I was looking through the official HS forum and found this thread. It has quite a few good tips in for players that might not understand the basics of starting off in the game. I know there are no hard and fast rules for when to play which card, or even what to attack when, but there are some great basic tips to follow that should help the new people get started and hopefully feel like they're making progress. http://us.battle.net/hearthstone/en/forum/topic/9678648242
Does anyone else have any tips about deckbuilding, overall playstyle, using the basic decks to the best advantage (for those that don't want to buy just yet or not at all)?
The main tip I've seen so far is to ignore the card suggestion feature when making custom decks, apparently it's dreadful.
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"I should have done it all so differently, but I'm just me." - Evergrey
Card advantage is good, board presence (having more minion on the field) is also very important, but the biggest thing is never ever ever go all out unless you are sure the opponent can't counter or recover. Better to whittle his health down than do a big hit then lose cause you have no response to his counter
Thanks for sharing this. I'm learning so much reading these threads and watching these videos! I'm sure to make plenty of my own mistakes, though. lol.
What I learned watching streams is that you want to try to bait out control cards if you can before you place your bigger minions. If you drop that 8/8 too soon it will get polymorphed or hex immediately instead of having them use it on your 4/5 or something around there.
The main things you want in your deck for Hearthstone, from my experience on cockatrice, are aoe removal, specific removal for stronger minions, taunt minions to absorb enemy damage and shield you, and most importantly draw power. Usually in your 30 card deck you will want to split it about 12-14 spells to 18-16 minions. There are successful decks which do not have one or more of these components but only because they solely focus on another component, allowing the player to end the game early most often. The overwhelming majority of well made decks will contain all of these components and focus on winning in a specific fashion. For example a Mage might take late game cards and stall with taunts and board clear until he can draw his Pyroblasts and Archmage Antonidas with 10 mana crystals up. There are many ways to win in Hearthstone and a successful deck will always have a strategy. That's just a few basic tips for beginners.
When you are playing, make sure to have at least a couple taunt minions. I highly recommend straying far far far away from felgaurd and arcane golem. They both create a mana discrepancy for a relatively small gain. In a Rogue deck, be sure to create a combo first before using those combo cards! They often will become much stronger if you play a spell before using it, such as sinister strike or shiv, both are 1 mana and can increase eviscerate damage from 2 to 4! also, do not play milhouse manastorm, because he can let the enemy cast all of the cards in their hand, for free ( think rogue infinite headcrack or mage with antonidas fireball spam).
Card advantage and utility (see Druid cards that give you options) are the most important. Some cards that demonstrate card advantage/utility are [ card ]Lay on Hands[ /card ] , [ card ]Tirion Fordring[ /card ] , [ card ]Archmage Antonidas[ /card ] , [ card ]Cenarius[ /card ] etc. Board presence is not essential for every deck, be creative. Removal cards are always good to have, Silence is strong and extremely versatile (you can, for example, Silence your own [ card ]Ancient Walker[ /card ] if there is opponent creature worthy of being silenced).
It's interesting watching streams and YouTube videos after reading some of these tips, my reaction to some players has gone from "hmmmm *concentrates and learns*" to "why the hell did you do that instead of play those?! OMG now you're going to lose, you idiot!".
I think Khevroar nailed it pretty well. The most common thing I've seen is people burning through direct damage (like arcane shot) at the start. I'd never have thought this a problem, 2 damage to the hero seems like a solid move to get an early advantage. But then you see games progress where they could use those same 2 damage to take out a raid leader behind a taunt, or chop the last two health from a core hound to protect your big hitter. Very nice tip!
Another difference I've seen between players is those that throw everything on the table as often as possible, effectively running out of cards in their hand without being lucky (if they have it in their deck) to get anything for draw power. It would seem that holding on to a few cards could be sensible, like not putting 3 cheap minions up mid-late game unless you can hide them behind a taunt.
Also, I've noticed players that don't always attack with everything. Situations change per game, but I've seen plays that work out where a player has board presence but doesn't attack other minions with any of his, instead biding time. It seems like a strange and risky play though, and I've not quite worked out the details of how and when to use it.
Keep the tips coming! If we get some more, I'll collate the entries from the link (that thread seems to have died now) and this thread into the top post for easier reading.
Rollback Post to RevisionRollBack
"I should have done it all so differently, but I'm just me." - Evergrey
Some really great tips here! I feel like silence minions are really strong counters.. in particular Ironbeak Owl can be really handy early or late game.
I was looking through the official HS forum and found this thread. It has quite a few good tips in for players that might not understand the basics of starting off in the game. I know there are no hard and fast rules for when to play which card, or even what to attack when, but there are some great basic tips to follow that should help the new people get started and hopefully feel like they're making progress.
http://us.battle.net/hearthstone/en/forum/topic/9678648242
Does anyone else have any tips about deckbuilding, overall playstyle, using the basic decks to the best advantage (for those that don't want to buy just yet or not at all)?
The main tip I've seen so far is to ignore the card suggestion feature when making custom decks, apparently it's dreadful.
"I should have done it all so differently, but I'm just me." - Evergrey
Card advantage is good, board presence (having more minion on the field) is also very important, but the biggest thing is never ever ever go all out unless you are sure the opponent can't counter or recover. Better to whittle his health down than do a big hit then lose cause you have no response to his counter
Thanks for sharing this. I'm learning so much reading these threads and watching these videos! I'm sure to make plenty of my own mistakes, though. lol.
What I learned watching streams is that you want to try to bait out control cards if you can before you place your bigger minions. If you drop that 8/8 too soon it will get polymorphed or hex immediately instead of having them use it on your 4/5 or something around there.
Saving control cards is a big thing. There are a lot of game changing cards in hearthstone that you don't want to waste the second you draw them.
The main things you want in your deck for Hearthstone, from my experience on cockatrice, are aoe removal, specific removal for stronger minions, taunt minions to absorb enemy damage and shield you, and most importantly draw power. Usually in your 30 card deck you will want to split it about 12-14 spells to 18-16 minions. There are successful decks which do not have one or more of these components but only because they solely focus on another component, allowing the player to end the game early most often. The overwhelming majority of well made decks will contain all of these components and focus on winning in a specific fashion. For example a Mage might take late game cards and stall with taunts and board clear until he can draw his Pyroblasts and Archmage Antonidas with 10 mana crystals up. There are many ways to win in Hearthstone and a successful deck will always have a strategy. That's just a few basic tips for beginners.
When you are playing, make sure to have at least a couple taunt minions. I highly recommend straying far far far away from felgaurd and arcane golem. They both create a mana discrepancy for a relatively small gain. In a Rogue deck, be sure to create a combo first before using those combo cards! They often will become much stronger if you play a spell before using it, such as sinister strike or shiv, both are 1 mana and can increase eviscerate damage from 2 to 4! also, do not play milhouse manastorm, because he can let the enemy cast all of the cards in their hand, for free ( think rogue infinite headcrack or mage with antonidas fireball spam).
Card advantage and utility (see Druid cards that give you options) are the most important. Some cards that demonstrate card advantage/utility are [ card ]Lay on Hands[ /card ] , [ card ]Tirion Fordring[ /card ] , [ card ]Archmage Antonidas[ /card ] , [ card ]Cenarius[ /card ] etc. Board presence is not essential for every deck, be creative. Removal cards are always good to have, Silence is strong and extremely versatile (you can, for example, Silence your own [ card ]Ancient Walker[ /card ] if there is opponent creature worthy of being silenced).
I'm bookmarking so many tips/tricks pages for Hearthstone =D I hope I can make use of these soon...
Wow, some great additions here, thanks guys! :D
It's interesting watching streams and YouTube videos after reading some of these tips, my reaction to some players has gone from "hmmmm *concentrates and learns*" to "why the hell did you do that instead of play those?! OMG now you're going to lose, you idiot!".
I think Khevroar nailed it pretty well. The most common thing I've seen is people burning through direct damage (like arcane shot) at the start. I'd never have thought this a problem, 2 damage to the hero seems like a solid move to get an early advantage. But then you see games progress where they could use those same 2 damage to take out a raid leader behind a taunt, or chop the last two health from a core hound to protect your big hitter. Very nice tip!
Another difference I've seen between players is those that throw everything on the table as often as possible, effectively running out of cards in their hand without being lucky (if they have it in their deck) to get anything for draw power. It would seem that holding on to a few cards could be sensible, like not putting 3 cheap minions up mid-late game unless you can hide them behind a taunt.
Also, I've noticed players that don't always attack with everything. Situations change per game, but I've seen plays that work out where a player has board presence but doesn't attack other minions with any of his, instead biding time. It seems like a strange and risky play though, and I've not quite worked out the details of how and when to use it.
Keep the tips coming! If we get some more, I'll collate the entries from the link (that thread seems to have died now) and this thread into the top post for easier reading.
"I should have done it all so differently, but I'm just me." - Evergrey
Some really great tips here! I feel like silence minions are really strong counters.. in particular Ironbeak Owl can be really handy early or late game.
Thanks for this!! I'm pretty new to these and terrible at ones I've dabbled in before :P
I can inspect the opponent(or any other player) deck after a duel? or anything like that.
I did not see any options like that during streams I watched. If it exists, streamers don`t show it.