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    posted a message on Weekly Card Design Competition #34 - FINALIST POLL

    Dreaming Whelp: I believe this is a too strong card if played in a dragon deck, because you get a 4/4 for 3, but if they won't get dragons and/or get a better 3-drop, this will be played off curve, thus this requires some skill at deckbuilding for 3-drops. Probably OP anyway, but the concept is simple to grab and play forward.

     4/4 too op for tribe based deck?

    Blackwing Technician 3/5 same mana, less drawback if no dragon
    Dancing Swords same mana, same stats, drawback is par in terms of card advantage, ofc this drawback is harder to avoid (silence decks, mill decks)
    Ogre Brute same mana, same stats, hard to evaluate the drawback but i would say it's +1point same as the conditional discard
    Tinkertown Technician same mana, same stats + Spare Part (if you don't have mech on board it's 3/3 blank which is better than 4/4+discard) - the spare part is bonus for the card not being in the tribe himself arguebly.

    My worries was i UNDERpowered my card, not OpieOP it... Look at other dragons, yeah they are strong if played in dragon deck, that's the point - filling deck based on tribe to get value instead of picking stronger standalones.

    Posted in: Fan Creations
  • 2

    posted a message on Bringing back the fun

    Half of HS comunity thinks fun=bad deck?
    I remember people saying Patron is looking and feeling so fun,
    people saying secret pala is really fun first two days.
    But when deck gets good winrate and you loose to it twice in a row, suddenly the fun is gone and it's "cancer"?

    Recently I had the most fun playing PATRON warrior,
    TEMPO Mage - specially when i had flamewaker turns with coin i e it,
    Midrange druid with double combo - i love to flip the game around turn 5 and going face,
    there are still people playing aggro trying to race druid and failing and i love that.

    So those are my fun decks, because winning is fun.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition #34 - FINALIST POLL

    Yay, made it to finals.
    Good luck everyone.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition #34 - Discussion Topic

    Choose one - Is it just in my head; or are people breaking rules like crazy this week?

    Posted in: Fan Creations
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    posted a message on New To Game - Help/Tips Greatly Appreciated!
    • Adventures are more value (gold/content) than card packs.
    • BUT You will not play Dragon decks for a while so you can open just first 2 wings of Blackrock to get Imp Gang Boss for warlock or first 4 to get Flamewaker for mage and focus on cardpacks instead, leaving the last wing or 3 for later.
    • Naxx is more value than Blackrock.
    • Do Tavern Brawl every week for the pack.
    • TGT is least valuable pack to buy for start imo.
    • GVG is most valuable pack to buy for start imo.
    • Arena doesn't discriminate, you don't need cards.
    • Arena is good for learning basic skills of trading, and to get feel of things like card advantage and tempo.
    • Arena is best value for obtaining cards if you are not under time pressure.
    • Disenchanting cards because you think you will not play them will bite you back (if it's only your feel "i will not play this class") - there are some really terrible cards that will never see play but better ask or search before clicking disenchant.
    Posted in: General Discussion
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    posted a message on Weekly Card Creation Contest Based On Art #1

     

    Balancing compared to Poison Seeds 1 less mana and +1/+1 cause it affects only dudes (Silver Hand Recruits).

    LORE: Reasoning for the naming of cards lore wise:

    During the Battle for Light's Hope Chapel, where ten thousand Scourge faced off against three hundred defenders of the Light, the corrupted Ashbringer wielded by the death knight commander, Highlord Darion Mograine, refuses to obey its wielder. When Fordring arrives, his powers of the Light prove too great for even ten thousand to oppose, and Mograine orders his death knights to surrender. Fordring scolds Mograine for his foolishness and tells him that Arthas sent him and his death knights on a suicide mission. As they await the paladin's judgment, they witness a vision of Mograine's father, Alexandros, the legendary Ashbringer himself. He told his son that he would one day wield the Ashbringer and use it to mete out justice, but "that day is not today".

     


     http://wowwiki.wikia.com/wiki/Knights_of_the_Ebon_Blade.

    Posted in: Fan Creations
  • 1

    posted a message on Hearthstone rage

    cringe/10

    Posted in: General Discussion
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    posted a message on Ben Brode Interview - Deck Slots, Secretadin, Internal Stats; Strength in Numbers, HS Probability Guide

    "Rogue hero power from beta" :DDDD

    Thank's Ben, but in beta there were murlocs not mechs.
    There was hunter not SMOrc.
    Paladin had shells based on midrange/ctrl with many different versions not one card + same secret shell across all tempo.

    30 hp + 45 armor on empty board was not lethal, just because emperor was played :D

    But yeah, we just didn't discover how op Poisoned Blade is - we are just simply that stupid.

    Also reminder to not make most requested shit ever "what comes to mind first" - paywall and some bullshit 15 or 20 cap will be much better.

    Posted in: News
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