Ahahahaha, the very week i quit this game they make yet another utterly game-changing, card-obliterating, heavy-handed nerf to a problem 6 months old. UTH and Eaglehorn Bow are the only two things they've done right and I now believe those to be accidents.
Rhonin, Dreadscale, Coldarra Drake, Garrison Commander, Murloc Knight, Refreshment Vendor, Chillmaw, Twilight Guardian on top of everything mentioned here. just off the top of my head, but back to the topic:
I would be disappointed if they keep refusing to do Ulduar, as it has mechs and dragons and is their most successful raid to date.
Way overly "balanced" RNG cards just handing the win to bad players like: a single Boombot clearing a token AND a 4/4, esportsportal, Shredder dropping a 4/3 or 4/4 (this one in particular actually makes me want to throw up because I prefered T1 double UT to this shit. I usually quit for a few days after seeing this), Ram Wrangler into any 6+ beast, Knife Juggler, Confessor Paletress, Murloc Knight spawning Murloc Knight, Bane of Doom, Brawl (5M Twisting Nether that leaves them a minion), etc..
Or cards that MASSIVELY, MASSIVELY reward hand vomiting: Quick Shot, Doomguard, Divine Favor, Jeeves
Neither one of these things are on that list so I haven't voted
The way I see it, Patron simply has more draw and more combo reach. My Druid deck is actually soo outdated it still has our value lord and savior: Spectral Knight.. which ironically is hilarious to watch Patron try to deal with, but it's still not enough
EDIT: I also forgot to mention the double armorsmith plays because armor for days!
I came into this thread because I actually could not believe what I was reading and wow you seem serious. Sylvanas wins games because mind control wins games.
Did you just lose a game because she got countered ("frogged") for you? She's more useful than Dr. Boom
Sylvanas is absolutely the most played legendary I have, and I pulled her out of the first pack I opened after Naxx ended. #2 would be Chillmaw because since these 3 taunts came out for the archetype, i've completely fallen in love with dragon decks.. that and I had to craft Dr. Boom :( but good thing I got Mekgineer Thermabutt and double Bolvar from GvG!
It can definitely be useful in token-heavy meta's or in certain classes, but usually i'd take Mortal Coil or Arcane Explosion over it. Also, I used to legitimately run Stonetusk Boar in the days of UT Hunter in Druid to trigger all their traps (this card seriously triggers everything hunter has) and combo them down with 9 mana left, or add 3 dmg to the combo (because they carefully play around 14 hp).
I play Dragon Handlock and this card just saves me almost every time I draw it. It counters burst so hard (Frothing, Patron, Druids, UTH, Quartermaster) other than Freeze Mage or a lucky facetard with double Quick shot/Kill Command, and I also have Loatheb for that and Sylvanas for silence bait (and giant taunts of course) and if they ever try to be clever and hold removal to hit my own board with the DR I just drop all my dragons and watch them waste removal on a 6/6 that DOESN'T explode. As a deck that suicidally taps the first couple turns, she's my razor-toothed parachute! <3
I have no idea how it performs in other decks, but I don't regret pulling it from a pack at all!
It's nice to see that someone's still doing that content after so long! I happily grinded my way through Heroic Naxx (though that last wing was stupid hard) but never even considered Heroic BRM, as their mechanics seemed so demanding that even in the most optimized deck per encounter you still had like a 75% of just instantly losing like every other deck just from drawing wrong (some of their starting hands are also unbeatable)
I really don't like demon handlock so i tried going in the only other tribal direction and it works pretty awesomely, BW Corruptor is just fantastic vs BGH, they still got more value but there's just no better counter-flip. It's currently teched for aggro.
the Dragon variant is viable now due to the triple taunts the tribal received. This is also just currently teched for aggro and midrange as i've seen almost zero pure control decks since TGT launch
Because almost every deck outside of Paladin can do about 10+ burst in some way and getting +2 dmg on Warrior's Fist of Jaraxxus isn't worth the risk or deck slot IMO
If only Warriors had some crazy effect (probably Legendary) like "Damage ignores armor unless it would be fatal" to enable the two cards and counting that the devs felt were worth making; and buff shield slam I guess.
I dust absolutely all my golden cards that i have regular versions for, because you're literally just throwing away a 4x dust multiplier so that the card looks a little better when you play it. Enjoy it for a while, but then definitely dust it for a legendary of your choice or 4 epics. FOUR EPICS KINGOFBRKLYN!
9
Ahahahaha, the very week i quit this game they make yet another utterly game-changing, card-obliterating, heavy-handed nerf to a problem 6 months old. UTH and Eaglehorn Bow are the only two things they've done right and I now believe those to be accidents.
#ZeroRegrets
0
Rhonin, Dreadscale, Coldarra Drake, Garrison Commander, Murloc Knight, Refreshment Vendor, Chillmaw, Twilight Guardian on top of everything mentioned here. just off the top of my head, but back to the topic:
I would be disappointed if they keep refusing to do Ulduar, as it has mechs and dragons and is their most successful raid to date.
0
Two things:
Way overly "balanced" RNG cards just handing the win to bad players like: a single Boombot clearing a token AND a 4/4, esportsportal, Shredder dropping a 4/3 or 4/4 (this one in particular actually makes me want to throw up because I prefered T1 double UT to this shit. I usually quit for a few days after seeing this), Ram Wrangler into any 6+ beast, Knife Juggler, Confessor Paletress, Murloc Knight spawning Murloc Knight, Bane of Doom, Brawl (5M Twisting Nether that leaves them a minion), etc..
Or cards that MASSIVELY, MASSIVELY reward hand vomiting: Quick Shot, Doomguard, Divine Favor, Jeeves
Neither one of these things are on that list so I haven't voted
0
The way I see it, Patron simply has more draw and more combo reach. My Druid deck is actually soo outdated it still has our value lord and savior: Spectral Knight.. which ironically is hilarious to watch Patron try to deal with, but it's still not enough
EDIT: I also forgot to mention the double armorsmith plays because armor for days!
3
I came into this thread because I actually could not believe what I was reading and wow you seem serious. Sylvanas wins games because mind control wins games.
Did you just lose a game because she got countered ("frogged") for you? She's more useful than Dr. Boom
0
Sylvanas is absolutely the most played legendary I have, and I pulled her out of the first pack I opened after Naxx ended. #2 would be Chillmaw because since these 3 taunts came out for the archetype, i've completely fallen in love with dragon decks.. that and I had to craft Dr. Boom :( but good thing I got Mekgineer Thermabutt and double Bolvar from GvG!
0
It can definitely be useful in token-heavy meta's or in certain classes, but usually i'd take Mortal Coil or Arcane Explosion over it. Also, I used to legitimately run Stonetusk Boar in the days of UT Hunter in Druid to trigger all their traps (this card seriously triggers everything hunter has) and combo them down with 9 mana left, or add 3 dmg to the combo (because they carefully play around 14 hp).
0
I play Dragon Handlock and this card just saves me almost every time I draw it. It counters burst so hard (Frothing, Patron, Druids, UTH, Quartermaster) other than Freeze Mage or a lucky facetard with double Quick shot/Kill Command, and I also have Loatheb for that and Sylvanas for silence bait (and giant taunts of course) and if they ever try to be clever and hold removal to hit my own board with the DR I just drop all my dragons and watch them waste removal on a 6/6 that DOESN'T explode. As a deck that suicidally taps the first couple turns, she's my razor-toothed parachute! <3
I have no idea how it performs in other decks, but I don't regret pulling it from a pack at all!
0
I've been in love with this animation since day 1 of GvG
0
It's nice to see that someone's still doing that content after so long! I happily grinded my way through Heroic Naxx (though that last wing was stupid hard) but never even considered Heroic BRM, as their mechanics seemed so demanding that even in the most optimized deck per encounter you still had like a 75% of just instantly losing like every other deck just from drawing wrong (some of their starting hands are also unbeatable)
1
I really don't like demon handlock so i tried going in the only other tribal direction and it works pretty awesomely, BW Corruptor is just fantastic vs BGH, they still got more value but there's just no better counter-flip. It's currently teched for aggro.
0
1
<3 Twilight Guardian <3 is better than both
0
Because almost every deck outside of Paladin can do about 10+ burst in some way and getting +2 dmg on Warrior's Fist of Jaraxxus isn't worth the risk or deck slot IMO
If only Warriors had some crazy effect (probably Legendary) like "Damage ignores armor unless it would be fatal" to enable the two cards and counting that the devs felt were worth making; and buff shield slam I guess.
4
I dust absolutely all my golden cards that i have regular versions for, because you're literally just throwing away a 4x dust multiplier so that the card looks a little better when you play it. Enjoy it for a while, but then definitely dust it for a legendary of your choice or 4 epics. FOUR EPICS KINGOFBRKLYN!
The choice is yours..