I have not seen many posts or discussions about playing fatigue mage. This is a deck a friend of mine introduced me to after I had trouble playing giants mage in the current meta. This deck focuses on clearing away your opponents minions and forcing the game to go to fatigue. cards like Deathlord help to get your opponent to fatigue faster than you.
I've only been playing against paladins, mech mages, warlocks, warriors, and hunters. So far I have not had much trouble from any of these classes except hunter when he just goes for face damage.
The problem is that you can run out of ways to clear the board, and he simply runs over you. It also has a very hard matchup against warriors, freeze mages, druids and hand locks, basically everything you say you have not faced;-)
Played quite a lot of fatigue mage last season. I would say the deck is very meta dependent. Made quite a lot of adjustments too to the deck. In the end peaked around top 500 in legend. Got higher later with druid though. Played a mix of decks up to legend, imcluding fatigue mage. Games are simply too long to just grind as fatigue.
I would say hunter and mech mage are both good matchups. Warrior is ok, maybe 50/50. Druid is worse, but beatable. For some reason I struggled a lot vs shamans, even though it feels like a good matchup. Priest and pala is ok. Freeze mage is beatable, but require some planning and that you draw healbot + copy spells.
Overall I think these kind of decks are very fun to play, but not very forgiving if you make mistakes.
Can show deck later, typing on phone now. But I took out cold light, and also run a few more minions.
I've played quite a bit of fatigue mage and I think the deck is very weak right now. Too many sticky minions and most decks are running lots of burst damage.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I have not seen many posts or discussions about playing fatigue mage. This is a deck a friend of mine introduced me to after I had trouble playing giants mage in the current meta. This deck focuses on clearing away your opponents minions and forcing the game to go to fatigue. cards like Deathlord help to get your opponent to fatigue faster than you.
I've only been playing against paladins, mech mages, warlocks, warriors, and hunters. So far I have not had much trouble from any of these classes except hunter when he just goes for face damage.
This is not an original deck by any means, about a month ago, several pros tried to take this to tournaments, none did so with success...
Normally, there are 2 Ice Barriers in this kind of decks, 2x Polymorph AND Big Game Hunter is not really standard.
The problem is that you can run out of ways to clear the board, and he simply runs over you. It also has a very hard matchup against warriors, freeze mages, druids and hand locks, basically everything you say you have not faced;-)
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Played quite a lot of fatigue mage last season. I would say the deck is very meta dependent. Made quite a lot of adjustments too to the deck. In the end peaked around top 500 in legend. Got higher later with druid though. Played a mix of decks up to legend, imcluding fatigue mage. Games are simply too long to just grind as fatigue.
I would say hunter and mech mage are both good matchups. Warrior is ok, maybe 50/50. Druid is worse, but beatable. For some reason I struggled a lot vs shamans, even though it feels like a good matchup. Priest and pala is ok. Freeze mage is beatable, but require some planning and that you draw healbot + copy spells.
Overall I think these kind of decks are very fun to play, but not very forgiving if you make mistakes.
Can show deck later, typing on phone now. But I took out cold light, and also run a few more minions.
I've played quite a bit of fatigue mage and I think the deck is very weak right now. Too many sticky minions and most decks are running lots of burst damage.