Big Priest started as a fun, interesting concept. I admit that one of my main decks was Big Priest when KaC came out with Lesser Diamond Spellstone. However, Big Priest eventually got out of hand and now it is one of the most annoying and frequent deck you face against in wild.
Darkest Hour Warlock is becoming like Big Priest.
Both have the same strategy: put a bunch of big minions in your deck and summon them in the early game. Darkest Hour Warlock is just like this, except maybe stronger.
Big Priest has Barnes and Shadow Essence and a bunch of resurrection cards to bring the big minions out again. But most of the time, Big Priests will only have one to three minions on their board in the early game.
Darkest Hour Warlock, on the other hand, has Bloodbloom, Rafaam's Scheme, Fiendish Circle, and Darkest Hour as its combo pieces. This time, on turn 5 (or on turn 4), your opponent plays Rafaam's Scheme and Bloodbloom into Darkest Hour to fill their entire board with big minions. You can do nothing to clear the board because Nerubian Unraveler prevents you from doing so.
I'm not defending Big Priest by stating that Darkest Hour Warlock is worse; I'm saying that Blizzard screwed up again. Wild is once again unplayable for me after running into Big Priests and Big Warlocks for over eighty percent of my games.
C'thun decks have a very low winrate (good luck trying to get to legend with them), but they are indeed decent decks to use if it is your first time pushing wild.
1. I know Mana Wyrm can be annoying in the early game and all, but this nerf will kill one of Hearthstone's most iconic mage cards. The only reason why Mana Wyrm is being played is because it's one of the only early game minions mage can play. And why Mage, of all classes? Mage is a weak class compared to the power level of Druids or Warriors.
2. Aviana was not the problem. Aviana and Kun the Forgotten King combos had only a decent amount of plays in wild, and Blizzard did not seem to mind that this combo existed. But then cards like Star Aligner, Juicy Psychmelon, King Togwaggle, and Azalina Soulthief came out and that just made the combo completely busted. Why did Blizzard not nerf Juicy Psychmelon instead? It's a freaking four mana draw your entire win condition. That's the real reason why Druid is broken in wild right now.
3. Giggling Inventor did need a nerf, but did it have to be raised to seven mana? I get that Blizzard might have wanted to keep Giggling Inventor in odd decks, but seriously, seven mana? A two mana increase is a harsh nerf; Blizzard should have just increased the cost to six or removed the divine shields from the taunts. The only reason why Giggling Inventor is broken is because of Quest Rogue. Otherwise, Giggling Inventor is one of the best taunt cards any class could use.
4. After all the complaints, why did Blizzard leave standard Druid untouched? Facing against Druid right now is nearly comparable to facing a boss.
I really hope Blizzard does change Druid before the next expansion hits.
1
Dang this forum got me hooked on WoW lore
I really appreciate your effort in all of this :)
5
You could also do the same with Mogu Cultist
0
Half of the complainers genuinely want the game to be better. The other half just seek attention.
2
Same. Honestly, Conjurer's Calling is one of the main reasons why mage is healthy right now.
1
Yeah destroying the hero would have made this too overpowered because Storm Chaser exists.
0
Big Priest started as a fun, interesting concept. I admit that one of my main decks was Big Priest when KaC came out with Lesser Diamond Spellstone. However, Big Priest eventually got out of hand and now it is one of the most annoying and frequent deck you face against in wild.
Darkest Hour Warlock is becoming like Big Priest.
Both have the same strategy: put a bunch of big minions in your deck and summon them in the early game. Darkest Hour Warlock is just like this, except maybe stronger.
Big Priest has Barnes and Shadow Essence and a bunch of resurrection cards to bring the big minions out again. But most of the time, Big Priests will only have one to three minions on their board in the early game.
Darkest Hour Warlock, on the other hand, has Bloodbloom, Rafaam's Scheme, Fiendish Circle, and Darkest Hour as its combo pieces. This time, on turn 5 (or on turn 4), your opponent plays Rafaam's Scheme and Bloodbloom into Darkest Hour to fill their entire board with big minions. You can do nothing to clear the board because Nerubian Unraveler prevents you from doing so.
I'm not defending Big Priest by stating that Darkest Hour Warlock is worse; I'm saying that Blizzard screwed up again. Wild is once again unplayable for me after running into Big Priests and Big Warlocks for over eighty percent of my games.
0
I'm thinking of making a wild dragon version of this deck but with only Shadow Visions, Mind Blast, and Zerek's Cloning Gallery as the only spells.
0
Ragnaros, the emperor, and barnes can be replaced with heal cards like Rotten Applebaum or Antique Healbot or more card draw
0
Btw Spectral Cutlass is playable in this deck but I've won more games without it
0
I would really suggest taking out a Grand Archivist and a Lone Champion for two Raven Familiars; most of the time, the Raven Familiars should be able to fish out Luna's Pocket Galaxy.
1
Druid is gonna die even harder once the rotation hits. Cards like Spreading Plague, Malfurion the Pestilent, Branching Paths, Oaken Summons, Ironwood Golem, King Togwaggle, Ultimate Infestation, Hadronox, and other Year of the Mammoth cards which make up 50% or more of Druid decks are rotating out. Hopefully Blizzard will introduce new cards in the next expansion that can revive Druid.
1
I thought so too. However, I tested it out and Genn didn't trigger.
0
C'thun decks have a very low winrate (good luck trying to get to legend with them), but they are indeed decent decks to use if it is your first time pushing wild.
I think your deck needs more board clears like Excavated Evil and/or Mass Hysteria instead of Holy Nova. Also, it's good to include Shadow Visions, Entomb, and one more Twilight Darkmender.
If you have the dust, adding Shadowreaper Anduin, Lyra the Sunshard, Justicar Trueheart, and Ragnaros the Firelord (or The Lich King) will boost your winrate by a lot.
2
Taldaram can be replaced with another Faceless. Umbra can't really be replaceable; the closest card to Umbra though is Baron Rivendare.
-2
This is bull****. (I'm not Kripp btw lol)
1. I know Mana Wyrm can be annoying in the early game and all, but this nerf will kill one of Hearthstone's most iconic mage cards. The only reason why Mana Wyrm is being played is because it's one of the only early game minions mage can play. And why Mage, of all classes? Mage is a weak class compared to the power level of Druids or Warriors.
2. Aviana was not the problem. Aviana and Kun the Forgotten King combos had only a decent amount of plays in wild, and Blizzard did not seem to mind that this combo existed. But then cards like Star Aligner, Juicy Psychmelon, King Togwaggle, and Azalina Soulthief came out and that just made the combo completely busted. Why did Blizzard not nerf Juicy Psychmelon instead? It's a freaking four mana draw your entire win condition. That's the real reason why Druid is broken in wild right now.
3. Giggling Inventor did need a nerf, but did it have to be raised to seven mana? I get that Blizzard might have wanted to keep Giggling Inventor in odd decks, but seriously, seven mana? A two mana increase is a harsh nerf; Blizzard should have just increased the cost to six or removed the divine shields from the taunts. The only reason why Giggling Inventor is broken is because of Quest Rogue. Otherwise, Giggling Inventor is one of the best taunt cards any class could use.
4. After all the complaints, why did Blizzard leave standard Druid untouched? Facing against Druid right now is nearly comparable to facing a boss.
I really hope Blizzard does change Druid before the next expansion hits.