Big Priest started as a fun, interesting concept. I admit that one of my main decks was Big Priest when KaC came out with Lesser Diamond Spellstone. However, Big Priest eventually got out of hand and now it is one of the most annoying and frequent deck you face against in wild.
Darkest Hour Warlock is becoming like Big Priest.
Both have the same strategy: put a bunch of big minions in your deck and summon them in the early game. Darkest Hour Warlock is just like this, except maybe stronger.
Big Priest has Barnes and Shadow Essence and a bunch of resurrection cards to bring the big minions out again. But most of the time, Big Priests will only have one to three minions on their board in the early game.
Darkest Hour Warlock, on the other hand, has Bloodbloom, Rafaam's Scheme, Fiendish Circle, and Darkest Hour as its combo pieces. This time, on turn 5 (or on turn 4), your opponent plays Rafaam's Scheme and Bloodbloom into Darkest Hour to fill their entire board with big minions. You can do nothing to clear the board because Nerubian Unraveler prevents you from doing so.
I'm not defending Big Priest by stating that Darkest Hour Warlock is worse; I'm saying that Blizzard screwed up again. Wild is once again unplayable for me after running into Big Priests and Big Warlocks for over eighty percent of my games.
I honestly think this combo is so unreliable for Warlocks that they eventually will go back to Cube or Lakkari Sacrifice designs after the honeymoon period is over of cheating out 70 plus stats of mana when you have the 3 cards out of 30 by turn 5 or 6 to enable your combo.
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Big Priest started as a fun, interesting concept. I admit that one of my main decks was Big Priest when KaC came out with Lesser Diamond Spellstone. However, Big Priest eventually got out of hand and now it is one of the most annoying and frequent deck you face against in wild.
Darkest Hour Warlock is becoming like Big Priest.
Both have the same strategy: put a bunch of big minions in your deck and summon them in the early game. Darkest Hour Warlock is just like this, except maybe stronger.
Big Priest has Barnes and Shadow Essence and a bunch of resurrection cards to bring the big minions out again. But most of the time, Big Priests will only have one to three minions on their board in the early game.
Darkest Hour Warlock, on the other hand, has Bloodbloom, Rafaam's Scheme, Fiendish Circle, and Darkest Hour as its combo pieces. This time, on turn 5 (or on turn 4), your opponent plays Rafaam's Scheme and Bloodbloom into Darkest Hour to fill their entire board with big minions. You can do nothing to clear the board because Nerubian Unraveler prevents you from doing so.
I'm not defending Big Priest by stating that Darkest Hour Warlock is worse; I'm saying that Blizzard screwed up again. Wild is once again unplayable for me after running into Big Priests and Big Warlocks for over eighty percent of my games.
I honestly think this combo is so unreliable for Warlocks that they eventually will go back to Cube or Lakkari Sacrifice designs after the honeymoon period is over of cheating out 70 plus stats of mana when you have the 3 cards out of 30 by turn 5 or 6 to enable your combo.