No option for both? Bad poll. I like both. I sank thousands of dollars into steam games, from lowest budget indie to full price, current year AAA. I think I like them both in different ways. I am focused now more on games that are unlike anything I played before. Indie games tend to satisfy this need more frequently, but mainly double/triple A titles really make me go "wow"
Indie games are by definition low budget on the equity side, therefore everything is low (low graphic, low marketing, low gameplay, low talents quality). At least there are not very good ideas or sources of finance (some indie games were financed on Kickstarter because they had good ideas) they are destined to fail because they cannot compete with AAA games. And this is an economic rule.
Anyway, there are indie games that succeed. I liked and I have in mind: Pillars of Eternity, Cuphead, and Divinity
And Minecraft. One of the most well-known games of all time. But fail projects are also a lot.
Another consideration is that when the idea is good and when there is a source of finance, the indie games can become a very agile community. I remember the case of Divinity in which the game was then developed based on what people wanted (the developers asked the people that put the money what they wanted) and the game become obviously a success. This can be obviously a big gain, if you take on the other side, for example, a company like Blizzard that is developing triple AAA games but sometimes it is totally without a clue with its customers. "Do you guys have phones?" This is an example of how a triple-A company can be total without a clue with its customers.
I've enjoyed some indie games a lot, but those were all suggestions by friends, who heard of them from other friends and so on. When i decided to just search for ones that i might like, what i found was lackluster.
I believe that the main problem for indie game creators is how difficult it is to bring your game to a crowd that wants what you made, especially since most of them are a bit niche in one way or another.
P.S. if someone could suggest a platform where they are properly categorised and easy to look through i would love that.
For me it's mostly about the lack of proper graphics and clunky UIs that make most indie games unplayable. While i might enjoy some 2d plarformer, i feel completely opposite when it comes to rpgs/strategy games.
Just as an example, if someone made an indie game with the same level of graphics and UI to Heroes of might and magic 3, then I would likely play it (if i enjoy the genre etc). This is the absolute minimum for me regarding rpgs/strategy/turn based games (these i do enjoy).
Good Indie games are like diamonds in a sewer. You are gonna go through a lot of shit before you find them.
If you have the time it is a worthy endeavour. For the majority of us though (working plebs) time is a precious resource so i will play only games with good rating regardless if they are indie or AAA.
The thing that makes an indie game shine, is when the developers really know the genre they’re entering into. Or, when they build something engaging off a less-traveled idea.
Team Cherry absolutely got the Metroidvania genre, and was able to create a masterpiece in Hollow Knight. I love it.
Guacamelee is a beat-em-up at its core, but was able to meld elements from Metroidvanias to make something that stood out from its competition. I enjoyed playing it.
Super Meat Boy and Celeste are hardcore platformers that speak to a very specific audience. I don’t like either of these games.
But I’ve played just as many flops as successes. Whether it was an odd Rhythm game, a developer trying ti cram in too many ideas and missing the forest for the trees, or just a boring game, not everyone is going to be successful.
As a layman, my advice is to find a genre you love, and play the heck outta it. Then figure out what you liked the best, study other peoples success, and make something that gets you excited.
Playing indie games is also super nostalgic for me, making me remember all the time I spent on Mini-Clip and Nitrome. Now that I’ve married and gotten kids, the time I spend gaming has dramatically decreased, which makes me prioritize accessibility with my games, so the switch is my platform of choice atm.
Anyways, good luck developing! Don’t loose your passion, and always make a game that you’d enjoy playing.
I play mostly AAA games, but some of my favorite games are indies. I like a wide variety of games, with shooters and online games being my least favorite. Indie games are best when they have interesting art, story and mechanics. Slay the spire, dead cells, stardew valley and darkest dungeon are the indie games I have played the most. My favorite game from last year indie or AAA was disco elysium, it felt like playing a one-shot TTRPG with my friends. I also prefer table top and board games to video games. I like painting and playing with models and terrain.
No option for both? Bad poll. I like both. I sank thousands of dollars into steam games, from lowest budget indie to full price, current year AAA. I think I like them both in different ways. I am focused now more on games that are unlike anything I played before. Indie games tend to satisfy this need more frequently, but mainly double/triple A titles really make me go "wow"
Indie games are by definition low budget on the equity side, therefore everything is low (low graphic, low marketing, low gameplay, low talents quality). At least there are not very good ideas or sources of finance (some indie games were financed on Kickstarter because they had good ideas) they are destined to fail because they cannot compete with AAA games. And this is an economic rule.
Anyway, there are indie games that succeed. I liked and I have in mind: Pillars of Eternity, Cuphead, and Divinity
And Minecraft. One of the most well-known games of all time. But fail projects are also a lot.
Another consideration is that when the idea is good and when there is a source of finance, the indie games can become a very agile community. I remember the case of Divinity in which the game was then developed based on what people wanted (the developers asked the people that put the money what they wanted) and the game become obviously a success. This can be obviously a big gain, if you take on the other side, for example, a company like Blizzard that is developing triple AAA games but sometimes it is totally without a clue with its customers. "Do you guys have phones?" This is an example of how a triple-A company can be total without a clue with its customers.
I've enjoyed some indie games a lot, but those were all suggestions by friends, who heard of them from other friends and so on. When i decided to just search for ones that i might like, what i found was lackluster.
I believe that the main problem for indie game creators is how difficult it is to bring your game to a crowd that wants what you made, especially since most of them are a bit niche in one way or another.
P.S. if someone could suggest a platform where they are properly categorised and easy to look through i would love that.
For me it's mostly about the lack of proper graphics and clunky UIs that make most indie games unplayable. While i might enjoy some 2d plarformer, i feel completely opposite when it comes to rpgs/strategy games.
Just as an example, if someone made an indie game with the same level of graphics and UI to Heroes of might and magic 3, then I would likely play it (if i enjoy the genre etc). This is the absolute minimum for me regarding rpgs/strategy/turn based games (these i do enjoy).
Good Indie games are like diamonds in a sewer. You are gonna go through a lot of shit before you find them.
If you have the time it is a worthy endeavour. For the majority of us though (working plebs) time is a precious resource so i will play only games with good rating regardless if they are indie or AAA.
Thanks for your input! I will release the best indie games of all time just for your enjoyment, jainaishot. :)
The thing that makes an indie game shine, is when the developers really know the genre they’re entering into. Or, when they build something engaging off a less-traveled idea.
Team Cherry absolutely got the Metroidvania genre, and was able to create a masterpiece in Hollow Knight. I love it.
Guacamelee is a beat-em-up at its core, but was able to meld elements from Metroidvanias to make something that stood out from its competition. I enjoyed playing it.
Super Meat Boy and Celeste are hardcore platformers that speak to a very specific audience. I don’t like either of these games.
But I’ve played just as many flops as successes. Whether it was an odd Rhythm game, a developer trying ti cram in too many ideas and missing the forest for the trees, or just a boring game, not everyone is going to be successful.
As a layman, my advice is to find a genre you love, and play the heck outta it. Then figure out what you liked the best, study other peoples success, and make something that gets you excited.
Playing indie games is also super nostalgic for me, making me remember all the time I spent on Mini-Clip and Nitrome. Now that I’ve married and gotten kids, the time I spend gaming has dramatically decreased, which makes me prioritize accessibility with my games, so the switch is my platform of choice atm.
Anyways, good luck developing! Don’t loose your passion, and always make a game that you’d enjoy playing.
I play mostly AAA games, but some of my favorite games are indies. I like a wide variety of games, with shooters and online games being my least favorite. Indie games are best when they have interesting art, story and mechanics. Slay the spire, dead cells, stardew valley and darkest dungeon are the indie games I have played the most. My favorite game from last year indie or AAA was disco elysium, it felt like playing a one-shot TTRPG with my friends. I also prefer table top and board games to video games. I like painting and playing with models and terrain.
Me too, hehe, but sometimes they are super expensive. :(
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
What do you think about most indie games out there and what makes a good one in your opinion?
What is your favorite?
In general, are they fun to you?
Do you even play them?
Sorry, but as a relatively new video game developer, I'm really curious about such things. Can you help me, please?
Since it your job/career i will answer truthfully ...
Any free game is decent but the good ones stand above all others by 1 simple standard ... the game is so good it makes you want to support it .
No option for both? Bad poll. I like both. I sank thousands of dollars into steam games, from lowest budget indie to full price, current year AAA. I think I like them both in different ways. I am focused now more on games that are unlike anything I played before. Indie games tend to satisfy this need more frequently, but mainly double/triple A titles really make me go "wow"
Indie games are by definition low budget on the equity side, therefore everything is low (low graphic, low marketing, low gameplay, low talents quality). At least there are not very good ideas or sources of finance (some indie games were financed on Kickstarter because they had good ideas) they are destined to fail because they cannot compete with AAA games. And this is an economic rule.
Anyway, there are indie games that succeed. I liked and I have in mind: Pillars of Eternity, Cuphead, and Divinity
And Minecraft. One of the most well-known games of all time. But fail projects are also a lot.
Another consideration is that when the idea is good and when there is a source of finance, the indie games can become a very agile community. I remember the case of Divinity in which the game was then developed based on what people wanted (the developers asked the people that put the money what they wanted) and the game become obviously a success. This can be obviously a big gain, if you take on the other side, for example, a company like Blizzard that is developing triple AAA games but sometimes it is totally without a clue with its customers. "Do you guys have phones?" This is an example of how a triple-A company can be total without a clue with its customers.
I've enjoyed some indie games a lot, but those were all suggestions by friends, who heard of them from other friends and so on. When i decided to just search for ones that i might like, what i found was lackluster.
I believe that the main problem for indie game creators is how difficult it is to bring your game to a crowd that wants what you made, especially since most of them are a bit niche in one way or another.
P.S. if someone could suggest a platform where they are properly categorised and easy to look through i would love that.
For me it's mostly about the lack of proper graphics and clunky UIs that make most indie games unplayable. While i might enjoy some 2d plarformer, i feel completely opposite when it comes to rpgs/strategy games.
Just as an example, if someone made an indie game with the same level of graphics and UI to Heroes of might and magic 3, then I would likely play it (if i enjoy the genre etc). This is the absolute minimum for me regarding rpgs/strategy/turn based games (these i do enjoy).
Good Indie games are like diamonds in a sewer. You are gonna go through a lot of shit before you find them.
If you have the time it is a worthy endeavour. For the majority of us though (working plebs) time is a precious resource so i will play only games with good rating regardless if they are indie or AAA.
The thing that makes an indie game shine, is when the developers really know the genre they’re entering into. Or, when they build something engaging off a less-traveled idea.
Team Cherry absolutely got the Metroidvania genre, and was able to create a masterpiece in Hollow Knight. I love it.
Guacamelee is a beat-em-up at its core, but was able to meld elements from Metroidvanias to make something that stood out from its competition. I enjoyed playing it.
Super Meat Boy and Celeste are hardcore platformers that speak to a very specific audience. I don’t like either of these games.
But I’ve played just as many flops as successes. Whether it was an odd Rhythm game, a developer trying ti cram in too many ideas and missing the forest for the trees, or just a boring game, not everyone is going to be successful.
As a layman, my advice is to find a genre you love, and play the heck outta it. Then figure out what you liked the best, study other peoples success, and make something that gets you excited.
Playing indie games is also super nostalgic for me, making me remember all the time I spent on Mini-Clip and Nitrome. Now that I’ve married and gotten kids, the time I spend gaming has dramatically decreased, which makes me prioritize accessibility with my games, so the switch is my platform of choice atm.
Anyways, good luck developing! Don’t loose your passion, and always make a game that you’d enjoy playing.
I play mostly AAA games, but some of my favorite games are indies. I like a wide variety of games, with shooters and online games being my least favorite. Indie games are best when they have interesting art, story and mechanics. Slay the spire, dead cells, stardew valley and darkest dungeon are the indie games I have played the most. My favorite game from last year indie or AAA was disco elysium, it felt like playing a one-shot TTRPG with my friends. I also prefer table top and board games to video games. I like painting and playing with models and terrain.
Makes perfect sense.
Damn, I knew something was missing!
Sorry, my bad. :P
Hahaha, so true. XD
Yeah, that's a problem. :(
I will take note. ;)
Thanks for your input! I will release the best indie games of all time just for your enjoyment, jainaishot. :)
OMG, yeah, thank you so much! :)
Me too, hehe, but sometimes they are super expensive. :(