Highlander Token Druid [ULDUM]
- Last updated Sep 23, 2019 (Saviors of Uldum)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Highlander Druid
- Crafting Cost: 7600
- Dust Needed: Loading Collection
- Created: 9/22/2019 (Saviors of Uldum)

- JamieG
- Registered User
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- 5
- 8
- 28
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
420
Hey guys,
Here's an awesome Highlander Token Druid deck which I've been using at Ranks 5-1 recently. It's super fun and no one ever expects you to whip out the Zephrys and pull the perfect card to completely obliterate them.
Since you guys have responded so well, here's a quick guide which should help you pilot the deck:
Mulligan
For the mulligan, I advise that you keep all early drops, so that you can curve out nicely and get an aggressive and fast opener. This includes:
1 drops: Acornbearer, Murmy... etc.
2 drops: Dreamway Guardians, Dire Wolf Alpha... etc.
3 drops: Landscaping, SN1P-SN4P... etc.
I also recommend keeping Zephrys the Great, as having the 'perfect card' at an early stage in the game can completely swing it in your favour. (Like simply getting a Hungry Crab to kill an enemy Murloc Tidecaller).
Wispering Woods is also a good keep if you're going 2nd, or have a card like Witchwood Apple which increases your hand size.
Gameplay
In the Early-Game (turns 1-4), try to curve out as best as you can, by playing minions which fit the mana curve effectively, and will put pressure on the opponent.
In the Mid-Game (turns 5-7), try to play cards which buff your minions, like Blessing of the Ancients, or Soul of the Forest, which makes your minions more sticky on the board.
This will allow you to keep applying pressure and dealing damage to the opponent, and will force them into playing board clears.
It's vital to never dump all of your cards onto the board without thinking about what board clears the opponent will have. For example, going into turn 7 against mage, it's probably not a good idea to flood the board with small minions, as they're likely to just Flamestrike the board and get tons of value.
If you have any questions or ideas, let me know in the comments below :)
JamieG
Highlander, no floop, no elise, no Loti wtf...lol
Edit : Never mind! lol
Guys Zeph with floop and Elise is broken. Elise can copy zephyrs and floop and savage roar and such. Can ply zeph 3-4 times in a row which wins any game
I don't get why you don't have Sandbinder in this deck, since it'll help with drawing Zephrys and Mountain Giant more consistently.
It is more like the another version of treant druid.
Restricting yourself to one copy deck just to play Zephrys the Great ? hmmm...
It’s not that much of a ‘restriction’ as all the cards in deck fit for token Druid, not like ur forced to play bad cards
useless deck ,late game ? r u serious ? u can play only vs mage with this deck . Its sad but its not that meta man to play . Show this deck after year
Changes I'd made on your list : Overflow > Octosari ; Archmage > Floop ; Witchwood apples > Elise ; Moutain Giant > Sea Giant ; Cult Master > Oasis Surger. Even without the quest, two 3/3s with rush for 5 is very good.
OOOOOOOOOOOOOOOOOOOOOOOO
Is this any good vs. combo priest?
Seems like a good idea but since it is highlander, why no elise?
I didn't use Elise as I think the deck has enough value to survive into the late game, and it can be quite slow and is another wasteful card if you draw it on turn 1. Despite this I am continually testing the deck and will update the deck if i find any useful adjustments.