The main idea of the deck is making your Lightspawn or Lightwell w/ Inner Fire getting healed in order to grow their attack damage. When you have enough (like 7 damage or more), you drop the Auchenai Soulpriest and start damaging the crap out of the enemy. The draw cards are there to minimize RNG's fault. Fade and Mass Dispel for defense purposes (Mass Dispel if you have are against taunters) and if everything went wrong, you can just use Circle of Healing while Auchenai is on the field to clear the board.
Prophet Velen has a really cool ability that fits perfectly (imo) in this deck's idea, still, not aiming as a core card to win.
Not a big fan of these Lightspawn/Lightwell decks. Inner Fires, and Divine Spirits are essentially dead cards until you get either of them out, and by the time you get them out your opponent may have created so much board advantage that they'll be dead on the board too. Also it is so much investment into a card that will then just get Assassinated, or Siphon Souled, and then you're left with basically nothing unless you get lucky and have Auchenai Soulpriest, with Velen, on the board and then you pull off the greatest Greater Heal burst in the game, but the chances of that are slim. I feel like priests should be focusing more on consistency and control, with card advantage and creating small victories as opposed to getting some giant out that wins you the game, because the chances of that happening is not very high.
However, if you do want to stick with this, you should definitely throw in some taunt, because you will need defence to get to your Lightspawn/Lightwell, as well as protection for them. Velen also doesn't seem that amazing for this deck, I don't really see much he can do with what you have to work with, so you could put another card in place of him. Fade is an okay card, but it will also be a dead card until you have something to play it on, which means it again, has to wait for your Lightspawn/Lightwell to get out and be Divine Spirited, and Inner Fired. Also I think Circle of Healing is kind of weird too, it's a decent card, but I don't really see what it's doing in this deck. Unless it's there to be removal when the Soulpriest comes down, which I guess is fine.
Except you don't have that many draw cards. You have Novice Engineer, which yes is a guaranteed draw, but the rest are situational draw that you won't just throw down. I doubt you'll just throw out Fade, you definitely won't just throw out Mass Dispell, Northshire Cleric doesn't proc from fake healing so you need some damage to go out, which might not happen before she is removed, so you only have one guaranteed draw card, and that's the Engineer.
Yeah, I made the HDD thing up; it means Healing, Drawing, Dpsing.
The main idea of the deck is making your Lightspawn or Lightwell w/ Inner Fire getting healed in order to grow their attack damage. When you have enough (like 7 damage or more), you drop the Auchenai Soulpriest and start damaging the crap out of the enemy.
The draw cards are there to minimize RNG's fault. Fade and Mass Dispel for defense purposes (Mass Dispel if you have are against taunters) and if everything went wrong, you can just use Circle of Healing while Auchenai is on the field to clear the board.
Prophet Velen has a really cool ability that fits perfectly (imo) in this deck's idea, still, not aiming as a core card to win.
What are your thoughts guys?
Not a single taunt minion in there, might not be a good idea... Not much targeted removal either.
Earthen Ring Farseer is cool with the Auchenai Soulpriest.
Mogushan Warden is nice with the Inner Fire
Should I drop Fade?
The Farseer is indeed cool, i think i could drop these Novice Engineers.
Not a big fan of these Lightspawn/Lightwell decks. Inner Fires, and Divine Spirits are essentially dead cards until you get either of them out, and by the time you get them out your opponent may have created so much board advantage that they'll be dead on the board too. Also it is so much investment into a card that will then just get Assassinated, or Siphon Souled, and then you're left with basically nothing unless you get lucky and have Auchenai Soulpriest, with Velen, on the board and then you pull off the greatest Greater Heal burst in the game, but the chances of that are slim. I feel like priests should be focusing more on consistency and control, with card advantage and creating small victories as opposed to getting some giant out that wins you the game, because the chances of that happening is not very high.
However, if you do want to stick with this, you should definitely throw in some taunt, because you will need defence to get to your Lightspawn/Lightwell, as well as protection for them. Velen also doesn't seem that amazing for this deck, I don't really see much he can do with what you have to work with, so you could put another card in place of him. Fade is an okay card, but it will also be a dead card until you have something to play it on, which means it again, has to wait for your Lightspawn/Lightwell to get out and be Divine Spirited, and Inner Fired. Also I think Circle of Healing is kind of weird too, it's a decent card, but I don't really see what it's doing in this deck. Unless it's there to be removal when the Soulpriest comes down, which I guess is fine.
You are correct about the time you have to wait to drop this setup, that's why I put many draw cards.
The main idea of CoH is to clean the board, still can be used to proc Northshire Cleric ability.
Except you don't have that many draw cards. You have Novice Engineer, which yes is a guaranteed draw, but the rest are situational draw that you won't just throw down. I doubt you'll just throw out Fade, you definitely won't just throw out Mass Dispell, Northshire Cleric doesn't proc from fake healing so you need some damage to go out, which might not happen before she is removed, so you only have one guaranteed draw card, and that's the Engineer.
What do you mean by fake healing? I was counting Northshire Cleric as a guaranteed draw. o.o
I mean you can't heal a full health target and draw, has to be damaged.