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    posted a message on How old are Hearthstone players in general?

    32 here.  Results are not too surprising.  Forums where people read about the game will tend to have a higher age curve.  I certainly don't expect to see much of the 10-15 crowd reading hearthpwn.

    Posted in: General Discussion
  • 2

    posted a message on Which Class is the most unfair?
    Quote from ender2003 »

    Let's just go ahead and say that every class is unfair. Every class has cards that make people cry and complain about how OP they are.

    For Druid, it is the huge taunts or the removals that they have combined with the late game combos that can burst for 20-30 damage in a turn. Adding extra mana crystals can lead to very early plays that win games fast.

    For Mage it is the massive AoE spells like Flamestrike that can usually wipe a board or the freeze decks that stall for several turns at a time. Antonidas is usually a game winner, and Unstable Portal, while unreliable, can make a huge difference.

    For Rogue it is the pumped weapons + Blade Flurry that pisses people off the most.

    Hunter has fast creature drops combined with powerful spells that synergize with their Beasts, plus some of the best Secrets in the game.

    Warrior is full of Charge cards and a lot of removal, plus right now it seems like everyone and their dog is complaining about the Grim Patron warrior deck with Commanding Shout, Bouncing Blade, Frothing Berserker, and Warsong Commander.

    Priest has all of the card-stealing spells like Thoughtsteal or Mind Control, I can't count the number of salty threads for those.

    Paladin can also spam small creatures and buff them to hell and back, plus a crapton of Divine Shield creatures/spells.

    Shaman has the overload cards that are pretty powerful and can also drop some pretty powerful creatures fast, plus the fun with totems for card draw/healing. With cards like Resurrection and Ancestral Healing, deathrattle decks were extremely powerful for them.

    Last but not least, we have Warlock. Cards like Mal'Ganis make a demon deck deadly powerful and handlock is still a very viable deck due to all the card draw. 

    In other words, every class is overpowered 

    This.  If you want to play combo/tempo/aggro/control something counters you.  Your counter is likely the class you think is OP.  IMO the game is extremely well balanced for all of the variables.  Just another QQ thread #constructive.

    Posted in: General Discussion
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    posted a message on Skill to luck ratio in hearthstone?

    As with any card game luck in a single game varies drastically and can climb close to 100%.  In HS if I have all of my big drops at the top of my deck I will lose to someone who drew to curve.  In MTG all of your land can be in the top of your deck, in Holdem your seven deuce tends to lose.  None of these factors make you a bad player and no one can argue that they are anything but luck based.

    The entire point is that luck is removed when the sample size is large enough.  I get to roughly the same rank every season, it has everything to do with the fact that I have reached my skill cap.  True I can run hot and climb 2 ranks or run cold and fall 2 ranks, but again that is reducing the sample size.

    To anyone saying luck is the biggest aspect of this game is only viewing a small sample.  I can assure you, I am not going to luck my way to legend this season.

    Posted in: General Discussion
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    posted a message on Should I craft Tirion or Sneed's

    Tirion.  Unless Tirion is driving the Sneeds, or I suppose if Tirion is driving the Sneeds that was driving the Sneeds, and well I guess if Tirion was driving the Sneeds that was..... ouch..... I think I just pulled something.

    Posted in: Card Discussion
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    posted a message on Odd cards missing in your Collection.

    I'll start by saying I have a very solid collection.  I have all of the Commons.  Here and there I am missing 1 of rares (12 total), but I am missing both of the following 3 rares:

    Ethereal Arcanist

    Mortal Strike

    the icing on the cake which I'm sure most everyone will appreciate. Goblin Blastmage.  You won't see me running mech mage on the ladder.

    Posted in: General Discussion
  • 0

    posted a message on Next legendary - Rag, Sylvanas, or dragon class?

    Definitely Sylvanas.  She has a lot more flexibility in regards to what decks she fits into.

    Posted in: General Discussion
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    posted a message on BRM Week - 1 Resurrection Priest

    Sharing my BRM Week 1 Priest.  Fairly small sample size with BRM just opening.  So far having some fun with Resurrect and Thaurissan (this guy might be as good as hyped).  Let me know your thoughts.

    Resurrect ME!!! BRM Week - 1
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (17) Ability (13)
    Loading Collection

    Posted in: General Deck Building
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    posted a message on What was the first legendary card that you got in a booster pack?

    Very first pack from completing the story line I opened a golden Grommash.  Tried him in aggro decks with not much luck, still kept him despite not playing warrior much beyond the first month.  Still have him today in a complete control warrior deck.

    Posted in: Card Discussion
  • 0

    posted a message on Do you play a homemade deck or a netdecked one?

    I netdeck.  I tech out cards for certain matchups, but the core of what I do is netdeck.  The elitist attitude of people who make their own decks is absurd.  For the most part you are not breaking new ground, you are just satisfying your ego.

    To the very small handful of you who do manage to help shape the meta and create new competitive decks, kudos.

    Posted in: General Discussion
  • 1

    posted a message on New Gamemode: 40 card deck and 8 in starting hand - less RNG?
    Quote from BerryInvasion »
    Quote from elmo52 »

    We all want more cards in our deck is a bit strong.  I'm perfectly happy with 30.  There are a ton of balance issues if you consider increasing card pool and health pool, not to mention increased average game length.  

    I'm not sure your concept reduces RNG.  It would likely make it worse (atleast from a card draw stand point).  You are effectively reducing the chance you have to draw card X as there are now 10 other cards in that potential draw pool.

    Mulliganing through 16/40 cards is also insane.  I have no idea how that will affect the game, but I'm pretty sure it will be won or lost on starting hand.

    How can a bigger deck possible make a deck stronger? With a smaller deck you can more viable pull off your combos while a big deck will be more inconsistent. The games would in most cases not be longer, how often do you reach fatigue in constructed and in the arena? Not that often, so only the games that whould reach fatigue in normal mode, would create longer games. With more gamemodes the more freedom will the user have, and that's only a good thing. 

    The bigger deck being more inconsistent was my point... i.e. it doesn't reduce RNG it increases card draw RNG.  

    With less consistent draw you will on average be forced into longer games (yes even being an aggro deck)... example being a mage finishing you on T6 instead of T5 because they were 1 card further away from a fireball.  Not to mention any fatigue game will grow by 10 minutes as you work your way through 10 additional cards.

    And lastly I do think hearthstone needs more game modes, but your point is flawed.  More game modes is not always good, over saturation is a thing.

    Posted in: General Discussion
  • 0

    posted a message on New Gamemode: 40 card deck and 8 in starting hand - less RNG?

    We all want more cards in our deck is a bit strong.  I'm perfectly happy with 30.  There are a ton of balance issues if you consider increasing card pool and health pool, not to mention increased average game length.  

    I'm not sure your concept reduces RNG.  It would likely make it worse (atleast from a card draw stand point).  You are effectively reducing the chance you have to draw card X as there are now 10 other cards in that potential draw pool.

    Mulliganing through 16/40 cards is also insane.  I have no idea how that will affect the game, but I'm pretty sure it will be won or lost on starting hand.

    Posted in: General Discussion
  • 0

    posted a message on Priest deck critique

    Deck seems to be anti aggro with some late game elements.  I would consider replacing MC for something like Voljin (if you have it).  I agree with Bitwo, the sunfury seems out of place.  I would consider a shrienkmeister or a SW:P.

    Other than that, solid deck, could certainly climb with it.

    Posted in: Priest
  • 0

    posted a message on Sadly, hearthstone is going down the gutter.

    Seems like bad decision making to me, I wouldn't play a game that's "going down the gutter".  I make it a point to only play games I enjoy.

    Posted in: General Discussion
  • 0

    posted a message on I have serious problem with mages!

    From what I've read the midrange demon lock beats up mech mage.

    From my experience oil rogue and priest teched against aggro do very well against it.

    Posted in: Mage
  • 0

    posted a message on Is starting with The Coin advantageous?

    My winrate over last 100 games with coin: 59%.  My winrate over last 100 games without coin: 62%.  Apparently I prefer to go first.

    Posted in: General Discussion
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