Actually, I tried all those cards and they didn't work for me, not consistent enough I thought. It's fun with the charged devilsaurs but they suck too much when you don't pull them and silver vanguard is super slow (alhough amazing from barnes I have to admit).
Edit: I do like that you run exactly one copy of seeping oozeling, two silver vanguards, and barnes. I didn't try that specific combination yet and it looks good. I'm going to test that. Also how have you been faring with 2x kill command? I thought the decks didn't have enough low mana beasts for it to be consistent enough so I cut them from my list.
Yeah the 3 mana slot is very crowded and you often win without kill command. You can easily cut it for something else. But you do get a lot of beast from you secrets, animal companion and spellstone for it to be triggered consistently.
I rather have chargers being drawn then nonchargers. I tried several non chargers at 8 mana just to not run out of things to pull. Like lich king, grub wyrm whatever he is called etc but they are not enough instant value.
And i added secretkeepers. They are actually a pretty big threat that pulls some removal and can get pretty scary if unchecked.
All in all this is what i found works best so far.
Hey! I pulled a Kathrena and instantly fell in love with the card. It has the x-factor for me! So of course I made a deck with it and I'm faring quite ok with it currently. I'm hovering in the ranks 9-10 gap testing all kinds of decks and with this Hunter archtype I'm wondering abvout the best early game combo for survival to the late game BOOM!
I do run the charged devilsaurs and carnivorous cubes too. To top that of my finsiher is n'zoth the corruptor who pulls me the cubes, kathrenas, savannahs and even the deathrattle wurm (7/7).
For my surprise I've had some good success with pirates as my early game control! What! Yep, Patches is so broken it is the best control tool as well! :D So my pirates are taking care of early game pseudo aggro, that is utilized as a value trade board control against aggro, and against control you can try and hit their face as much as you can. The most crucial point in the game is the transition into the 6 mana era. If I have a solid board state when entering the Savannahs, it is looking ok at that point! After that I start hammering in the legendary dinos and kathrenas and cubes and n'zoth, which puts a tremendeous amount of dmg onto the board!
Definately an interesting puzzle to solve. I do have all the cards for cube lock and stuff but I hate to play the hotness :/
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Heey Heey,
Wanted to share this deck I made with Kathrena and King Krush because it has given me a lot of fun so far:
http://www.hearthpwn.com/decks/1004352-kac-kathrenas-dirty-secret
Have fun and let me know what you think of it!
You should add Charged Devilsaur when you pull them from Kathrena Winterwisp they get charge that can go face right away. very strong and fits your deck right away. also you can add the Seeping Oozeling or Silver Vanguard to help with more pulls. also there is fun to be made with Carnivorous Cube too!
Actually, I tried all those cards and they didn't work for me, not consistent enough I thought. It's fun with the charged devilsaurs but they suck too much when you don't pull them and silver vanguard is super slow (alhough amazing from barnes I have to admit).
Edit: I do like that you run exactly one copy of seeping oozeling, two silver vanguards, and barnes. I didn't try that specific combination yet and it looks good. I'm going to test that. Also how have you been faring with 2x kill command? I thought the decks didn't have enough low mana beasts for it to be consistent enough so I cut them from my list.
Yeah the 3 mana slot is very crowded and you often win without kill command. You can easily cut it for something else. But you do get a lot of beast from you secrets, animal companion and spellstone for it to be triggered consistently.
I rather have chargers being drawn then nonchargers. I tried several non chargers at 8 mana just to not run out of things to pull. Like lich king, grub wyrm whatever he is called etc but they are not enough instant value.
And i added secretkeepers. They are actually a pretty big threat that pulls some removal and can get pretty scary if unchecked.
All in all this is what i found works best so far.
.
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created for display my creations enabling it's available worldwide.
Hey! I pulled a Kathrena and instantly fell in love with the card. It has the x-factor for me! So of course I made a deck with it and I'm faring quite ok with it currently. I'm hovering in the ranks 9-10 gap testing all kinds of decks and with this Hunter archtype I'm wondering abvout the best early game combo for survival to the late game BOOM!
I do run the charged devilsaurs and carnivorous cubes too. To top that of my finsiher is n'zoth the corruptor who pulls me the cubes, kathrenas, savannahs and even the deathrattle wurm (7/7).
For my surprise I've had some good success with pirates as my early game control! What! Yep, Patches is so broken it is the best control tool as well! :D So my pirates are taking care of early game pseudo aggro, that is utilized as a value trade board control against aggro, and against control you can try and hit their face as much as you can. The most crucial point in the game is the transition into the 6 mana era. If I have a solid board state when entering the Savannahs, it is looking ok at that point! After that I start hammering in the legendary dinos and kathrenas and cubes and n'zoth, which puts a tremendeous amount of dmg onto the board!
Definately an interesting puzzle to solve. I do have all the cards for cube lock and stuff but I hate to play the hotness :/