Quote from BrannBronzeBeard >>Warriors is the only cancer in hearthstone, so slow and no variation.
Shaman is fun 2 play against.
no variation?-dragon warrior-c'thun warrior-tempo warrior-control warrior-pirate warrior-pirate dragon warrior-fatigue warrior-c'thun control warrior-n'zoth warrior-patron warrior
- Abdulaziz
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LiveMorph posted a message on Shaman cannot be fixedPosted in: General Discussionall your decks have the word "warrior" in it, same deck Kappa -
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terobero posted a message on Shaman cannot be fixedPosted in: General DiscussionQuote from BrannBronzeBeard >>Warriors is the only cancer in hearthstone, so slow and no variation.
Shaman is fun 2 play against.
no variation?-dragon warrior-c'thun warrior-tempo warrior-control warrior-pirate warrior-pirate dragon warrior-fatigue warrior-c'thun control warrior-n'zoth warrior-patron warrior -
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Coriolisx posted a message on [Legend] ControlPosted in: [Legend] ControlYou shouldn't have any trouble defeating freeze mage anyway. Just armor up every turn and you should have 25+ armor by the turn that Alestrasza comes down. From there the freeze mage just doesn't have enough damage in his deck to still kill the warrior. Especially if he has to waste Bloodmage Thalnos + Fireball to kill your Ragnaros the Firelord.
Against Priest it's just a game of pure luck either way. And even though he's untargetable Priest can still steal Soggoth the Slitherer with his Sylvanas Windrunner + Shadow Word: Death. And it's not that rare that N'Zoth Priests have multiple Sylvanases in a game vs. CW. Either through Shifting Shade, Museum Curator or N'Zoth the Corruptor himself.
Playing Control against Rogue is tricky, because just stalling the game usually doesn't work. They just stack up their ressources and kill you in 1-2 turns. I always try to play as aggressive as possible vs. miracle Rogue, to force them to use their removal early and inefficiently, so they don't have the time to build their gameplan. Soggoth is a pure stalling card, that doesn't really provide any threat (5 damage for 9 Mana is pretty poor), and even if they can't remove it right away, a Cold Blood on the following turn will surely do the trick.
Clearly Soggoth the Slitherer is not a bad card, but i just don't think this deck has room for more than one 9 or 10 Mana card, and this spot is best taken by either Ysera or Arch-Thief Rafaam. Including an additional one will surely lead to very clunky hands in the midgame.
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Bibikis posted a message on WoG Freeze MagePosted in: WoG Freeze MageIt all comes down to how much you know of this game, knowledge between all matchups and so on. So asking me/us here when it's correct to just go face before Alextrasza or after is all up to you. I.e if you know you can setup a two turn leathal and don't have an Alex play, go for it, or wait. Again up to you, what your gut is telling you. :)
Early game though, yes, you want to keep as much card draw you can on your opening hand. Keeping something like a Frostbolt is passable as well, though, not the strongest of plays. Your looking to/for stuff to thin your deck out at the start.
In the middle you want to either get your secrets out or boardclear/freeze the board to buy your way all the way to turn 10 or beyond. If you got some of the keycards for burst and Emperor on hand, play it. Don't wait for the PERFECT hand.
In the late game you want to either drop alex, combine spells with Archmage to gain additional burst or just GO for it. Those are the only three options.
I hope that helped you a bit. The deck takes some time to get use to but is rather easy to play once you get a hang of it(and good at some quick head math). Good luck.
Short version; Stay alive at all cost, think turns ahead when doubting to play secrets. Play Emperor in combination with a few burst/combination cards, don't wait for the perfect turn. Get to turn 10. The rest will solve it self, unless, you know, vs.... control Warrior. That's just hopeless.
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NumberSept posted a message on NumberSept's N'Zoth PaladinPosted in: NumberSept's N'Zoth PaladinI wanted to go for the second Forbidden Healing but I did not know what to cut, I've seen very good streamers on twitch who was not playing Lay on Hands, like Tic Tac who went legend on the 4th this month exclusively playing N'Zoth pal. This is due to the fact that there are already too many 8 drops in the deck, and Forbidden Healing is a lot more versatile. Often you don't care about the cards when you use it so don't worry about the draw. But you put it back in the deck if you want mate :)
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Krisspear posted a message on NumberSept's N'Zoth PaladinPosted in: NumberSept's N'Zoth PaladinMy thoughts on the revisions (Revision: 8):
Psych-o-Tron keeps impressing me the more I play it. Double forbidden healing has been really handy to me though, so dont think the Earthen Ring would be enough. Now that you took him out as well Im afraid for my health :S Yet its often better to remove than to heal, I guess.
Like the Kodo, best neutral 5 drop in the game imo. But I can see how 2 could get clunky.
Never liked humility, but its probably better than I give it credit for. I like how you ditched the Twilight Summoners, at least running a second one is way too slow. Vs slow control it could be nice to Elise out the extra carddraw for fatigue as well as Ooze vs non-weapon classes. However, I think at least one MCT is great to have vs zoo, divine pala and shaman. It can also be good vs opposing N'zoth perhaps?
Would personally go -1 humility - Elise for +1 MCT and 2nd forbidden healing. - To post a comment, please login or register a new account.
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How do you find this deck without Northshire Cleric ?
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What rank do you compare rank 5 in the first week of the season to the end of the season ?
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Try to bait their combos by threatining early with Tomb Pillager + Azure drake. Don't be greedy and save your SI and Farseer against Pala or Priest just use them so they use removals. If they used their combo while only Auctioneer is on board then you should punish them by playing Tomb and Drake and beware of the second combo and they you get going with your saps/spells
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Deck type isn't about its cost ...
In control you remove your opponent board and threats and then you play our win conditions in the late game. Unlike Tempo where you play for your board and try to win with pressure and some spells/charges later
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How about a spellbreaker instead of psych-o-tron to deal with these annoying Sylvanas ?
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Grom without even thinking about it
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But the playstyle is different. This is a tempo deck
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I think that the deck is aimed toward Standard mode