The deck ends up playing pretty versatile, though I think it works best focusing on clearing my opponents board and whittling down his health till he's used his removal, the popping down and buffing a big guy to finish him off. I'm looking for any suggestions you my have on card choice and playstyle, though I'm not planning on making a huge overhaul. As far as legendary's go the only other useful ones I have are Ysera and possibly Illidan, and I'm not in a position to be able to craft anything for a while.
For me as long as you get at least 2-3 wins on average, you'll be at about even gains as if you had just spent the gold on a pack. The more you play arena, the better idea you get at what are good card picks and what aren't, you'll start to get 4-5 wins consistently, which is where arena becomes better than buying packs. Stick it out and try and improve (unless you hate arena, if you don't like it don't play it), if you'd like help I'd recommend looking at http://arenavalue.com/, it'll help give you a guide on what choices will be good ideas, though don't take it as the final say.
Just letting people know who may not be aware, if you have golden versions of these priest cards, the cards you receive from the other player will also be golden, even if they aren't golden in their original deck. I got lucky getting golden's of these and have a fun priest deck that abuses them all. =P
The other day I Thoughtstole an Ironbark Protector and a Nourish, played it, then proceeded to mind control both of his Ironbark Protectors and smash all 3 of them into his face. I felt a little sorry for him, but it was just too perfect.
You can only get it by purchasing something during beta, however there will be open beta that even if you dont' get an invite to closed beta you will be able to participate in and get a golden Mekkatorque
I mean, it doesn't really matter when you spend the money, if you're in closed beta and buy it slowly over time or if you only get in at open beta and blow a whole bunch of cash right away on cards, you're in the same position as the other person as long as the money you spent is the same, the time frame in which you spent it is irrelevant.
Also keep in mind, I don't know if this is actually true or if they'll keep to their word, but I believe Ben said at some point that everyone who opted in to beta will have access before open beta, and I can tell you from experience that there are still a large number of opt-ins who don't have access.
I doubt that the current rewards for regular play are what they'll be on live. Also, consider that for Arena you're guaranteed to get at least one pack of cards. Since a pack of cards is 100g, you're really only paying 50g for Arena, which you get back in gold+dust at about 4-5 wins.
The first one, if a taunt minion is given stealth or a stealthed minion receives taunt, the taunt portion will be deactivated until it is no longer stealthed.
There's also the fact that the card you play doesn't have to be a minion summon, any kind of spell or card play will trigger it. So even if Hero Powers did trigger the questing adventurer, it would be the same for all classes, since the effect of the card played doesn't matter to the questing adventurer.
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Hey everyone, I've run with this paladin deck for a while now and I really enjoy it, currently at rank 12 and looking to improve what I have.
The deck ends up playing pretty versatile, though I think it works best focusing on clearing my opponents board and whittling down his health till he's used his removal, the popping down and buffing a big guy to finish him off. I'm looking for any suggestions you my have on card choice and playstyle, though I'm not planning on making a huge overhaul. As far as legendary's go the only other useful ones I have are Ysera and possibly Illidan, and I'm not in a position to be able to craft anything for a while.
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For me as long as you get at least 2-3 wins on average, you'll be at about even gains as if you had just spent the gold on a pack. The more you play arena, the better idea you get at what are good card picks and what aren't, you'll start to get 4-5 wins consistently, which is where arena becomes better than buying packs. Stick it out and try and improve (unless you hate arena, if you don't like it don't play it), if you'd like help I'd recommend looking at http://arenavalue.com/, it'll help give you a guide on what choices will be good ideas, though don't take it as the final say.
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Yeah I've had it hit minions, just rng on your part.
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Just letting people know who may not be aware, if you have golden versions of these priest cards, the cards you receive from the other player will also be golden, even if they aren't golden in their original deck. I got lucky getting golden's of these and have a fun priest deck that abuses them all. =P
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The other day I Thoughtstole an Ironbark Protector and a Nourish, played it, then proceeded to mind control both of his Ironbark Protectors and smash all 3 of them into his face. I felt a little sorry for him, but it was just too perfect.
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You can only get it by purchasing something during beta, however there will be open beta that even if you dont' get an invite to closed beta you will be able to participate in and get a golden Mekkatorque
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I got a key, so happy
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Yes, your active status on other games doesn't have a bearing on getting a key. I kinda think thats a little bullshit, but /shrug.
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I mean, it doesn't really matter when you spend the money, if you're in closed beta and buy it slowly over time or if you only get in at open beta and blow a whole bunch of cash right away on cards, you're in the same position as the other person as long as the money you spent is the same, the time frame in which you spent it is irrelevant.
Also keep in mind, I don't know if this is actually true or if they'll keep to their word, but I believe Ben said at some point that everyone who opted in to beta will have access before open beta, and I can tell you from experience that there are still a large number of opt-ins who don't have access.
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I doubt that the current rewards for regular play are what they'll be on live. Also, consider that for Arena you're guaranteed to get at least one pack of cards. Since a pack of cards is 100g, you're really only paying 50g for Arena, which you get back in gold+dust at about 4-5 wins.
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The first one, if a taunt minion is given stealth or a stealthed minion receives taunt, the taunt portion will be deactivated until it is no longer stealthed.
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Shadovanify
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There's also the fact that the card you play doesn't have to be a minion summon, any kind of spell or card play will trigger it. So even if Hero Powers did trigger the questing adventurer, it would be the same for all classes, since the effect of the card played doesn't matter to the questing adventurer.
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I'm usually a lurker, good luck to everyone who's eligible!
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Once there's more people in it should work out well