Quote from Shadowrisen >>Nerf everything, give us all 1/1 imps with a single 3/3 rabbit and it's a race to whomever gets the rabbit to stick first. Hero powers should be a neutral power that is shared across the board, I suggest 2 mana heal your target for 0, that shouldn't be too strong but it can be monitored and changed as needed.
Well, I'll be cleaning coffee off my monitor for the next few minutes, thanks for the ill-timed laugh
No worries, I've gone past the point of trying to engage and discuss now, just roll out the rabbits my friend.
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It's really not. The average worker changes jobs every 4 years. In fact, this is often a requirement in order to keep growing your salary (which is a whole other issue).
People change jobs constantly. It's only a perceived "OMG" moment because of notoriety and fan culture.
When a player signs with a new team, there are hundreds of articles written about it. When a salesman moves from selling steel to selling aluminum, no one gives a single fuck.
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playhearthstone 20.02 patch notes
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I'll help. Things that beat Watchposts:
- Spells
- Cheating mana
- Weapons
- Ignoring them
Things that lose to Watchposts:
- Playing a fair, midrange deck.
Also, things that haven't been good in standard for some time:
- Fair, midrange decks.
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This is the answer to what happened. The increased XP that was planned to happen during events was, in part, shifted to simply be part of the reward track because people are greedy/impatient.
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He's staying on as a freelancer for now.
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As said above, things that can go "infinite" have a cap for mechanical and practical purposes: Shudderwock, Bladestorm, Defile, etc.
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no
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Awesome. Later
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Then stop playing?
you people....