Now with the upcoming release of the Explorers League, it will become very difficult for newer players to indulge themselves full into the gameplay. ive gone over this topic before, and i still believe that naxx should be made free now.
It is free man. Just save up your in-game gold.
The "free" part of Heartstone is intentionally DESIGNED to be grindy and mentally exhausting to make you spend real money,similar to games you see on facebook.
Dude 100 gold per day is really easy I only play an hour a day and I get 100 gold or more
To get 100 gold:
If you have a 40 gold Win with x class quest it takes a minimum of 18 games with a 100% win rate.
If you have a 50 gold Win with x class quest it takes a minimum of 15 games with a 100% win rate.
If you have a 60 gold Win with x class quest it takes a minimum of 12 games with a 100% win rate.
If you have a 100 gold quest it takes a minimum of 7 games with a 100% win rate and you end up with 120 gold.
The only situation I see you getting 100 gold a day with 1 hour of play is if you only ever get 100 gold quests and you never lose a game.
Something like achievements which helps you learn the game and give you enough gold to buy a fair amount of starting packs or an adventure should be implemented. Simply giving the adventure for free would annoy to many people. I am all up for starting boosts for new players or discounts. (maybe make adventures 50% gold and money price during the first 3 months of an account?) Generally cheapen older adventures is also fine. Just the absolutely for free policy doesn't sound right. It is a game in which collecting plays a central part.. That is reason enough that nothing beside the basic cards should be absolutely free.
Rollback Post to RevisionRollBack
Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
Zooed's logic is so terrible that it's giving me a disease. Look at any card game. Expansions don't become free because it's hard to catch up. New players have to pony up money just like anyone else.
well then i suppose i might as well leave while i still can. I stopped playing wow cuz of the hours of pointless grinding trash. if this goes on with HS, i might as well move on, just like thousands of other people.
Now with the upcoming release of the Explorers League, it will become very difficult for newer players to indulge themselves full into the gameplay. ive gone over this topic before, and i still believe that naxx should be made free now.
It is free man. Just save up your in-game gold.
The "free" part of Heartstone is intentionally DESIGNED to be grindy and mentally exhausting to make you spend real money,similar to games you see on facebook.
Dude 100 gold per day is really easy I only play an hour a day and I get 100 gold or more
Like everyone else I am going to call BS.
I grind out my 100 gold a day with aggro decks at rank 20. My win rate is about 90% and the average game takes about 5 minutes. It usually takes me about 3 hours to get my 100 gold. Early in the season or if I am grinding a portrait of a class that doesn't play aggro well it can sometimes take 4 hours.
I would love to hear how you get 100 gold in an hour, even considering the quest gold.
I agree that the content needs to be lower price after maybe a year(or insert any time that is appropriate) of being released.
They are already doing that with world of warcraft. They already reduced the price of older expansion and even now they give you the older expansions all packed together(I don't think you can even buy the older expansions individually).
They could do something similar with hearthstone, but it may take a while. But the point is that it's not free, but it is waaaaaay lower price.
I think making it half the price after a year is fine; when you pay for it you get the privilege to play with the cards earlier. If they keep the prices as they are, the game will lose its free-to-play side (given that they will continuously release expansions).
"Should" is merely a statement of preference. If I were Blizzard and my goal was to sell my product, and customers were willing and able to pay the price then I wouldn't want it to be free. Also, technically it is still 'free' if you grind the gold. That being said, I can see how it might become increasingly daunting and discouraging to new players trying to acquire such a vast collection of cards when they have to compete against players who've been playing (or paying) for quite some time. So maybe from a business perspective they could offer some kind of package deal for new players, or gradually decrease the price of the older expansions as the demand for them goes down over time.
I think making it half the price after a year is fine; when you pay for it you get the privilege to play with the cards earlier. If they keep the prices as they are, the game will lose its free-to-play side (given that they will continuously release expansions).
QFT
Instead of 700 gold they should ask 350-400 for Naxxramas by now. That's still a steep 2000 gold for all the wings but that's still managable. New people can't follow the pace of Hearthstone the last half year or so, they simply can't catch up. Add a few years with this same strategy (and a few more adventures, let alone the expansions) and this game won't be free to play anymore
If they ever make them free for newbies then people who paid should get some kind of compensation. I'd be pissed if these noobs got it free. Already too many entitled gamers in this generation.
they are not going to do that and i like that, i have paid for my card pool, is only fair that next person also has to pay for it, and when i say that i paid, i am not saying real money only, if you pay with gold you are also paying. in mtg old expansions dont get precisely cheaper when new ones arrive.
if you are a new player and you dont have cards you can start like the rest of us, is the only thing that makes sense, when i started playing wow i was a level 1 character and there were lvl 80s, but i didnt get any exp boost to level faster, and i actually like that about a game, you earn your power the same way that others have earned theirs.
and yes, maybe you start the game and cant pass beyond grade 20, but you still have the brawl and the arena i you want equality, if a new player can compete in the game soon after joining then the old players are going to stop triying, and the new ones arent going to be here that long, because their collection is not going to have the same value for them if they dont earn it.
if new players struggle because they dont have naxx, well then start grinding money and get naxx, i dont have a doctor boom yet and my 7 turn is not as explosive as the one that my opponent plays, is the solution to give me a free doctor boom? is the solution to make doctor boom crafting cost be 800? the answer to both is no, the solution is that i start saving dust until i have 1600 (i have 1200 right now) or i start buying gvg packs every time that i can until the doctor pops out of one.
Zooed's logic is so terrible that it's giving me a disease. Look at any card game. Expansions don't become free because it's hard to catch up. New players have to pony up money just like anyone else.
well then i suppose i might as well leave while i still can. I stopped playing wow cuz of the hours of pointless grinding trash. if this goes on with HS, i might as well move on, just like thousands of other people.
Who's this meant to be a threat to? If you don't like the fact that a card game works like a card game in its business model, then leave. Nobody will miss you.
I say yes. Some greedy people in here feel like, in such a case, they should get a refund. That makes no sense. You don't get a refund when the PS4 gets a price drop. You pay a premium for early access. Plain and simple.
That being said, maybe Blizzard could lessen the sting a bit by giving early adopters 700 gold. That would basically be a free wing in the next adventure.
This is the problem with your logic: Hearthstone is a card game. It works like a card game with the exception of not being able to trade, which they replaced with a crafting system. (Which is arguably better, since it means players can't get scammed.)
Look at any CCG on the market. Expansions don't get cheaper as time goes on, in fact they get more expensive. Take the Modern format in Magic as an example. Modern is a hard format for new players to get into because it doesn't rotate. New cards constantly get added, but cards don't get removed (unless banned.)
Now look at Standard. A constantly rotating format that means you need to be constantly getting the new cards all the time to stay relevant. What both of these formats have in common is that they're expensive to get into, and they're highly competitive.
Then there's formats like Limited (which Hearthstone has in Arena), kitchen table (which Hearthstone has, since you can just play with friends), or there's homebrew/unusual formats (which hearthstone has in Tavern Brawl.) These are cheaper (usually), more casual (usually) and can help lead into the competitive formats over time.
Now, hearthstone IS lacking in proper competitive formats. but all of the ways to play a CCG to have fun and not be competitive are there. If you want to be competitive, you shouldn't get anything for free unless you work hard for or buy it. And even if you buy an amazing deck, in any game, it doesn't mean anything if you suck at it.
when there will be three adventures, two adventure prior should be free. When LoE comes out Naxx should be free and when next expansion comes BM and etc. They can compensate buyers of the adventures for gold or money. Compensation can be a card back or some free card packs. If you enjoy hearthstone growing the player base will definitely make it more fun and new players gets intimidated by the number of expansions and adventures.
Making a previous Adventure free is a slap in the face to anyone who bought it previously, whether with gold or with money, there is no way around that. Reducing the cost, or offering bundle options, is a perfectly serviceable way to make them more accessible for newer players without alienating older players.
That also sounds like a viable model, that way you basically just have a rotation and only have to unlock 7 adventures, which should be doable in a year.
Every released adventure should reduce previous adventure prices by 100g.
Adventures that are 7 adventures old would be free.
Gradual and predictable discounting would help new players without alienating veterans that paid full price.
i prefer this model:
every adventure cost 700 gold per wing and never changes, if you are a new player and you want cards so badly you can start paying real money for the adventures.
they should make it much easier: Introduce formats (à la magic) into Hearthstone: an "eternal format" for the veterans and the wallet kings and a "type 2 format" for newer players, including classic plus the last 5ish add-ons (expansions plus adventures) ...
This is not yet necessary but would be the fairest way to go ... giving awayadventures and expansions they once made people pay buttloads of money forwill cause a major outcry and I suppose they don't want to expose themselves to that!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Something like achievements which helps you learn the game and give you enough gold to buy a fair amount of starting packs or an adventure should be implemented. Simply giving the adventure for free would annoy to many people. I am all up for starting boosts for new players or discounts. (maybe make adventures 50% gold and money price during the first 3 months of an account?) Generally cheapen older adventures is also fine. Just the absolutely for free policy doesn't sound right. It is a game in which collecting plays a central part.. That is reason enough that nothing beside the basic cards should be absolutely free.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
Lion King: Alternate Ending ;3
Discounted, maybe. (though to be honest, I'll be a bit salty about that since I bought the adventures like 2 months ago)
But free? It's already free. Work for it and don't expect hand outs.
I agree that the content needs to be lower price after maybe a year(or insert any time that is appropriate) of being released.
They are already doing that with world of warcraft. They already reduced the price of older expansion and even now they give you the older expansions all packed together(I don't think you can even buy the older expansions individually).
They could do something similar with hearthstone, but it may take a while. But the point is that it's not free, but it is waaaaaay lower price.
YouTube = Holyroberto
Twitch = Holyroberto
I think making it half the price after a year is fine; when you pay for it you get the privilege to play with the cards earlier. If they keep the prices as they are, the game will lose its free-to-play side (given that they will continuously release expansions).
"Should" is merely a statement of preference. If I were Blizzard and my goal was to sell my product, and customers were willing and able to pay the price then I wouldn't want it to be free. Also, technically it is still 'free' if you grind the gold. That being said, I can see how it might become increasingly daunting and discouraging to new players trying to acquire such a vast collection of cards when they have to compete against players who've been playing (or paying) for quite some time. So maybe from a business perspective they could offer some kind of package deal for new players, or gradually decrease the price of the older expansions as the demand for them goes down over time.
Add a few years with this same strategy (and a few more adventures, let alone the expansions) and this game won't be free to play anymore
If they ever make them free for newbies then people who paid should get some kind of compensation. I'd be pissed if these noobs got it free. Already too many entitled gamers in this generation.
they are not going to do that and i like that, i have paid for my card pool, is only fair that next person also has to pay for it, and when i say that i paid, i am not saying real money only, if you pay with gold you are also paying. in mtg old expansions dont get precisely cheaper when new ones arrive.
if you are a new player and you dont have cards you can start like the rest of us, is the only thing that makes sense, when i started playing wow i was a level 1 character and there were lvl 80s, but i didnt get any exp boost to level faster, and i actually like that about a game, you earn your power the same way that others have earned theirs.
and yes, maybe you start the game and cant pass beyond grade 20, but you still have the brawl and the arena i you want equality, if a new player can compete in the game soon after joining then the old players are going to stop triying, and the new ones arent going to be here that long, because their collection is not going to have the same value for them if they dont earn it.
if new players struggle because they dont have naxx, well then start grinding money and get naxx, i dont have a doctor boom yet and my 7 turn is not as explosive as the one that my opponent plays, is the solution to give me a free doctor boom? is the solution to make doctor boom crafting cost be 800? the answer to both is no, the solution is that i start saving dust until i have 1600 (i have 1200 right now) or i start buying gvg packs every time that i can until the doctor pops out of one.
Blog || Custom Cards ||Death Knight Class
This is the problem with your logic: Hearthstone is a card game. It works like a card game with the exception of not being able to trade, which they replaced with a crafting system. (Which is arguably better, since it means players can't get scammed.)
Look at any CCG on the market. Expansions don't get cheaper as time goes on, in fact they get more expensive. Take the Modern format in Magic as an example. Modern is a hard format for new players to get into because it doesn't rotate. New cards constantly get added, but cards don't get removed (unless banned.)
Now look at Standard. A constantly rotating format that means you need to be constantly getting the new cards all the time to stay relevant. What both of these formats have in common is that they're expensive to get into, and they're highly competitive.
Then there's formats like Limited (which Hearthstone has in Arena), kitchen table (which Hearthstone has, since you can just play with friends), or there's homebrew/unusual formats (which hearthstone has in Tavern Brawl.) These are cheaper (usually), more casual (usually) and can help lead into the competitive formats over time.
Now, hearthstone IS lacking in proper competitive formats. but all of the ways to play a CCG to have fun and not be competitive are there. If you want to be competitive, you shouldn't get anything for free unless you work hard for or buy it. And even if you buy an amazing deck, in any game, it doesn't mean anything if you suck at it.
Blog || Custom Cards ||Death Knight Class
i don't think they should be free but maybe reduced to 500g a wing
when there will be three adventures, two adventure prior should be free. When LoE comes out Naxx should be free and when next expansion comes BM and etc. They can compensate buyers of the adventures for gold or money. Compensation can be a card back or some free card packs. If you enjoy hearthstone growing the player base will definitely make it more fun and new players gets intimidated by the number of expansions and adventures.
Making a previous Adventure free is a slap in the face to anyone who bought it previously, whether with gold or with money, there is no way around that. Reducing the cost, or offering bundle options, is a perfectly serviceable way to make them more accessible for newer players without alienating older players.
You can find me here! Good luck everyone!
Every released adventure should reduce previous adventure prices by 100g.
Adventures that are 7 adventures old would be free.
Gradual and predictable discounting would help new players without alienating veterans that paid full price.
Anger is the punishment we give ourselves for someone else's mistake.
That also sounds like a viable model, that way you basically just have a rotation and only have to unlock 7 adventures, which should be doable in a year.
they should make it much easier: Introduce formats (à la magic) into Hearthstone: an "eternal format" for the veterans and the wallet kings and a "type 2 format" for newer players, including classic plus the last 5ish add-ons (expansions plus adventures) ...
This is not yet necessary but would be the fairest way to go ... giving awayadventures and expansions they once made people pay buttloads of money forwill cause a major outcry and I suppose they don't want to expose themselves to that!