mine (tutor for Drek'thar) so hard mulligan for those

ideally, you should be ready to pop off on the same turn you play Drek'thar, by using Innervate, Lightning Bloom and Nature Studies in conjunction with other cheap nature spells. Depending on the matchup, you might want to protect Guff Runetotem by creating a taunt on the same turn or the turn before. Sometimes Drek'thar will fail to pull Guff, but it's kinda okay since you will get a big board of 4/7s nonetheless

remember that playing Resizing Pouch at 1 mana will often give you Lighting Bloom or Innervate, which is a very desirable outcome going into your Drek'thar turn. If you already have Drek'thar in hand, Capture Coldtooth Mine will also fetch you an Innervate or Lightning Bloom

if Drek'thar pulled the 4/7s, Capture Coldtooth Mine will tutor Guff and then you can pop off

hope you enjoy the deck, lmk in the comments if any questions!