As expected, Lunacy mage dropped his winrate. Many people playing aggro to counter it, and many of them probably dropped the deck after being killed at turn 5 multiple times
It's funny how everyone is speculating on what will be good after nerfs and talking about how insane/limiting Tickatus is and nobody mentions that nerfing the Paladin weapon to a 1/2 (which is apparently going to happen and going to be the only nerf to Paladin aside from Pen Flinger, but Pen Flinger doesn't go face as much in Paladin as it does in Rogue anyway) is definitely not enough to put the class below 60%. Libram and Secret Paladin will still destroy so many decks and archetypes.
Also, Weapon Rogue has so many tools that obliterate Warlock. They will have to tech 2x Oozes (actually surprising that we don't see a lot more Oozes right now).
My thoughts exactly, nobody cares about Paladin and It's 60%+ WR ...
It's funny how everyone is speculating on what will be good after nerfs and talking about how insane/limiting Tickatus is and nobody mentions that nerfing the Paladin weapon to a 1/2 (which is apparently going to happen and going to be the only nerf to Paladin aside from Pen Flinger, but Pen Flinger doesn't go face as much in Paladin as it does in Rogue anyway) is definitely not enough to put the class below 60%. Libram and Secret Paladin will still destroy so many decks and archetypes.
Also, Weapon Rogue has so many tools that obliterate Warlock. They will have to tech 2x Oozes (actually surprising that we don't see a lot more Oozes right now).
Librams are indeed too oppressive. The power level of all classes has been reduced, but Paladin only got stronger. Thus, too big disbalance in power right now. I do believe Paladin will be nerfed twice tomorrow. Either Libram of Hope goes + 1 mana or Libram of Wisdom goes up to 3 + the sword goes to 1/2.
Other 4 nerfs will be: Pen flinger (neutral), Jandice Barov (Mage + Rogue), Deck of Lunacy and Refreshing Spring Water (Mage), covering all announced classes.
You can't "nerf" Pala wihout breaking apart like 8-12 Cards, Pala has just the best cards in the game right now, and Blizzard is responsible for it and it can't be undone anymore, unless they really go bat shit crazy and address like 8 Pala cards at once, which we all know won't happen.
and btw I don't even play Pen Flinger, Pala doesn't need "hey loser". and I still have easy 65-70% Winrate.
It's funny how everyone is speculating on what will be good after nerfs and talking about how insane/limiting Tickatus is and nobody mentions that nerfing the Paladin weapon to a 1/2 (which is apparently going to happen and going to be the only nerf to Paladin aside from Pen Flinger, but Pen Flinger doesn't go face as much in Paladin as it does in Rogue anyway) is definitely not enough to put the class below 60%. Libram and Secret Paladin will still destroy so many decks and archetypes.
Also, Weapon Rogue has so many tools that obliterate Warlock. They will have to tech 2x Oozes (actually surprising that we don't see a lot more Oozes right now).
Maybe just maaaybe you should consider the fact tha Ooze is a 3/2 do nothing in more than 60% of your matches. Which make the card really horrible for any deck. Even in the right matches (lets imagine that this ones are: shaman, kind of DH but not that relevant here, paladin and warrior that you wont even see anyways) you still need to draw the Ooze before the weapon gets a lot of value or is just a 3/2 do nothing still. Because...lets be honest, unless you hit Doom hammer with 4 charges or more...that weapon already take atleast 8 HP. The same can be said about the paladin weapon: if the pala have already 3 secrets in play what is the point in destroying the weapon? he will hold it until you proc the secrets, and if you destroy the weapon is not like those secrets will be destroy. Oozes is too slow and provides not extra value like epic Ooze that gives you armor for example or pirate Ooze that gives you the weapon.
Personally, I don't think Tickatus is OP, its the counter to all the combo decks who just greed every turn whilst you're stuck not being able to do anything turn after turn. Getting your cards burned sucks but that in itself doesn't make it OP. The stats would suggest it isn't OP. Never had an issue dealing with control lock when playing control warrior and control paladin.
Libram/Secret Paladin probs needs toning down more than just the weapon, they'll be fine without Pen Flinger. 'oh my yogg' feels too strong in a meta where most classes have a very limited number of spells and the RNG aspect can just be ridiculous. With mage nerfed though, hopefully that will lead to less people playing paladin overall.
Dude why you don't simply play face hunter? if you face 9 mages out of 10 those are 9 free wins.
what list?
Token druid is better. I grinded up to legend with it the other night. I was gonna wait till after the nerfs to start playing again but they seem to be taking forever and thought to give token druid a try and turns out its super strong against mage, wrecks other aggro decks and has a better win rate against paladin than face hunter.
Are you kidding? With the new legendary I watched a warlock do 4 hysterias in one turn. Cleared all clowns. Then annihate next turn to clear new clowns. Then annihate to clear the 3rd wave from old god. And some other bullshit too. New legendary = free duplicates of shadow spells
The nerfs aren't coming soon enough, i can tell you that fucking much
As expected, Lunacy mage dropped his winrate. Many people playing aggro to counter it, and many of them probably dropped the deck after being killed at turn 5 multiple times
My thoughts exactly, nobody cares about Paladin and It's 60%+ WR ...
You can't "nerf" Pala wihout breaking apart like 8-12 Cards, Pala has just the best cards in the game right now, and Blizzard is responsible for it and it can't be undone anymore, unless they really go bat shit crazy and address like 8 Pala cards at once, which we all know won't happen.
and btw I don't even play Pen Flinger, Pala doesn't need "hey loser". and I still have easy 65-70% Winrate.
That's it! GM already knows the nerfs, so what's the point of delaying it? They need to practice before sending their decks on Wednesday.
Maybe just maaaybe you should consider the fact tha Ooze is a 3/2 do nothing in more than 60% of your matches. Which make the card really horrible for any deck. Even in the right matches (lets imagine that this ones are: shaman, kind of DH but not that relevant here, paladin and warrior that you wont even see anyways) you still need to draw the Ooze before the weapon gets a lot of value or is just a 3/2 do nothing still. Because...lets be honest, unless you hit Doom hammer with 4 charges or more...that weapon already take atleast 8 HP. The same can be said about the paladin weapon: if the pala have already 3 secrets in play what is the point in destroying the weapon? he will hold it until you proc the secrets, and if you destroy the weapon is not like those secrets will be destroy. Oozes is too slow and provides not extra value like epic Ooze that gives you armor for example or pirate Ooze that gives you the weapon.
Ooze is worthless as long as No-minion Mage still is the most played deck.
what list?
Personally, I don't think Tickatus is OP, its the counter to all the combo decks who just greed every turn whilst you're stuck not being able to do anything turn after turn. Getting your cards burned sucks but that in itself doesn't make it OP. The stats would suggest it isn't OP. Never had an issue dealing with control lock when playing control warrior and control paladin.
Libram/Secret Paladin probs needs toning down more than just the weapon, they'll be fine without Pen Flinger. 'oh my yogg' feels too strong in a meta where most classes have a very limited number of spells and the RNG aspect can just be ridiculous. With mage nerfed though, hopefully that will lead to less people playing paladin overall.
How about speeding those f**king nerfs up a bit, Blizzard?!? Patience has a limit...
Token druid is better. I grinded up to legend with it the other night. I was gonna wait till after the nerfs to start playing again but they seem to be taking forever and thought to give token druid a try and turns out its super strong against mage, wrecks other aggro decks and has a better win rate against paladin than face hunter.
https://www.hearthpwn.com/decks/1385429-token-druid-destroys-this-meta-easy-legend-65-wr
When are they going to announce nerfs? What are they waiting for?
Meanwhile at Blizz...
"What about a card which mills your opponent's deck after adding it to yours, reduces costs to 1 and makes you immune for the rest of the game?"
Take a walk on the wild side...
A friend of mine told me that they hire card creators and balance team at Mcdonalds.
He was working there and then a Blizzard manager came and asked random people if they wanted to join the team.
Take this with a grain of salt, of course.
Sitting alone in the VIP waiting for nerfs :)
They are out, patch coming the 13th
There is no cancer deck in hearthstone ! You are the Cancer !
2post (2/3)
3post (3/4)
Flinger (minions only)
Jandice (6 mana)
Sword (1/2)
Lunacy (4 mana)
Are you kidding? With the new legendary I watched a warlock do 4 hysterias in one turn. Cleared all clowns. Then annihate next turn to clear new clowns. Then annihate to clear the 3rd wave from old god. And some other bullshit too. New legendary = free duplicates of shadow spells
Sauce?
playhearthstone 20.02 patch notes