Hi. Since the reporting system is being fully implemented and available for use in today's patch, I thought about what really constitutes as "inappropriate gameplay". Now of course, roping constantly is the first thing that comes to mind, but what if you're playing Linecracker Druid for example? Linebacker Druids with nothing left to play will most likely leave their device and go on with their life as they wait for their foolishly ambitious opponent to try to wittle down their 2.5k+ armor to no avail, which leads them to rope every turn. They're simply waiting for the opponent to give up, as 99.8% of the time the game is already technically over, but the opponent is still stupid enough to keep going. Does that roping constitute as inappropriate gameplay for the Druid, even though the game is basically over?
And this goes for both sides as well. People who fight Linecracker Druids tend to rope after each hopeless turn of whittling down their armor, which doesn't help them out in anyway. Is that also inappropriate gameplay on the opponent's end for roping after they did their turn already? Just a thought.
I would consider roping in that scenario inappropriate on either side. If you are the druid, just press "end turn" as you have already won. If you play against the druid, just press "end turn" if you want to milk it for rounds played or concede as you have lost.
This is the bit most people just don't get. Like you'll need at least 100 damage per turn if you want to even try to win. People are so persistent for no reason and end up dying to fatigue, wasting both players' time.
This is the bit most people just don't get. Like you'll need at least 100 damage per turn if you want to even try to win. People are so persistent for no reason and end up dying to fatigue, wasting both players' time.
Hope is the last thing you lose and math is for losers. :P
Why would roping be a problem to begin with? You have a certain amount of time per turn to think, why not use all of it? Even with no mana left you can think about the next turn. Lifecoach did exactly this and he was one of the best HS players back in the day.
Why would roping be a problem to begin with? You have a certain amount of time per turn to think, why not use all of it? Even with no mana left you can think about the next turn. Lifecoach did exactly this and he was one of the best HS players back in the day.
If you play a complex deck/ match up or have an out that you can think about, that's fine. Sometimes you have to think about your first few turns when you are playing control vs aggro and you could lose if you don't react early. Other times there is a clear play and there isn't much to think about as your game plan is set for the next few turns bar some disruption.
But if the game is clearly decided like in the Linecracker druid example, then that sort of argument is void. You will probably not be punished as it is your right to use your time but I think the line becomes blurry at that point.
One of the prominent ropers is Pascoa taking his sweet time for every turn and dragging out matches. Just looking at the sections on the youtube timeline gives you and idea: https://youtu.be/tJHZ3LRwbBI?t=20090
Slow opponents are frustrating. Turn 1 roping, hesitating between two cards as if their lives and the survival of their offsprings depended on it. The game would benefit from having a timer like in chess. Time being a resource to manage efficiently throughout the game. You have a total time to think and once it’s used up it’s straight to the rope for the remainder of the game. It would add another dimension to the game.
To be fair, it doesn’t happen that often. It’s say 5-10% are painfully slow.
If Hearthstone would implement a Nozdormu ladder, it would end the controversy, people who like to play fast games would go there and people who want to rope could go to the other.
Imo Linecracker Druid can just end his turn, if you make deck specifically for killing opponent with fatigue you should kinda expect you have to handle that. However, I think that biggest problem are bots
Hi. Since the reporting system is being fully implemented and available for use in today's patch, I thought about what really constitutes as "inappropriate gameplay". Now of course, roping constantly is the first thing that comes to mind, but what if you're playing Linecracker Druid for example? Linebacker Druids with nothing left to play will most likely leave their device and go on with their life as they wait for their foolishly ambitious opponent to try to wittle down their 2.5k+ armor to no avail, which leads them to rope every turn. They're simply waiting for the opponent to give up, as 99.8% of the time the game is already technically over, but the opponent is still stupid enough to keep going. Does that roping constitute as inappropriate gameplay for the Druid, even though the game is basically over?
And this goes for both sides as well. People who fight Linecracker Druids tend to rope after each hopeless turn of whittling down their armor, which doesn't help them out in anyway. Is that also inappropriate gameplay on the opponent's end for roping after they did their turn already? Just a thought.
its nebulous on purpose so they can one-size-fits all enforcement to whatever they want so they don't have to tune the auto-mod
just imagine that roping is the only way to get more exp, whether its human or bots. boring feature of course
I would consider roping in that scenario inappropriate on either side. If you are the druid, just press "end turn" as you have already won. If you play against the druid, just press "end turn" if you want to milk it for rounds played or concede as you have lost.
This is the bit most people just don't get. Like you'll need at least 100 damage per turn if you want to even try to win. People are so persistent for no reason and end up dying to fatigue, wasting both players' time.
Hope is the last thing you lose and math is for losers. :P
Why would roping be a problem to begin with? You have a certain amount of time per turn to think, why not use all of it? Even with no mana left you can think about the next turn. Lifecoach did exactly this and he was one of the best HS players back in the day.
If you play a complex deck/ match up or have an out that you can think about, that's fine. Sometimes you have to think about your first few turns when you are playing control vs aggro and you could lose if you don't react early. Other times there is a clear play and there isn't much to think about as your game plan is set for the next few turns bar some disruption.
But if the game is clearly decided like in the Linecracker druid example, then that sort of argument is void. You will probably not be punished as it is your right to use your time but I think the line becomes blurry at that point.
One of the prominent ropers is Pascoa taking his sweet time for every turn and dragging out matches. Just looking at the sections on the youtube timeline gives you and idea: https://youtu.be/tJHZ3LRwbBI?t=20090
It's annoying but not inappropriate in my opinion.
Ropers should be banned, whether on purpose or for taking too long.
this threat ist pointless, fo example: "Linecracker Druid is so good", "And this goes for both sides as well: Linecracker Druid is so good".
Slow opponents are frustrating. Turn 1 roping, hesitating between two cards as if their lives and the survival of their offsprings depended on it.
The game would benefit from having a timer like in chess. Time being a resource to manage efficiently throughout the game. You have a total time to think and once it’s used up it’s straight to the rope for the remainder of the game. It would add another dimension to the game.
To be fair, it doesn’t happen that often. It’s say 5-10% are painfully slow.
If Hearthstone would implement a Nozdormu ladder, it would end the controversy, people who like to play fast games would go there and people who want to rope could go to the other.
Imo Linecracker Druid can just end his turn, if you make deck specifically for killing opponent with fatigue you should kinda expect you have to handle that. However, I think that biggest problem are bots
It's Reporting system. Not Roperting.