Mind Control. The logic in it just doesn't make sense to me. Their best cards lets them take my best card. Well you cant Mind Control a Pyroblast, can ya?! (I'm kidding, I main Paladin).
Maybe it's not the best Priest card, but it is the best at making me rage faster than you can say "Screw this game!"
EDIT:Guess I should say which card I hate - and that's Nat Pagle. Too many games I see it draw 2+ cards for my opponent while mine is lucky to draw one. Much hatred.
Pyroblast is horrible, Mage's may as well start with 10+ health, as it ignores taunts. It's a get out of jail card for Mage players, should be nerfed to hell.
Mind control, equality, blizzard, frost nova and water elemental.
Mind control as it's basicly the priest flipping you off as they suddenly win the game due to one card you were too dumb to play around, or you play an obvious card to counter their last move and they nullify it and auto win b/c your big threat dealing creature... is now on their side. Equality b/c paladins are the only class in the entire game that can clear a board of 7 100/100 creatures... and the mage cards because I like having some interactivity in the game, not have my / my board frozen for 4 consecuative turns.
Edit: I find it amusing so many people hate Unleash the hounds. When against hunters I always play around it... Keeping the amount of creatures I have on the board to an all time low, its rare a hunter gets more then 2 doggies on me.
Mind control, equality, blizzard, frost nova and water elemental.
Mind control as it's basicly the priest flipping you off as they suddenly win the game due to one card you were too dumb to play around, or you play an obvious card to counter their last move and they nullify it and auto win b/c your big threat dealing creature... is now on their side. Equality b/c paladins are the only class in the entire game that can clear a board of 7 100/100 creatures... and the mage cards because I like having some interactivity in the game, not have my / my board frozen for 4 consecuative turns.
Edit: I find it amusing so many people hate Unleash the hounds. When against hunters I always play around it... Keeping the amount of creatures I have on the board to an all time low, its rare a hunter gets more then 2 doggies on me.
That's cool. Good luck killing your opponent with 2 minions on board. Then since you arent playing minions and they are gradually burning you with Steady Shot + Chargers you can wait until they get to turn 6 where they can Leeroy Hounds you or turn 7 where they can Leeroy + Hounds and Wolf you for 18!
Pyroblast is horrible, Mage's may as well start with 10+ health, as it ignores taunts. It's a get out of jail card for Mage players, should be nerfed to hell.
Pyroblast is horrible, Mage's may as well start with 10+ health, as it ignores taunts. It's a get out of jail card for Mage players, should be nerfed to hell.
It costs 10 mana ffs. It's not even played in most Mage decks. Should be 9 mana.
The most hated card should be the ones that can determine the outcome of the game through an RNG mechanic. The two that meet this standard are easily Nat Pagle and Tinkmaster. Nothing is more infuriating than when your opponent plays Pagle and you have no way of removing it early and it seems to never miss a card draw. I played Pagle in a game today where it went 0/4 on draws. I fully expect to play a game later today where my opponent's Pagle goes 4/4. Tinkmaster isn't as infuriating since it is controllable but it is nonetheless annoying when your opponent plays a Tinkmaster on his 1/1 and gets the 5/5 or when your Tinkmaster gets the 5/5 and your opponent gets the 1/1.
All priest specific cards, and most Mage cards. Every single player I come across that plays either, plays the exact same way.
Mind Control. The logic in it just doesn't make sense to me. Their best cards lets them take my best card. Well you cant Mind Control a Pyroblast, can ya?! (I'm kidding, I main Paladin).
Maybe it's not the best Priest card, but it is the best at making me rage faster than you can say "Screw this game!"
Thoughtsteal is definitely the most OP card. You can steal CLASS cards and Legendaries...for three mana.
I would also have to say Faceless Manipulator ...
"Flutter into your dreams and glitter into tomorrow!" Battle Tag: Sensei#1817
Thoughtsteal = Favourite card! Love it, causes all sorts of shenanigans in matches. Full YOLO.
Most hated cards = Mage Spells, Fireball and Flamestrike in arena, and Pyroblast in Constructed (Especially before nerf)
http://suttynest.wordpress.com - Legends Rank W/Out Legendaries player - Hearthstone Advice & Theory
I'll one up that with turn 2: Coin + Injured Blademaster + Circle of Healing
I've had people quit immediately when they see that.
Also the classic turn 1: Mana Wyrm + Coin + Arcane Missiles leads to a lot of grief.
EDIT:Guess I should say which card I hate - and that's Nat Pagle. Too many games I see it draw 2+ cards for my opponent while mine is lucky to draw one. Much hatred.
Whatever card it is that makes my opponent say "I'm sorry" 5 times during my turn (usually a Pyroblast, but it's been other things as well).
Pyroblast is horrible, Mage's may as well start with 10+ health, as it ignores taunts. It's a get out of jail card for Mage players, should be nerfed to hell.
Misha is ridiculous.
Mind control, equality, blizzard, frost nova and water elemental.
Mind control as it's basicly the priest flipping you off as they suddenly win the game due to one card you were too dumb to play around, or you play an obvious card to counter their last move and they nullify it and auto win b/c your big threat dealing creature... is now on their side. Equality b/c paladins are the only class in the entire game that can clear a board of 7 100/100 creatures... and the mage cards because I like having some interactivity in the game, not have my / my board frozen for 4 consecuative turns.
Edit: I find it amusing so many people hate Unleash the hounds. When against hunters I always play around it... Keeping the amount of creatures I have on the board to an all time low, its rare a hunter gets more then 2 doggies on me.
That's cool. Good luck killing your opponent with 2 minions on board. Then since you arent playing minions and they are gradually burning you with Steady Shot + Chargers you can wait until they get to turn 6 where they can Leeroy Hounds you or turn 7 where they can Leeroy + Hounds and Wolf you for 18!
Such skillz.
Its already been nerfed, it use to cost 8 mana.
Acidic. Fucking. Swamp. Ooze
It costs 10 mana ffs. It's not even played in most Mage decks. Should be 9 mana.
Millhouse Manastorm. Fuck that guy, seriously. Opened him for 3rd time few days ago. Why does he keep appearing in my packs? Why RNGesus, why?
And of course, Mana Wyrm is always clusterfuck...
The most hated card should be the ones that can determine the outcome of the game through an RNG mechanic. The two that meet this standard are easily Nat Pagle and Tinkmaster. Nothing is more infuriating than when your opponent plays Pagle and you have no way of removing it early and it seems to never miss a card draw. I played Pagle in a game today where it went 0/4 on draws. I fully expect to play a game later today where my opponent's Pagle goes 4/4. Tinkmaster isn't as infuriating since it is controllable but it is nonetheless annoying when your opponent plays a Tinkmaster on his 1/1 and gets the 5/5 or when your Tinkmaster gets the 5/5 and your opponent gets the 1/1.
In arena i hate flamestrike, its so OP... In constructed maybe unleash the hounds and all the secrets :P
Turn 1 double Innervate into Venture Co. Mercenary wrecked my last Paladin arena.
Decks I'm using for Ranked play:
That could have been tragic for him if you had an Aldor Peacekeeper :)
I know right? I didn't get a single Peacekeeper or Humility in the entire draft... =(
Decks I'm using for Ranked play:
Hey good news is that he can't even play a wisp next turn.... : P