When TGT came out I was really excited about two things, Dragon priest & the inspire mechanic. Dragon priest with all its taunt dragons to fill up the curve dragon decks needed seemed like it would be the next big thing. But after playing dragon priest it got stale pretty quick. So I wanted to play around with Inspire and began building an inspire deck and had a lot of success & fun with. The deck took me to rank 5 last season so I could pop open a Sea Giant's chest and I'm planning on getting to legend again this season with Inspire Priest. While it is pretty expensive on dust i'd appreciate any feedback on people who can play test this deck. Still probably needs a few minor tweaks here and there.
oooh nice. I was thinking that priest could try an inspire deck since you're HPing so often anyway.
Though it has far more legendaries than I can fling out so I'll have to just shrug. Does it really require that many legendaries to make a proper inspire deck?
Dude, cool deck. I'm considering putting Confessor Paletress as well as some other inspire minions like Nexus-Champion Saraad in my shadowform dragon priest deck, since it uses it's hero power so often and so effectively. Don't you think your deck could use some more inspire minions? MaybeKodorider.
oooh nice. I was thinking that priest could try an inspire deck since you're HPing so often anyway.
Though it has far more legendaries than I can fling out so I'll have to just shrug. Does it really require that many legendaries to make a proper inspire deck?
Some of legendaries aren't necessarily required but they do allow for some interesting and fun games (Saraad, Paletress etc) I would say the most important is Velen & Justicar. You can swap cards out for Kodoriders, Frost Giants or other inspire cards.
This looks really really fun, I want to try it, how has it been working for you though?
It's been working very well for me. Against aggro and midrange I have a very high win rate and against control its almost 100%. The deck does have a few problems against Patron and needs to be played carefully against it.
This looks really really fun, I want to try it, how has it been working for you though?
It's been working very well for me. Against aggro and midrange I have a very high win rate and against control its almost 100%. The deck does have a few problems against Patron and needs to be played carefully against it.
Nice, Definitely going to try it when I get home from work in about an hour. I've been looking for a priest list that's different but still fairly consistent (50-55% is fine for me, I don't mind climbing slow as long as it's fun).
I also run a similar inspire control deck without velen (cant bring myself to craft him yet). i'm using light of naaru instead of flash heal. Fencing Coach instead of garrison commander for tempo with Holy Champion and Kodo Rider. I got better results with the kodo riders instead of the frost giants and a 6/10 for 8 ma and quasi taunt isnt too bad.
Great deck! Btw how does it fair against secret paladins?
Looks really greedy...how do you handle things like aggro secret paladins and facehunters? I made a deck around Confessor Paletress myself but had to add a bundle of earlygame removal and taunts to make it even slightly viable.
Rollback Post to RevisionRollBack
Strive for constant improvement and achieve your full potential.
Generally I would myself holding onto circle for auchenai but I do agree that at times it is a dead draw without injured blademasters and added them to the deck to synergize with circle & flash heal
Looks really greedy...how do you handle things like aggro secret paladins and facehunters? I made a deck around Confessor Paletress myself but had to add a bundle of earlygame removal and taunts to make it even slightly viable.
Against secret paladins I need to play for my board clears. On turn 6 when they drop mysterious challenger one would hope that you have auchenai + circle ready (ping first with auchenai) or light bomb at the ready. The game really becomes if you have the board clear or not. Fortunately the deck does allow for stalling until you can draw the right cards but even then it may be too late. Just make sure you keep your board clears on hand.
If this is funny will not see much light in ranked. I'm afraid dragon priest will be a new plague... but interesting deck, I would like to face that (or be able to craft it), looks fun.
Generally I would myself holding onto circle for auchenai but I do agree that at times it is a dead draw without injured blademasters and added them to the deck to synergize with circle & flash heal
Well unless you are a combo deck, you should make sure that your synergistic pieces also do well alone or with a lot of other cards. CoH worked because it not only synced with Soulpriest but also Injured, Naaru (Naaru, then if hte lightwarden lives CoH and GG, frothing style), and Northshire. If the card is meh without it's partner, and there's not a TON of partners in the deck, the card is gimmicky and needs to be considered for replacement.
Note that since Injures are in there now then, I guess it's fine maybe. I'm wondering, though, if Wild Pyromancer could find room there, though. You have a lot of cheap spells and, thus, can easily turn him into a removal tool. Bah I've ended entire games with a buffed Pyro just board wiping everything turn after turn, including deathrattles.
Also why Flash and not Naaru?
Rollback Post to RevisionRollBack
One does not simply walk into Mordor,
unless they want to be the best they can be.
To post a comment, please login or register a new account.
When TGT came out I was really excited about two things, Dragon priest & the inspire mechanic. Dragon priest with all its taunt dragons to fill up the curve dragon decks needed seemed like it would be the next big thing. But after playing dragon priest it got stale pretty quick. So I wanted to play around with Inspire and began building an inspire deck and had a lot of success & fun with. The deck took me to rank 5 last season so I could pop open a Sea Giant's chest and I'm planning on getting to legend again this season with Inspire Priest. While it is pretty expensive on dust i'd appreciate any feedback on people who can play test this deck. Still probably needs a few minor tweaks here and there.
Here is a full guide on the deck: http://www.hearthpwn.com/decks/322775-inspire-priest-tgt-full-guide
The decklist:
oooh nice. I was thinking that priest could try an inspire deck since you're HPing so often anyway.
Though it has far more legendaries than I can fling out so I'll have to just shrug. Does it really require that many legendaries to make a proper inspire deck?
One does not simply walk into Mordor,
unless they want to be the best they can be.
This looks really really fun, I want to try it, how has it been working for you though?
Dude, cool deck. I'm considering putting Confessor Paletress as well as some other inspire minions like Nexus-Champion Saraad in my shadowform dragon priest deck, since it uses it's hero power so often and so effectively. Don't you think your deck could use some more inspire minions? MaybeKodorider.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Some of legendaries aren't necessarily required but they do allow for some interesting and fun games (Saraad, Paletress etc) I would say the most important is Velen & Justicar. You can swap cards out for Kodoriders, Frost Giants or other inspire cards.
It's been working very well for me. Against aggro and midrange I have a very high win rate and against control its almost 100%. The deck does have a few problems against Patron and needs to be played carefully against it.
Nice, Definitely going to try it when I get home from work in about an hour. I've been looking for a priest list that's different but still fairly consistent (50-55% is fine for me, I don't mind climbing slow as long as it's fun).
I also run a similar inspire control deck without velen (cant bring myself to craft him yet). i'm using light of naaru instead of flash heal. Fencing Coach instead of garrison commander for tempo with Holy Champion and Kodo Rider. I got better results with the kodo riders instead of the frost giants and a 6/10 for 8 ma and quasi taunt isnt too bad.
Great deck! Btw how does it fair against secret paladins?
After playing with this a bit, this deck seems super inconsistent but fun.
Looks really greedy...how do you handle things like aggro secret paladins and facehunters? I made a deck around Confessor Paletress myself but had to add a bundle of earlygame removal and taunts to make it even slightly viable.
Strive for constant improvement and achieve your full potential.
Generally I would myself holding onto circle for auchenai but I do agree that at times it is a dead draw without injured blademasters and added them to the deck to synergize with circle & flash heal
Against secret paladins I need to play for my board clears. On turn 6 when they drop mysterious challenger one would hope that you have auchenai + circle ready (ping first with auchenai) or light bomb at the ready. The game really becomes if you have the board clear or not. Fortunately the deck does allow for stalling until you can draw the right cards but even then it may be too late. Just make sure you keep your board clears on hand.
If this is funny will not see much light in ranked. I'm afraid dragon priest will be a new plague... but interesting deck, I would like to face that (or be able to craft it), looks fun.
Click to see my Hearthstone projects:
Well unless you are a combo deck, you should make sure that your synergistic pieces also do well alone or with a lot of other cards. CoH worked because it not only synced with Soulpriest but also Injured, Naaru (Naaru, then if hte lightwarden lives CoH and GG, frothing style), and Northshire. If the card is meh without it's partner, and there's not a TON of partners in the deck, the card is gimmicky and needs to be considered for replacement.
Note that since Injures are in there now then, I guess it's fine maybe. I'm wondering, though, if Wild Pyromancer could find room there, though. You have a lot of cheap spells and, thus, can easily turn him into a removal tool. Bah I've ended entire games with a buffed Pyro just board wiping everything turn after turn, including deathrattles.
Also why Flash and not Naaru?
One does not simply walk into Mordor,
unless they want to be the best they can be.