Because playing Omega Devastator, Dyn-o-matic or Conjurer's Calling over Mountain Giant requires 200 IQ, you're right.
- Bannanawaffles
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Member for 7 years, 3 months, and 9 days
Last active Wed, Oct, 9 2019 15:07:18 -
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- 204 Total Posts
- 336 Thanks
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HooliganPolygon posted a message on [#5 Legend] Aggro Shaman (ColdhandsHS)Posted in: [#5 Legend] Aggro Shaman (ColdhandsHS) -
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latinvampire posted a message on [#83 Legend] Dragon Shaman (neruc_1391)Posted in: [#83 Legend] Dragon Shaman (neruc_1391)I'm having fun with too. Good to see Brightwing in a deck.
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Edultis posted a message on [#7 Legend] Dragon Combo Priest (corbettgames)Posted in: [#7 Legend] Dragon Combo Priest (corbettgames)l like the deck man! Great for this meta! I put potion of madness in cuz i dont have 2 epics
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LetThoseFiveArrowsFly posted a message on [#83 Legend] Dragon Shaman (neruc_1391)Posted in: [#83 Legend] Dragon Shaman (neruc_1391)Really loving this deck! Thanks for sharing!
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Royal_Salute posted a message on [#113 Legend] Handbuff Paladin (SilverAndSlayer)Posted in: [#113 Legend] Handbuff Paladin (SilverAndSlayer)I got 14th Legend with a similar deck last season.
U can check here:
https://www.hearthpwn.com/decks/1285790-top-15-legend-handbuff-mech-paladin
I played toons of games and tried different approachs. Your version use a little bit more magnetic mechs and I think it is ok, just a different tech choice (although i shielded minibot is still very strong). If you are not facing a lot of shamans (and devolves) i like it.
But without ANY DOUBTS Jeeves >>> divine favor on this deck... believe me, try it! (it gets buffed, and it is a mech).
Ow... and one more thing: On high legend I added a loatheb. It is a great card VS many of the meta decks.
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Dono4 posted a message on [#45 Legend] Control Priest (Dono__HS)Posted in: [#45 Legend] Control Priest (Dono__HS)It is very hard to find viable cards in this list as the card pool and support is pretty bad. It would be so impactful if priest had a death knight still and was able to compete with the likes of boom and hagatha. The deck is super fun but like i said while tweeting it, but, it needs a lot of support to keep up with other decks. I really like playing this deck so im hoping the next expansion will help this deck out and make another viable priest archetype
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SChalice posted a message on [#175 Legend] Big ShamanPosted in: [#175 Legend] Big ShamanGenerally, It goes on Walking Fountain forcing your opponent to use his creatures to give you life gain. It can also be used with Zentimo to build a wall.
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TheTrueBerry posted a message on [#33 Legend] Odd Paladin (I_Am_LrgKing)Posted in: [#33 Legend] Odd Paladin (I_Am_LrgKing)Thanks to this deck I make my first legend ever
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Spiddey1979 posted a message on [#18 Legend] Tess Rogue (MrsKagomechanM)Posted in: [#18 Legend] Tess Rogue (MrsKagomechanM)Pretty awesome, even against my nightmares the Conjuring Mages...
8-0 so far ;)
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Sinti posted a message on Update card imagesPosted in: Site Feedback & SupportThanks for pulling up a list, we shall se what can we do about that. Problem is, that we can manually update the images, but if the data we r pulling from the client arent updated, those images will revert to these old ones with the next update anyway :X I will talk to Flux about what can be done. For example King's Defender is still without its name on the card to this day cause the import is not fixed :X
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You're very clearly misunderstanding what he meant. He was game *director* on a team of many people, he no longer was working directly in creating content, which is where his passions lay.
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I'm pretty sure it doesn't look like that in game, it seems a *lot* of the Kobolds and Catacombs golden animations didn't import properly this run.
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1. Highlander Priest is weak to Big Druid, Jade Druid, Exodia Mage, Secret Mage and Big Priest.
2. Tempo Rogue, the gold-standard version of this right now, is weak to Aggro Druid, and at the moment that is it's main bad matchup.
And by the way, this is based on meta data not opinion :P
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It's called fun.
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Call me crazy, but I don't think a 2-attack weapon will see play in Midrange paladin decks. Rallying blade is run right now because it's 3 attack lines up perfectly with the most annoying early game threats currently in the meta. Even with the battlecry bonus, I feel like the 2-attack is going to be a hindrance.
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Wild's still a thing buddy ;D
./shamelessplug
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The Forsaken's #1 Priest Trainer, Undercity Resident, companion of Roland Abernathy, and often referred to as the leader of the Cult of the Forgotten Shadow (despite there being no official leadership).
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Just went 5-0 with this deck on my first test. Classic Oil Rogue burst is still very strong. Sap is definitely MVP right now, a couple of those wins were sap top-decks for lethal.
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