Played some magic back in the day (green/skullclamp or something) but it got out of my budget. Played some Duels of Champions but the metagame got very stale. Looking forward to Hearthstone fixing my cardgame itch....my beta where art thou
I think its much easier to break them into tiers. From the cockatrice tourneys and general playtesting/theorycrafting:
Tier 1:
Shaman/ Druid
Tier 2:
Warlock, Rogue, Pally, Hunter, Priest
Tier 3:
Warrior, Mage
IMO ofc. If there are tiers in this game then so far it would appear the gap between tiers is relatively small. That said I think the warrior and mage pool of cards are strong for the Arena.
Card advantage and utility (see Druid cards that give you options) are the most important. Some cards that demonstrate card advantage/utility are [ card ]Lay on Hands[ /card ] , [ card ]Tirion Fordring[ /card ] , [ card ]Archmage Antonidas[ /card ] , [ card ]Cenarius[ /card ] etc. Board presence is not essential for every deck, be creative. Removal cards are always good to have, Silence is strong and extremely versatile (you can, for example, Silence your own [ card ]Ancient Walker[ /card ] if there is opponent creature worthy of being silenced).
Im sure the 1gold per win is temporary, although it is disheartening to see this blizz team going in a p2w direction when they were talking about how this was something they were doing for the community more so than from a business perspective. I remember reading a couple weeks ago that the team was hovering around 1 dollar per pack--> now its up to 1.50 (2,99 for 2) at the first option.
Tried to come up with a gimmick/strat that has not been posted in the deck submissions yet. Stealth minions are harder to kill than normal and relatively cost effective and the idea here is to mass them up, still utilizing them when necessary, and casting Shadow Word: Pain or Mind Control or Shadow Madness or Mass Dispel and/or any of your cards that silence to get rid of taunt defense or instead gain more offense the turn you go in for the kill with your stealth minions.
Strategy and Match ups:
Early game:
Without Ancient Watcher (other aggressive minions) and a low cost silence in your starting hand or draws, your goal is to be defensive. Utilize Holy Smite, Shadow Word: Pain, and your cards that silence to stave off early aggression and strong minion effects. Use low cost stealth minions as needed to kill targets or hit an open opponent if its a clear board. If you are lucky enough to have Ironbeak Owl or Silence with Ancient Watcher then go on the offensive, else leave Ancient Watcher out on the field for later use.
Midgame:
This is where match ups come into play. The more AOE your opponent is capable of, or ways of getting your minions out of stealth, the more you are going to throw yourselves at them instead of saving up. Scare them into using AOE on your early game creatures when you start hitting them with what you have. Because this deck lacks any card draw, you don't want to put all your eggs into one basket. Have them scramble a couple of those eggs at a time, using up their AOE cards so you can safely put out higher cost stealth minions that can take a hit from AOE.
Against decks that lack consistent AOE output, use this time to mass stealth minions on the board, even if it means you take some damage.
Lategame:
Because Stealth minions can not be targeted, a good amount of ability cards can't have been used to prevent you from saving some of these creatures for an opportune strike. At this point your opponent should have been whittled down a little by Mind Blast, Ancient Watcher, and other low cost minions. Mind Control with stealth minions already on your side can result in a lot of damage in a single turn if your opponent has no taunt minions, which this deck is exceptional at neutralizing.
Final Words:
Silence remains strong throughout the game, letting you deal with otherwise troublesome lategame drops and taunt, and you have 8 cards that let you silence! Most taunt minions have 3 attack or less and with that in mind Shadow Word: Pain, and Shadow Madness are another way of removing blockers. In addition there is Mind Control , but that is best utilized as a finisher on the turn you attack with a couple stealth minions if your opponent has something big out.
This deck is not meant to be an all in strat. Use stealth minions to deal with strong creature abilities when you don't have silence around. Instead of saving them, use them to pressure your opponent when they use cards like Thoughtsteal or Shadowform early which leave the opponent with no board presence.
Edit: added Leper Gnome over Shieldbearer for more aggression and early damage to your opponent before you pop stealth.
I tried to come up with a gimmick that hasn't been used in the deck submissions yet, thus stealth priest. The goal is to get stealth minions on the board, which are harder to clear, utilizing them when necessary, or otherwise save them for a one turn attack after using Mass Dispel or Mind Control or Shadow Word: Pain or Shadow Madness,
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What? Beta isn't out yet. Lalalalalaala I cant hear you :(
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I wish we could all be winners :(
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They should get this guy to do some of the voice work in the game lol. Thanks for link.
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Played some magic back in the day (green/skullclamp or something) but it got out of my budget. Played some Duels of Champions but the metagame got very stale. Looking forward to Hearthstone fixing my cardgame itch....my beta where art thou
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I think its much easier to break them into tiers. From the cockatrice tourneys and general playtesting/theorycrafting:
Tier 1:
Shaman/ Druid
Tier 2:
Warlock, Rogue, Pally, Hunter, Priest
Tier 3:
Warrior, Mage
IMO ofc. If there are tiers in this game then so far it would appear the gap between tiers is relatively small. That said I think the warrior and mage pool of cards are strong for the Arena.
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Blessing of Kings fits better than Holy Light in this deck.
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Card advantage and utility (see Druid cards that give you options) are the most important. Some cards that demonstrate card advantage/utility are [ card ]Lay on Hands[ /card ] , [ card ]Tirion Fordring[ /card ] , [ card ]Archmage Antonidas[ /card ] , [ card ]Cenarius[ /card ] etc. Board presence is not essential for every deck, be creative. Removal cards are always good to have, Silence is strong and extremely versatile (you can, for example, Silence your own [ card ]Ancient Walker[ /card ] if there is opponent creature worthy of being silenced).
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All the Silence cards.
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They didn't go out over the weekend in NA so going out by weekdays.
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Im sure the 1gold per win is temporary, although it is disheartening to see this blizz team going in a p2w direction when they were talking about how this was something they were doing for the community more so than from a business perspective. I remember reading a couple weeks ago that the team was hovering around 1 dollar per pack--> now its up to 1.50 (2,99 for 2) at the first option.
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Hawken. LoL. Not much to play while waiting.
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Warlock Aggro that has many ways of making use of Ancient Watcher's low cost.
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