If your making decisions based on hard data, you’ll have to wait a few days for aggregate sites to compile stuff.
however, it appears that control decks are benefiting from Prince Renethal quite a bit. Adding more tech cards and draw is great. At first glance, curse warlock seems to really like this guy. I’m personally trying quest shaman, but having very little success.
Your first step would be to just Google decklists. Most of the stuff posted on sites like this, especially the day after release, ant be very good, but it’s a good place to start. Happy playing!
Duplicate protection counts the mini-set as part of the larger set, so if you’ve already got all the commons, your only gonna be opening mini-set stuff for a bit. Same with all the rarities, but you’ll see it most obviously in the commons.
if you choose to buy the mini-set later, you’ll still get all the cards, which you can dust as you please.
If you are looking at it from the Standard tab, it shows you the Core Set version which can’t be disenchanted. Try going to wild, and selecting the card from its specific set.
For example, if I want to dust High Priestess Jeklik, I need to specifically search inside the Rhastakhans rumble set to find my Rhastakhans Rumble copy, which I can disenchant.
I’ve had this happen on occasion, and every time it’s been indicative of a connection error. Either visuals aren’t updated when I reconnect, or my connection isn’t stable enough to portray an accurate boardstate.
Murlock was the jam way back in Nax Meta. I was always upset that they gave Murlocs to Paladin and shifted away from Warlock. This card could be great in a modern Zoolock, depending on which murlocs we get in the expansion/core this rotation.
The thing that makes an indie game shine, is when the developers really know the genre they’re entering into. Or, when they build something engaging off a less-traveled idea.
Team Cherry absolutely got the Metroidvania genre, and was able to create a masterpiece in Hollow Knight. I love it.
Guacamelee is a beat-em-up at its core, but was able to meld elements from Metroidvanias to make something that stood out from its competition. I enjoyed playing it.
Super Meat Boy and Celeste are hardcore platformers that speak to a very specific audience. I don’t like either of these games.
But I’ve played just as many flops as successes. Whether it was an odd Rhythm game, a developer trying ti cram in too many ideas and missing the forest for the trees, or just a boring game, not everyone is going to be successful.
As a layman, my advice is to find a genre you love, and play the heck outta it. Then figure out what you liked the best, study other peoples success, and make something that gets you excited.
Playing indie games is also super nostalgic for me, making me remember all the time I spent on Mini-Clip and Nitrome. Now that I’ve married and gotten kids, the time I spend gaming has dramatically decreased, which makes me prioritize accessibility with my games, so the switch is my platform of choice atm.
Anyways, good luck developing! Don’t loose your passion, and always make a game that you’d enjoy playing.
I believe that getting to turn 10 also allows you to retain quest progress when conceding. This was the case a few months ago, and I can’t recall any announcement it has changed.
What they’ve said. Also, thanks for posting this list. I’ve been meaning to build something similar, but don’t have Lorekeeper, so I kept putting it off.
But now I’m just gonna copy your deck and have fun.
Demonseed, by a long shot. Self-damage warlock has been a core theme of its class identity for a long time, and I was really looking forward to playing some long, grindy control games that really took advantage of cards that had typically been unplayable due to their downsides.
However, the strength of the support they gave it in the set is a bit problematic… Being able to turbo through the deck and kill with fatigue is a highly problematic game plan, for the same reason that things like Ignite are problematic.
I would love to see Demonseed change from redirecting damage, to replacing the damage with healing, which turns the “I’ll machine gun you down” into “I’m immortal!”. You’d need to make fatigue damage unpreventable, though.
I had high hopes for Paladin, but I’m not a fan of Silverhand recruit synergy cards, and that midrange style of deck doesn’t really appeal to me. Healadin is probably my favorite archetype in the game (right next to shuffle-warlock) and I was really hoping for some healadin support with the quest line.
Fun brawl. A good break from regular hearthstone. But don’t play Deck of Lunacy. It replaced my entire deck with “Choose your Path” which was both unexpected, and unhelpful!
Concerning the update to Legendary Loot, it does in fact equip the weapon after you discover it, despite how it reads. It was a strict buff to the ability, and I feel it fits very well as a generic stage 2 treasure, if you don’t get a high synergy one.
This isn’t anywhere close to “false marketing”. That would require a willfull/reckless incorrect statement made with the intention of selling an item. Removing a digital item that has no effect on gameplay from the store without warning is not even remotely close to the definition.
Sorry that you missed your skin. It sucks, but Blizz has shown that they will periodically put things back in the store for purchase. If your just whining for the sake of trashing blizzard, there are much more meaningful hills to die on.
Big priest is fine at the moment, from what I’ve seen. I really don’t know how it handles the Quest Hunter matchup though. I imagine it’s hard to win, since Hunter can just turbo you down while ignoring your minions, and I don’t think you can reliably race them. Big priest does do well against control decks like Hand/Evenlock, as well as aggressive strategies like pirate warrior.
As people have noted, games can be a little bit one dimensional, as you just focus on resurrecting something every turn and just our value your opponent, with minimal decision points on your end. However, if you want a simple and fun deck to play, Big Priest certainly fits that bill.
0
If your making decisions based on hard data, you’ll have to wait a few days for aggregate sites to compile stuff.
however, it appears that control decks are benefiting from Prince Renethal quite a bit. Adding more tech cards and draw is great. At first glance, curse warlock seems to really like this guy. I’m personally trying quest shaman, but having very little success.
Your first step would be to just Google decklists. Most of the stuff posted on sites like this, especially the day after release, ant be very good, but it’s a good place to start. Happy playing!
0
Duplicate protection counts the mini-set as part of the larger set, so if you’ve already got all the commons, your only gonna be opening mini-set stuff for a bit. Same with all the rarities, but you’ll see it most obviously in the commons.
if you choose to buy the mini-set later, you’ll still get all the cards, which you can dust as you please.
1
In terms of text length, this is functionally identical, makes sense, and is only 4 lines.
“Battlecry: Deal 5 damage to your hero. If your health changed, gain rush. Otherwise, gain +2/+2 and Taunt”
As far as power level, I am notoriously bad at judging these things. So I can’t add anything on that one.
3
If you are looking at it from the Standard tab, it shows you the Core Set version which can’t be disenchanted. Try going to wild, and selecting the card from its specific set.
For example, if I want to dust High Priestess Jeklik, I need to specifically search inside the Rhastakhans rumble set to find my Rhastakhans Rumble copy, which I can disenchant.
1
I’ve had this happen on occasion, and every time it’s been indicative of a connection error. Either visuals aren’t updated when I reconnect, or my connection isn’t stable enough to portray an accurate boardstate.
0
Murlock was the jam way back in Nax Meta. I was always upset that they gave Murlocs to Paladin and shifted away from Warlock. This card could be great in a modern Zoolock, depending on which murlocs we get in the expansion/core this rotation.
1
The thing that makes an indie game shine, is when the developers really know the genre they’re entering into. Or, when they build something engaging off a less-traveled idea.
Team Cherry absolutely got the Metroidvania genre, and was able to create a masterpiece in Hollow Knight. I love it.
Guacamelee is a beat-em-up at its core, but was able to meld elements from Metroidvanias to make something that stood out from its competition. I enjoyed playing it.
Super Meat Boy and Celeste are hardcore platformers that speak to a very specific audience. I don’t like either of these games.
But I’ve played just as many flops as successes. Whether it was an odd Rhythm game, a developer trying ti cram in too many ideas and missing the forest for the trees, or just a boring game, not everyone is going to be successful.
As a layman, my advice is to find a genre you love, and play the heck outta it. Then figure out what you liked the best, study other peoples success, and make something that gets you excited.
Playing indie games is also super nostalgic for me, making me remember all the time I spent on Mini-Clip and Nitrome. Now that I’ve married and gotten kids, the time I spend gaming has dramatically decreased, which makes me prioritize accessibility with my games, so the switch is my platform of choice atm.
Anyways, good luck developing! Don’t loose your passion, and always make a game that you’d enjoy playing.
2
I believe that getting to turn 10 also allows you to retain quest progress when conceding. This was the case a few months ago, and I can’t recall any announcement it has changed.
0
What they’ve said. Also, thanks for posting this list. I’ve been meaning to build something similar, but don’t have Lorekeeper, so I kept putting it off.
But now I’m just gonna copy your deck and have fun.
2
Demonseed, by a long shot. Self-damage warlock has been a core theme of its class identity for a long time, and I was really looking forward to playing some long, grindy control games that really took advantage of cards that had typically been unplayable due to their downsides.
However, the strength of the support they gave it in the set is a bit problematic… Being able to turbo through the deck and kill with fatigue is a highly problematic game plan, for the same reason that things like Ignite are problematic.
I would love to see Demonseed change from redirecting damage, to replacing the damage with healing, which turns the “I’ll machine gun you down” into “I’m immortal!”. You’d need to make fatigue damage unpreventable, though.
I had high hopes for Paladin, but I’m not a fan of Silverhand recruit synergy cards, and that midrange style of deck doesn’t really appeal to me. Healadin is probably my favorite archetype in the game (right next to shuffle-warlock) and I was really hoping for some healadin support with the quest line.
1
Fun brawl. A good break from regular hearthstone. But don’t play Deck of Lunacy. It replaced my entire deck with “Choose your Path” which was both unexpected, and unhelpful!
4
Concerning the update to Legendary Loot, it does in fact equip the weapon after you discover it, despite how it reads. It was a strict buff to the ability, and I feel it fits very well as a generic stage 2 treasure, if you don’t get a high synergy one.
0
This isn’t anywhere close to “false marketing”. That would require a willfull/reckless incorrect statement made with the intention of selling an item. Removing a digital item that has no effect on gameplay from the store without warning is not even remotely close to the definition.
Sorry that you missed your skin. It sucks, but Blizz has shown that they will periodically put things back in the store for purchase. If your just whining for the sake of trashing blizzard, there are much more meaningful hills to die on.
3
Sad to see it go! But keep up the duels content! Thanks for sticking with it for so long!
0
Big priest is fine at the moment, from what I’ve seen. I really don’t know how it handles the Quest Hunter matchup though. I imagine it’s hard to win, since Hunter can just turbo you down while ignoring your minions, and I don’t think you can reliably race them.
Big priest does do well against control decks like Hand/Evenlock, as well as aggressive strategies like pirate warrior.
As people have noted, games can be a little bit one dimensional, as you just focus on resurrecting something every turn and just our value your opponent, with minimal decision points on your end. However, if you want a simple and fun deck to play, Big Priest certainly fits that bill.