In the Secrets of Ulduar, players will travel alongside Brann Bronzbeard as they attempt to break into the Maximum Security Prison of the Titans while it's undergoing a full-scale revolt. They'll have to take out the fortified defenses surrounding the Flame Leviathan. Brann's been here before, but was stopped by the stone giant Kologarn, who remains in your way. Once past him, you'll find that the locks keeping Yogg-Saron contained are engaged; they're doing exactly what they're supposed to in case of escape, but it's also keeping you from reaching the Old God. You'll have to beat sense into the Watchers to unlock it, before going toe-to-tentacle with the horrific Old God of Death itself. Clock is ticking, because with each passing second Yogg-Saron grows stronger, and the world comes closer and closer to ruin.
New Race: Iron Soldier
- Long before the mortal races of Azeroth walked the earth, the Titans crafted their minions of metal and stone. They do not bleed. They do not sleep or eat or drink and nor do they tire.
Once you select the Secrets of Ulduar, you meet up with the best dwarf ever.
: You’re here! Come on, let’s crack this city open! Better hurry, too. Before Yogg-Saron escapes.
Wing One: The Halls of Lightning
: Before we take on Ulduar, ya need to clear out the Halls of Lightning. Don't want anything nasty sneaking up on us from behind.
: Oh, and don't worry about the Halls of Stone. My boys already took care of that.
Boss One: General Bjarngrim
The vanguard of Loken's forces, General Bjarngrim exterminates intruders with extreme prejudice.
: Whoa now, that's a BIG one!
General Bjarngrim is a simple boss to start with; he simply runs a Control Warrior deck, with a great many of the Iron Soldier cards players can acquire in this adventure. And with a worse Bloodlust on-demand, giving him board control is the last thing you want.
Dialogue
Begin: I am the greatest of my father's sons! Your end has come!
First time Bjarngrim uses Execute: Behold the fury of iron and steel!
First time Bjarngrim uses Shield Block: Give me your worst!
Emote Response: Bolvin umyol marnjar!
Defeated: How can it be? Flesh is not... stronger!
: That's him outta the way. I think up next is whoever's makin' all these Iron Soldiers.
Reward
Sometimes the best solution to magic-users is to just hit them really hard.
For defeating General Bjarngrim, players earn 2 Pummel cards for Warriors.
General Bjarngrim Heroic Changes
Similar to Naxxramas, playing Alexstrasza anywhere in Heroic Ulduar is not allowed. If you try, Alexstrasza will be destroyed before she even has a chance to use her Battlecry, and you hear...
A Mysterious Voice Whispers: Trust is your weakness.
Boss Two: Volkhan
The blacksmith Volkhan never sleeps and never tires, nor will he until his master attains victory.
: That's him, that's the guy! Take him out, and we'll only need to worry about the remainin' Iron Soldiers!
: All... hundreds of... thousands of them.
: Hoo boy.
What are Molten Golems you ask? They're a special card only Volkhan has. He tries to play them often and keep them safe with taunts, and look a little something like this.
A good quarter of Volkhan's deck consists of nothing but Molten Golems. On their own they're not all that dangerous, but when combined with Volkhan's next card...
... things can get a little dicey.
Dialogue
Begin: You... shall... pay!
First time Volkhan uses Shattering Stomp: All my work... undone!
First time Volkhan uses his Hero Power: The armies of iron will conquer all!
Emote Response: You have cost me too much work!
Defeated: The Master was right... to be concerned.
: Good job, almost there. I'll start setting up for the main assault on Ulduar!
Reward
The end result of using Fireball on an Earth Elemental.
For defeating Volkhan, players earn 2 Slag cards.
Volkhan Heroic Changes
Volkhan's hero power has a little more... kick to it now.
And similarly, the Molten Golems are also tougher - and as a result, so will Shattering Stomp be able to hit much harder.
Boss Three: Ionar
In exchange for defending Loken and his master, Ionar's kind were given sanctuary within the Halls of Lightning.
: Things are almost set here, how's it looking on your - oh wow.
In addition to his hero power and his Lightning/Overload heavy deck, Ionar can also play:
Which summons:
Dialogue
Begin: You wish to confront the master? You must first weather the storm!
Second time Ionar uses his Hero Power: Shocking, I know.
Emote Response: You attempt the impossible!
Defeated: Master... you have guests.
: The big lightning guy's dead? Hmm, according to my research you should be coming up on Loken now. Be careful, lad.
Reward
Not to be confused with the Druid spell that doesn't exist.
For defeating Ionar, players earn 2 Living Cyclone cards for Shaman.
Ionar Heroic Changes
Ball Lightning remains unchanged. Disperse and Sparks, however...
Boss Four: Loken
Once a loyal servant of the Titans, Loken now serves Yogg-Saron without question.
: Now, quickly take out -
: I have witnessed the rise and fall of empires. The birth and extinction of entire species.
AUTOCAST
In combination with this Loken runs Iron Soldiers and mechs, as well as two special spells.
Yes, that's a worse Cleave.
And luckily for you, he only has ONE Lightning Nova in his deck.
Dialogue
Loken uses Lightning Nova: Your flesh cannot hold out for long!
Loken falls to 10 health or below: Your ignorance is profound! Can you not see where this path leads?
Emote Response: What hope is there for you? None!
Defeated: My death... heralds the end of this world.
: Whoo! Thought I lost ya there! Did ya get him? Nice! Now come up here and we can get crackin' on the main complex!
Reward
He goes for 20 gold per kilogram on the auction house.
For defeating Loken, players earn 2 Titanium Vanguard cards.
Heroic Loken Changes
AUTOCAST
He still only has one Lightning Nova, but it won't eat up his turn and it does a LOT more damage.
Wing Reward
If you ever get tired of all his talking, you can turn his tongue in for a reward.
For clearing the Halls of Lightning, players earn one Loken. Notice how all these cards are either Legendary or Basic? That's me being lazy.
Class Challenges
Warriors go up against General Bjarngrim. If they succeed, they earn two Last Stand cards.
Adrenaline rushes can come in a pinch during battles. They can also run out at the most awkward moments.
Similarly, Shaman go up against Ionar. In return for victory, they earn two Chain Lightning cards.
Interesting things happen when fences made of Chain Lightning are electrified.
That is the first wing of Ulduar down! Next up is the Siege of Ulduar. Please do comment on the stuff I've come up with, letting me know how brokenly OP or how shamefully underpowered my cards are.
9
Ahahahaha, the very week i quit this game they make yet another utterly game-changing, card-obliterating, heavy-handed nerf to a problem 6 months old. UTH and Eaglehorn Bow are the only two things they've done right and I now believe those to be accidents.
#ZeroRegrets
3
I came into this thread because I actually could not believe what I was reading and wow you seem serious. Sylvanas wins games because mind control wins games.
Did you just lose a game because she got countered ("frogged") for you? She's more useful than Dr. Boom
1
Handlock player here. Shadowflame is my friend!
Just in general, in a control matchup, throwing even one extra win condition out (and dooming yourself in a fatigue war in the process) in one turn to be neatly cleared off is just an instant lose, even with 4 armor a turn. That being said, if warrior ever gets some crazy weapon/spell based combo finisher, this guy will be insane because you don't actually want to rng drop minions IMO.
1
I really don't like demon handlock so i tried going in the only other tribal direction and it works pretty awesomely, BW Corruptor is just fantastic vs BGH, they still got more value but there's just no better counter-flip. It's currently teched for aggro.
1
This is what i'm running. I don't have alex or jaraxxus and it's heavily teched for all the aggro i've been seeing, but man is 30 heals in a deck that drops OP minions just so much fun
1
<3 Twilight Guardian <3 is better than both
4
I dust absolutely all my golden cards that i have regular versions for, because you're literally just throwing away a 4x dust multiplier so that the card looks a little better when you play it. Enjoy it for a while, but then definitely dust it for a legendary of your choice or 4 epics. FOUR EPICS KINGOFBRKLYN!
The choice is yours..
1
I came up with this concept a while ago, but haven't had the right design comp to throw it at. Thanks Yeeleon!
1
I cannot stress enough how awesome Refreshment Vendor is in Handlock and it also brings my total face healing potential up to a flat 30. It's become a core card x2 in any variant i'm running, which is my next point: Dragon Handlock. Between 4M taunts, Chillmaw, aggressive healing and Blackwing Fire Elemental WITH GIANTS i've had huge success against everything from Facetard to Secret Pally to even Classic Handlock (now that was an amazing mirror-match).
1
All the dragon decks for once: Priest, Mage, Shaman. Guess it's time to craft Malygos?