When you said you swapped numbers on first day of school i was expecting it costing 2 Mana but adding 0 random 1-Cost minions to your hand i was highly disappointed with your iteration of the card.
Well, I intended to keep things playable and not nerfed into oblivion.
I was going to complain until I saw Secret Passage lol. You're a legend bro.
Thanks! Blizzard has plans to add me to the Classic Set when they move Lorewalker Cho to Hall of Fame next year. But I have Poisonous and make spells with Immune cost (0), so I'll get nerfed two weeks after rotation.
So everybody knows the latest nerfs were not enough and there are still a lot of problematic cards out there. So I took the time and recreated the most insane cards of the current meta (Standard and Wild) to make them more balanced (but still playable).
First Day of School is a Paladin staple. My approach was to just swap the numbers. It won't change much, but it's a start:
Secret Passage is almost fine as it is now, you just have to increase the mana cost:
To nerf Archwitch Willow was the right decision. But why lower it's mana cost??
Guardian Animals is almost perfect as it is. Maybe they should just give it a minor downside:
Kael'thas Sunstrider is still a HUGE problem, played almost in EVERY deck, it NEEDS to be nerfed a third time:
Eveybody knows Ace Hunter Kreen has DOMINATED the meta for weeks on end, so I made some adjustments that keep it balanced:
Yes, it's finally time to talk about an ongoing problem, no one dares to speak out about .... Chillwind Yeti!! A 4 mana 4/5 without a drawback?? Ridiculous?? What were they smoking?? The uncrowned king of cards has to take a hit, hands down:
For Wild i think, Leeroy Jenkins is still SUPER UNFUN to play against .... let's turn that upside-down:
Also what's going on with these super-high health Poisonous minions?? Infinite damage to minions?? This needs to stop!! They have to be removeable!!
But because there are still a few unplayable cards in the game, let's buff a card or two (Poisonous is the way to go in my humble opinion, I know it's controversial, but buffed cards HAVE TO FEEL POWERFUL):
Yes the new Epic gem on Toothy Chest is not an accident - because there's still one more card to nerf:
So what do you think? Could these changes make the game more fun and interactive?
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To all of you who enjoyed my little satire: I'm already planning a "Part 2". So if this post gets at least 5 upvotes, I'll do it :)
Well, I intended to keep things playable and not nerfed into oblivion.
Thanks! Blizzard has plans to add me to the Classic Set when they move Lorewalker Cho to Hall of Fame next year. But I have Poisonous and make spells with Immune cost (0), so I'll get nerfed two weeks after rotation.
Yes, I'm the guy who does not like nerfs. But I know I'm pretty much alone with this opinion.
Still: why can't you all just enjoy a little satire?
So everybody knows the latest nerfs were not enough and there are still a lot of problematic cards out there. So I took the time and recreated the most insane cards of the current meta (Standard and Wild) to make them more balanced (but still playable).
First Day of School is a Paladin staple. My approach was to just swap the numbers. It won't change much, but it's a start:
Secret Passage is almost fine as it is now, you just have to increase the mana cost:
To nerf Archwitch Willow was the right decision. But why lower it's mana cost??
Guardian Animals is almost perfect as it is. Maybe they should just give it a minor downside:
Kael'thas Sunstrider is still a HUGE problem, played almost in EVERY deck, it NEEDS to be nerfed a third time:
Eveybody knows Ace Hunter Kreen has DOMINATED the meta for weeks on end, so I made some adjustments that keep it balanced:
Yes, it's finally time to talk about an ongoing problem, no one dares to speak out about .... Chillwind Yeti!! A 4 mana 4/5 without a drawback?? Ridiculous?? What were they smoking?? The uncrowned king of cards has to take a hit, hands down:
For Wild i think, Leeroy Jenkins is still SUPER UNFUN to play against .... let's turn that upside-down:
Also what's going on with these super-high health Poisonous minions?? Infinite damage to minions?? This needs to stop!! They have to be removeable!!
But because there are still a few unplayable cards in the game, let's buff a card or two (Poisonous is the way to go in my humble opinion, I know it's controversial, but buffed cards HAVE TO FEEL POWERFUL):
Yes the new Epic gem on Toothy Chest is not an accident - because there's still one more card to nerf:
So what do you think? Could these changes make the game more fun and interactive?