Little bit of a qq thread but I am genuinely interested in the common consensus of the community.
Which do you think is the most unfair class based on it's mechanics, in conjunction with the hero power and interaction with neutral cards? With unfair I mean something along the lines of tempo abuse (secrets synergy with mage), cheesing out big minions (ramp druid, handlock, ancestors call shaman) and the likes - I hope I don't have to give more examples, just wanted to make the idea clear.
For me: I think it's Druid. For a variety of reasons actually. First off it's clearly the class cards. On average the class cards seem way superior to the other classes and they even fulfill a pseudo tech card function. Druids of the claw help a druid be defensive, Keepers add a silence to the deck, while most other classes are forced to tech that in. Wild growth and Innervate are incredible cheese cards and generate absurd tempo to a point where considering nigh every druid deck running force savage combo it almost seals the game already. That is also the next point I want to make. Since it's almost a necescity to run combo in every deck, due to druid's lack of ability of closing out a game, (in most cases atleast) the opposing player is forced into a position where he has to keep the druids board clear at all points during the game or be severily punished. But that alone is punishing because you are (more often than not) goaded into making unfavorable trades including missing face damage to apply pressure. Well, enough prattle about this class I guess.
I think paladin is a close second, considering the effectiveness of the paladin class cards and the range of answers they provide. Especially the panic button equality + consecrate which prevents an opponent from overmassing pressure, thus advertantly giving the paladin player more time to actually draw said combo in case they weren't holding it in the first place, not to mention said combo can also be used aggressively. Thanks to gvg players are now also developing a dudephobia, where in case you suspect quartermaster, you are forced to lose tempo by clearing the paladins hero power in addition to muster for battle leftovers which is quite frankly silly. And then of course we have good ol' tyrion fordring who if not silenced or transformed can turn the whole game around by himself by generating abysmal value, so you are holding on to the owl you managed to draw in your opening hand refusing to use it on anything besides that nasty fanatic just so you have any hopes of winning the game.
I play a lot of card game and I don't think that some classes are unfair at all.
To start with your issues with Druid, the priest decks can silence for 0 mana and most decks can run a Ironbeak Owl. You also have to worry about face hunter fulling up the board. Also the druid have to get the cards for the combo so you have sometime to plan around them. Paladin has issues with card draw for the combos and have just got the dragons so everyone is testing that out. This will all change when people change the meta in the future.
I can agree on druid, not because of combo or their minions but rather because of innervate/wild growt. Having those cards in opening hand is such a big deal, not to mention the class is very easy to play. Most games as or vs druid feels like a coin flip.
Let's just go ahead and say that every class is unfair. Every class has cards that make people cry and complain about how OP they are.
For Druid, it is the huge taunts or the removals that they have combined with the late game combos that can burst for 20-30 damage in a turn. Adding extra mana crystals can lead to very early plays that win games fast.
For Mage it is the massive AoE spells like Flamestrike that can usually wipe a board or the freeze decks that stall for several turns at a time. Antonidas is usually a game winner, and Unstable Portal, while unreliable, can make a huge difference.
For Rogue it is the pumped weapons + Blade Flurry that pisses people off the most.
Hunter has fast creature drops combined with powerful spells that synergize with their Beasts, plus some of the best Secrets in the game.
Warrior is full of Charge cards and a lot of removal, plus right now it seems like everyone and their dog is complaining about the Grim Patron warrior deck with Commanding Shout, Bouncing Blade, Frothing Berserker, and Warsong Commander.
Priest has all of the card-stealing spells like Thoughtsteal or Mind Control, I can't count the number of salty threads for those.
Paladin can also spam small creatures and buff them to hell and back, plus a crapton of Divine Shield creatures/spells.
Shaman has the overload cards that are pretty powerful and can also drop some pretty powerful creatures fast, plus the fun with totems for card draw/healing. With cards like Resurrection and Ancestral Healing, deathrattle decks were extremely powerful for them.
Last but not least, we have Warlock. Cards like Mal'Ganis make a demon deck deadly powerful and handlock is still a very viable deck due to all the card draw.
In other words, every class is overpowered
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I play a lot of card game and I don't think that some classes are unfair at all.
To start with your issues with Druid, the priest decks can silence for 0 mana and most decks can run a Ironbeak Owl. You also have to worry about face hunter fulling up the board. Also the druid have to get the cards for the combo so you have sometime to plan around them. Paladin has issues with card draw for the combos and have just got the dragons so everyone is testing that out. This will all change when people change the meta in the future.
How can you even compare owl or silence to keeper? That card is so much better, yes, there are times when 0 mana silence is good for tempo, but mostly spending a card solely for the silence effect is going to be worse than getting a 2/4 body in addition.
I agree that paladin lacks card draw, but it is completely offset by how efficient their cards are. Truesilver will 2 for 1 80% of the time, equality consecrate allows you to play really slowly and get behind on board. Essentially, a paladin can play extemely greedy, and you can't punish him. There is literally no way to punish paladin. Yeah, sure, a zooey type of deck will overrun him eventually but lets be honest, zoo has the potential to overrun everything.
Let's just go ahead and say that every class is unfair. Every class has cards that make people cry and complain about how OP they are.
Sure, but the point of this thread is to evaluate which is the MOST unfair. Certainly it is conceivable that you can evaluate a degree to each classes unfairness and then compare those.
When I mean unfair I generally refer to classes being able to respond to a wide variety of scenarious in a consistent fashion with little effort compared to the options available to the rest.
Let's just go ahead and say that every class is unfair. Every class has cards that make people cry and complain about how OP they are.
For Druid, it is the huge taunts or the removals that they have combined with the late game combos that can burst for 20-30 damage in a turn. Adding extra mana crystals can lead to very early plays that win games fast.
For Mage it is the massive AoE spells like Flamestrike that can usually wipe a board or the freeze decks that stall for several turns at a time. Antonidas is usually a game winner, and Unstable Portal, while unreliable, can make a huge difference.
For Rogue it is the pumped weapons + Blade Flurry that pisses people off the most.
Hunter has fast creature drops combined with powerful spells that synergize with their Beasts, plus some of the best Secrets in the game.
Warrior is full of Charge cards and a lot of removal, plus right now it seems like everyone and their dog is complaining about the Grim Patron warrior deck with Commanding Shout, Bouncing Blade, Frothing Berserker, and Warsong Commander.
Priest has all of the card-stealing spells like Thoughtsteal or Mind Control, I can't count the number of salty threads for those.
Paladin can also spam small creatures and buff them to hell and back, plus a crapton of Divine Shield creatures/spells.
Shaman has the overload cards that are pretty powerful and can also drop some pretty powerful creatures fast, plus the fun with totems for card draw/healing. With cards like Resurrection and Ancestral Healing, deathrattle decks were extremely powerful for them.
Last but not least, we have Warlock. Cards like Mal'Ganis make a demon deck deadly powerful and handlock is still a very viable deck due to all the card draw.
In other words, every class is overpowered
This. If you want to play combo/tempo/aggro/control something counters you. Your counter is likely the class you think is OP. IMO the game is extremely well balanced for all of the variables. Just another QQ thread #constructive.
If Druid is so overpowered and so unfair to play against, why are Druids not all over ladder?
You meet far more Hunters, Warlocks and Warriors on ladder just now... What's the explanation for that if Druid is just so over powered?
The question is not if something is overpowered or not. Just a standard discussion about how each class can maximise their own potential in coleration to the others.
Anyway, here's my take on your question. First of all, druid's are a plenty on ladder, by far more than warriors, so I can't even go to a second point since that statement already is false on an objective standpoint at least. Even though there's alot of zoo and face around right now, the Taunt druid version of the deck has a very good matchup against those decks, it all depends on the player in the end. But hey, while we're on that point, even the taunt druid runs 2 keepers 2 lore's 2 claws, 2 wild growth and 2 innervate which is the core that I'm adressing towards general unfairness of druid. Unfair does not equal overpowered, it just means you are doing something others cannot, the question is, how much better does that make you.
Hunter, whole design of huntard class is retarded. Hunter most easily snowballs out of control.
That's a silly thing to say. For one, there's more than one type of Hunter. And it's easier face than most Mage types, IMO. Take freeze Mage, they can sit there passing turns with the odd spell in between, then OTK youafter being immune for 2 rounds and wiping boards clear .... that never feels fair.
For me though, it's Priest - the class that robs half of your deck and beats you with it, given half a chance. Always feels cheap.
This. If you want to play combo/tempo/aggro/control something counters you. Your counter is likely the class you think is OP. IMO the game is extremely well balanced for all of the variables. Just another QQ thread #constructive.
Well, I don't particularily believe there are so much counters to specific decks, as there are matchups, they can be favorable and you can still lose. That is actually the discussion I'm trying to promote here. Look at druid (I'm insisting on druid, because that's my opinion) for example. Your gameplan is to put your opponent down to 14 hp and then finish him off using a 2 card combo (assuming you are running the combo) and you have a ton of ways to promote that. You can tempo out your opponent by ramping, alot of your cards are more effective than your opponent's and he is forced into a state where he will always trade for your minions, while you have no incentive to do so. No other class enforces such a playstyle and that's the whole unfair point.
For me though, it's Priest - the class that robs half of your deck and beats you with it, given half a chance. Always feels cheap.
This. If you're playing Aggro, then sure, it's an easy win, but anything else, and it becomes the most frustrating matchup possible as they just beat you up with your own stuff.
If Druid is so overpowered and so unfair to play against, why are Druids not all over ladder?
You meet far more Hunters, Warlocks and Warriors on ladder just now... What's the explanation for that if Druid is just so over powered?
The question is not if something is overpowered or not. Just a standard discussion about how each class can maximise their own potential in coleration to the others.
Anyway, here's my take on your question. First of all, druid's are a plenty on ladder, by far more than warriors, so I can't even go to a second point since that statement already is false on an objective standpoint at least. Even though there's alot of zoo and face around right now, the Taunt druid version of the deck has a very good matchup against those decks, it all depends on the player in the end. But hey, while we're on that point, even the taunt druid runs 2 keepers 2 lore's 2 claws, 2 wild growth and 2 innervate which is the core that I'm adressing towards general unfairness of druid. Unfair does not equal overpowered, it just means you are doing something others cannot, the question is, how much better does that make you.
Popular and overpowered are linked... Is Facehunter popular because it's so fun to play, or because it's a powerful deck that's easy to play?
From what I've played this season, I've seen far more Warrior than Druid, both our points are subjective, you couldn't possibly be objective unless you had the actual raw data from all players this season.
Unfair class? Every class has something "unfair" about it.
Druid - Most flexible cards and only way to Ramp mana pool.
Mage - Best AoE and Spells.
Warlock - Can build a 30 card deck without worrying about draw.
Shaman - Most mana efficient removal.
Warrior - Best set of weapons.
Hunter - Automatically puts opponent on clock, and quite dangerous when opponent reaches sub 10 health, even taunts won't save therm.
Rogue - Cheapest set of spells, best weapon buffs.
Paladin - Best minion buffs and hero ability that can in a vacuum can keep building on the board.
Priest - Best way to turn opponent deck against them, best at maintaining own board.
Really the closest to this argument for being "unfair" is Warlock. Can build an entire 30 card deck without worrying about inefficient draw cards but they have unarguably the crappiest set of class cards, what is Darkbomb outside of a crummy version of Frostbolt? To make my case for this for, how long has 2+ warlock deck lists existed on ladder and you had to account for them? You can't make that case for any other class over the same time period.
Hunter maybe makes an argument has a great set of removal cards in Hunter's Mark and Kill Command some really good weapons Eaglehorn Bow and Glaivezooka but it hurts for card draw. Hunter makes a case in that even after devastating nerfs to class cards (seriously how many times has Unleash the Hounds been nerfed) they just come back with a new effective list.
Warrior isn't talked about much but there's a reason Fiery War Axe is called Fiery Win Axe. Warrior has always had a viable deck in the meta, early OTK combo's with pre-nerf Warsong Commander, to Control Warrior in all it's iterations, Math Warrior, and now the Patron Warrior deck. I would argue that warrior has fallen out of the meta a few times but seems to always find a way back.
As to Druid no, their cards are flexible and combo is a real threat, but Druid lacks any decent removal and really AoE for that matter, and has to rely on neutral set removal like Big Game Hunter and The Black Knight. Can they be frustrating sure, but there trading all that ramp for card advantage. There relying on making it to 9 mana crystals for combo to work. I don't see any of there class cards as broken/unfair. Keeper of the Grove applies close to nill pressure on opponent and is a super expensive silence. Sure Ancient of Lore can draw a lot of cards, but 7 mana for a 5/5 body is a definite downfall and vs. an aggressive deck, is most likely a dead card. Druid has fallen out of the meta before and didn't see extensive play for long stretches, I would argue that the two most recent sets have added little to the class.
If Druid is so overpowered and so unfair to play against, why are Druids not all over ladder?
You meet far more Hunters, Warlocks and Warriors on ladder just now... What's the explanation for that if Druid is just so over powered?
The question is not if something is overpowered or not. Just a standard discussion about how each class can maximise their own potential in coleration to the others.
Anyway, here's my take on your question. First of all, druid's are a plenty on ladder, by far more than warriors, so I can't even go to a second point since that statement already is false on an objective standpoint at least. Even though there's alot of zoo and face around right now, the Taunt druid version of the deck has a very good matchup against those decks, it all depends on the player in the end. But hey, while we're on that point, even the taunt druid runs 2 keepers 2 lore's 2 claws, 2 wild growth and 2 innervate which is the core that I'm adressing towards general unfairness of druid. Unfair does not equal overpowered, it just means you are doing something others cannot, the question is, how much better does that make you.
Popular and overpowered are linked... Is Facehunter popular because it's so fun to play, or because it's a powerful deck that's easy to play?
From what I've played this season, I've seen far more Warrior than Druid, both our points are subjective, you couldn't possibly be objective unless you had the actual raw data from all players this season.
Honestly, atleast in my opinion facehunter is only popular since it can finish games fast, I assume there's alot of impatient people out there, that it's also a viable and competitive deck is pure coincidential.
Yes, I didn't claim I'm correct, I merely said that your claim to the representation of classes was, at the very least, false from my perspective.
Unfair class? Every class has something "unfair" about it.
Druid - Most flexible cards and only way to Ramp mana pool.
Mage - Best AoE and Spells.
Warlock - Can build a 30 card deck without worrying about draw.
Shaman - Most mana efficient removal.
Warrior - Best set of weapons.
Hunter - Automatically puts opponent on clock, and quite dangerous when opponent reaches sub 10 health, even taunts won't save therm.
Rogue - Cheapest set of spells, best weapon buffs.
Paladin - Best minion buffs and hero ability that can in a vacuum can keep building on the board.
Priest - Best way to turn opponent deck against them, best at maintaining own board.
Really the closest to this argument for being "unfair" is Warlock. Can build an entire 30 card deck without worrying about inefficient draw cards but they have unarguably the crappiest set of class cards, what is Darkbomb outside of a crummy version of Frostbolt? To make my case for this for, how long has 2+ warlock deck lists existed on ladder and you had to account for them? You can't make that case for any other class over the same time period.
Hunter maybe makes an argument has a great set of removal cards in Hunter's Mark and Kill Command some really good weapons Eaglehorn Bow and Glaivezooka but it hurts for card draw. Hunter makes a case in that even after devastating nerfs to class cards (seriously how many times has Unleash the Hounds been nerfed) they just come back with a new effective list.
Warrior isn't talked about much but there's a reason Fiery War Axe is called Fiery Win Axe. Warrior has always had a viable deck in the meta, early OTK combo's with pre-nerf Warsong Commander, to Control Warrior in all it's iterations, Math Warrior, and now the Patron Warrior deck. I would argue that warrior has fallen out of the meta a few times but seems to always find a way back.
As to Druid no, their cards are flexible and combo is a real threat, but Druid lacks any decent removal and really AoE for that matter, and has to rely on neutral set removal like Big Game Hunter and The Black Knight. Can they be frustrating sure, but there trading all that ramp for card advantage. There relying on making it to 9 mana crystals for combo to work. I don't see any of there class cards as broken/unfair. Keeper of the Grove applies close to nill pressure on opponent and is a super expensive silence. Sure Keeper of the Grove can draw a lot of cards, but 7 mana for a 5/5 body is a definite downfall and vs. an aggressive deck, is most likely a dead card. Druid has fallen out of the meta before and didn't see extensive play for long stretches, I would argue that the two most recent sets have added little to the class.
Druid compensates for his lack of removal with his playstyle - late in the game the opponent is forced to trade into you. Getting there is a different matter entirely. The other cards you mentioned cover quite a small scope for their usefulness. I won't go into much detail, but just about lore - considering druid ramp, a 5/5 will come out when the opponent is at a mana state where he churns out at the very best a similar body and it draws 2 cards. Can't forget that healing is also an option and is quite crucial in some matchups. Just like arguablz the biggest unfairness in the druid arsenal is it's versatility all in homeage to it's own class cards.
You in my opinion somewhat imperfectly underlined each class' strong suits, in any case, the whole point of the thread is to compare these strengths.
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Little bit of a qq thread but I am genuinely interested in the common consensus of the community.
Which do you think is the most unfair class based on it's mechanics, in conjunction with the hero power and interaction with neutral cards? With unfair I mean something along the lines of tempo abuse (secrets synergy with mage), cheesing out big minions (ramp druid, handlock, ancestors call shaman) and the likes - I hope I don't have to give more examples, just wanted to make the idea clear.
For me: I think it's Druid. For a variety of reasons actually. First off it's clearly the class cards. On average the class cards seem way superior to the other classes and they even fulfill a pseudo tech card function. Druids of the claw help a druid be defensive, Keepers add a silence to the deck, while most other classes are forced to tech that in. Wild growth and Innervate are incredible cheese cards and generate absurd tempo to a point where considering nigh every druid deck running force savage combo it almost seals the game already. That is also the next point I want to make. Since it's almost a necescity to run combo in every deck, due to druid's lack of ability of closing out a game, (in most cases atleast) the opposing player is forced into a position where he has to keep the druids board clear at all points during the game or be severily punished. But that alone is punishing because you are (more often than not) goaded into making unfavorable trades including missing face damage to apply pressure. Well, enough prattle about this class I guess.
I think paladin is a close second, considering the effectiveness of the paladin class cards and the range of answers they provide. Especially the panic button equality + consecrate which prevents an opponent from overmassing pressure, thus advertantly giving the paladin player more time to actually draw said combo in case they weren't holding it in the first place, not to mention said combo can also be used aggressively. Thanks to gvg players are now also developing a dudephobia, where in case you suspect quartermaster, you are forced to lose tempo by clearing the paladins hero power in addition to muster for battle leftovers which is quite frankly silly. And then of course we have good ol' tyrion fordring who if not silenced or transformed can turn the whole game around by himself by generating abysmal value, so you are holding on to the owl you managed to draw in your opening hand refusing to use it on anything besides that nasty fanatic just so you have any hopes of winning the game.
~kappa
Thoughts?
I play a lot of card game and I don't think that some classes are unfair at all.
To start with your issues with Druid, the priest decks can silence for 0 mana and most decks can run a Ironbeak Owl. You also have to worry about face hunter fulling up the board. Also the druid have to get the cards for the combo so you have sometime to plan around them. Paladin has issues with card draw for the combos and have just got the dragons so everyone is testing that out. This will all change when people change the meta in the future.
Angry Chicken
I can agree on druid, not because of combo or their minions but rather because of innervate/wild growt. Having those cards in opening hand is such a big deal, not to mention the class is very easy to play. Most games as or vs druid feels like a coin flip.
Let's just go ahead and say that every class is unfair. Every class has cards that make people cry and complain about how OP they are.
For Druid, it is the huge taunts or the removals that they have combined with the late game combos that can burst for 20-30 damage in a turn. Adding extra mana crystals can lead to very early plays that win games fast.
For Mage it is the massive AoE spells like Flamestrike that can usually wipe a board or the freeze decks that stall for several turns at a time. Antonidas is usually a game winner, and Unstable Portal, while unreliable, can make a huge difference.
For Rogue it is the pumped weapons + Blade Flurry that pisses people off the most.
Hunter has fast creature drops combined with powerful spells that synergize with their Beasts, plus some of the best Secrets in the game.
Warrior is full of Charge cards and a lot of removal, plus right now it seems like everyone and their dog is complaining about the Grim Patron warrior deck with Commanding Shout, Bouncing Blade, Frothing Berserker, and Warsong Commander.
Priest has all of the card-stealing spells like Thoughtsteal or Mind Control, I can't count the number of salty threads for those.
Paladin can also spam small creatures and buff them to hell and back, plus a crapton of Divine Shield creatures/spells.
Shaman has the overload cards that are pretty powerful and can also drop some pretty powerful creatures fast, plus the fun with totems for card draw/healing. With cards like Resurrection and Ancestral Healing, deathrattle decks were extremely powerful for them.
Last but not least, we have Warlock. Cards like Mal'Ganis make a demon deck deadly powerful and handlock is still a very viable deck due to all the card draw.
In other words, every class is overpowered
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Hunter, whole design of huntard class is retarded. Hunter most easily snowballs out of control.
How can you even compare owl or silence to keeper? That card is so much better, yes, there are times when 0 mana silence is good for tempo, but mostly spending a card solely for the silence effect is going to be worse than getting a 2/4 body in addition.
I agree that paladin lacks card draw, but it is completely offset by how efficient their cards are. Truesilver will 2 for 1 80% of the time, equality consecrate allows you to play really slowly and get behind on board. Essentially, a paladin can play extemely greedy, and you can't punish him. There is literally no way to punish paladin. Yeah, sure, a zooey type of deck will overrun him eventually but lets be honest, zoo has the potential to overrun everything.
Sure, but the point of this thread is to evaluate which is the MOST unfair. Certainly it is conceivable that you can evaluate a degree to each classes unfairness and then compare those.
When I mean unfair I generally refer to classes being able to respond to a wide variety of scenarious in a consistent fashion with little effort compared to the options available to the rest.
Druid. Without question.
If Druid is so overpowered and so unfair to play against, why are Druids not all over ladder?
You meet far more Hunters, Warlocks and Warriors on ladder just now... What's the explanation for that if Druid is just so over powered?
Unbowed. Unbent. Unbroken.
Huntard. but i am biased. i just hate Huntards with a passion.
who said anything about overpowered and popular ? next time please read before you start rageposting.
This. If you want to play combo/tempo/aggro/control something counters you. Your counter is likely the class you think is OP. IMO the game is extremely well balanced for all of the variables. Just another QQ thread #constructive.
The question is not if something is overpowered or not. Just a standard discussion about how each class can maximise their own potential in coleration to the others.
Anyway, here's my take on your question. First of all, druid's are a plenty on ladder, by far more than warriors, so I can't even go to a second point since that statement already is false on an objective standpoint at least. Even though there's alot of zoo and face around right now, the Taunt druid version of the deck has a very good matchup against those decks, it all depends on the player in the end. But hey, while we're on that point, even the taunt druid runs 2 keepers 2 lore's 2 claws, 2 wild growth and 2 innervate which is the core that I'm adressing towards general unfairness of druid. Unfair does not equal overpowered, it just means you are doing something others cannot, the question is, how much better does that make you.
That's a silly thing to say. For one, there's more than one type of Hunter. And it's easier face than most Mage types, IMO. Take freeze Mage, they can sit there passing turns with the odd spell in between, then OTK youafter being immune for 2 rounds and wiping boards clear .... that never feels fair.
For me though, it's Priest - the class that robs half of your deck and beats you with it, given half a chance. Always feels cheap.
Well, I don't particularily believe there are so much counters to specific decks, as there are matchups, they can be favorable and you can still lose. That is actually the discussion I'm trying to promote here. Look at druid (I'm insisting on druid, because that's my opinion) for example. Your gameplan is to put your opponent down to 14 hp and then finish him off using a 2 card combo (assuming you are running the combo) and you have a ton of ways to promote that. You can tempo out your opponent by ramping, alot of your cards are more effective than your opponent's and he is forced into a state where he will always trade for your minions, while you have no incentive to do so. No other class enforces such a playstyle and that's the whole unfair point.
This. If you're playing Aggro, then sure, it's an easy win, but anything else, and it becomes the most frustrating matchup possible as they just beat you up with your own stuff.
Popular and overpowered are linked... Is Facehunter popular because it's so fun to play, or because it's a powerful deck that's easy to play?
From what I've played this season, I've seen far more Warrior than Druid, both our points are subjective, you couldn't possibly be objective unless you had the actual raw data from all players this season.
Unbowed. Unbent. Unbroken.
Unfair class? Every class has something "unfair" about it.
Druid - Most flexible cards and only way to Ramp mana pool.
Mage - Best AoE and Spells.
Warlock - Can build a 30 card deck without worrying about draw.
Shaman - Most mana efficient removal.
Warrior - Best set of weapons.
Hunter - Automatically puts opponent on clock, and quite dangerous when opponent reaches sub 10 health, even taunts won't save therm.
Rogue - Cheapest set of spells, best weapon buffs.
Paladin - Best minion buffs and hero ability that can in a vacuum can keep building on the board.
Priest - Best way to turn opponent deck against them, best at maintaining own board.
Really the closest to this argument for being "unfair" is Warlock. Can build an entire 30 card deck without worrying about inefficient draw cards but they have unarguably the crappiest set of class cards, what is Darkbomb outside of a crummy version of Frostbolt? To make my case for this for, how long has 2+ warlock deck lists existed on ladder and you had to account for them? You can't make that case for any other class over the same time period.
Hunter maybe makes an argument has a great set of removal cards in Hunter's Mark and Kill Command some really good weapons Eaglehorn Bow and Glaivezooka but it hurts for card draw. Hunter makes a case in that even after devastating nerfs to class cards (seriously how many times has Unleash the Hounds been nerfed) they just come back with a new effective list.
Warrior isn't talked about much but there's a reason Fiery War Axe is called Fiery Win Axe. Warrior has always had a viable deck in the meta, early OTK combo's with pre-nerf Warsong Commander, to Control Warrior in all it's iterations, Math Warrior, and now the Patron Warrior deck. I would argue that warrior has fallen out of the meta a few times but seems to always find a way back.
As to Druid no, their cards are flexible and combo is a real threat, but Druid lacks any decent removal and really AoE for that matter, and has to rely on neutral set removal like Big Game Hunter and The Black Knight. Can they be frustrating sure, but there trading all that ramp for card advantage. There relying on making it to 9 mana crystals for combo to work. I don't see any of there class cards as broken/unfair. Keeper of the Grove applies close to nill pressure on opponent and is a super expensive silence. Sure Ancient of Lore can draw a lot of cards, but 7 mana for a 5/5 body is a definite downfall and vs. an aggressive deck, is most likely a dead card. Druid has fallen out of the meta before and didn't see extensive play for long stretches, I would argue that the two most recent sets have added little to the class.
Mage 62.83% win rate in Arena #1 in Arena.
55.13% win rate in Constructed. #2 in Constructed. (1st place going to hunter)
Not sure if hyped yet.
Honestly, atleast in my opinion facehunter is only popular since it can finish games fast, I assume there's alot of impatient people out there, that it's also a viable and competitive deck is pure coincidential.
Yes, I didn't claim I'm correct, I merely said that your claim to the representation of classes was, at the very least, false from my perspective.
Druid compensates for his lack of removal with his playstyle - late in the game the opponent is forced to trade into you. Getting there is a different matter entirely. The other cards you mentioned cover quite a small scope for their usefulness. I won't go into much detail, but just about lore - considering druid ramp, a 5/5 will come out when the opponent is at a mana state where he churns out at the very best a similar body and it draws 2 cards. Can't forget that healing is also an option and is quite crucial in some matchups. Just like arguablz the biggest unfairness in the druid arsenal is it's versatility all in homeage to it's own class cards.
You in my opinion somewhat imperfectly underlined each class' strong suits, in any case, the whole point of the thread is to compare these strengths.