Well consider the fact that this also counts for face as well. Having the capability to attack with your minions/face without losing any health or board presence is pretty strong.
I'm curious as to why you don't have Fencing Coach, since it'll work extremely well with Shudderwock.
Also for a spitball idea, you could add a King Mukla to combine with Loatheb so that your opponent can't play any spells, or even draw anymore cards for that matter.
Which ones are the bad secret? I've did a pretty good job with this updated deck, but I think you're right when it comes to drawing your opponent out. But at the same time, it's helped me deal with the control or combo decks in wild. It's kind of tricky to find the balance of the deck atm.
I remember trying an infinite deck out, using Joybuzz as a way to get the Shudderwock you shuffled in to make it cheaper and overall a more consistent loop.
Also, there is that faceless card in the new expansion that transforms a friendly minion into itself. Shudderwock seems like a really good option in the next few days.
2
Well consider the fact that this also counts for face as well. Having the capability to attack with your minions/face without losing any health or board presence is pretty strong.
2
Does this have to be in your hand to be used? Or does the effect happen "this game"?
3
I'm not sure if either Stealth or Deathrattle Rogue would want this. It would've been better as a non-legendary minion tbh.
0
I'm curious as to why you don't have Fencing Coach, since it'll work extremely well with Shudderwock.
Also for a spitball idea, you could add a King Mukla to combine with Loatheb so that your opponent can't play any spells, or even draw anymore cards for that matter.
2
Do you think it's possible to try and use Goru to get 4/4 and beyond Treants with all the duplication stuff?
0
I don't have Eydis Darkbane, The Voraxx, Djinni of Zephyrs, nor the Quest. But I do have the two legendaries atm, would I need to craft anything?
0
Which ones are the bad secret? I've did a pretty good job with this updated deck, but I think you're right when it comes to drawing your opponent out. But at the same time, it's helped me deal with the control or combo decks in wild. It's kind of tricky to find the balance of the deck atm.
7
This is a pretty cool concept! to make it more interesting, you can add Cobalt Spellkin to add more 1 cost spells for more consistency.
Also to note, you could use this strategy as a "Big Shaman" concept so you can get more of these guys out.
0
I figured for the Dragon synergy would make it better and have a body, but I guess it's not a bad idea.
4
I remember trying an infinite deck out, using Joybuzz as a way to get the Shudderwock you shuffled in to make it cheaper and overall a more consistent loop.
Also, there is that faceless card in the new expansion that transforms a friendly minion into itself. Shudderwock seems like a really good option in the next few days.
0
Ahh fair enough man.
0
Just spitballing, but why not add the new sidequest into it? I can Synergise with the Rush and Zul'Jin.
3
It's basically a better Zerek, since it has better synergies with its deathrattle overall.
2
I don't get why you don't have Sandbinder in this deck, since it'll help with drawing Zephrys and Mountain Giant more consistently.