Seems now in back to back years, one of the main issues thats popped up with the 1st expansion is Discover/Random effects becoming too powerfull(Deck of Lunacy and Priest from last year incase anyone's forgotten) because the pool of cards to draw from is alot smaller.
Some of the played/powerful decks right now really take advantage of this (Pirate Warrior pulling multiple Smite's and Mech Mage pulling multiple Sharks) and Pandaren Importer even hit the nerf hammer as a result of Rogue using the smaller pool for an OTK.
Could still do core sets changes every April but change expansions to a 1 in , 1 out basis.
I don't think this is a problem in general. Having a smaller pool of cards to get isn't necessarily better, since a greater portion of those cards will be from the Core set and are generally weaker than cards from the newest sets.
There is also the other issue of actual average quality being a lot higher. Core set is a lot stronger than before, and even pack fillers in recent expansions have powercrept cards that have seen play in past metas. Amalgam is so consistent, you always get something usable. Just look at pirate warrior, they focused so much on giving it a good tribal deck that it feels like a 6-set meta deck, consistency-wise.
I think the discover mechanic will always be a problem when it picks from a relatively small pool of cards. The smaller pool gives consistency, and while this does potentially mean that it is less flexible somtimes, it also means that it is more reliable most times.
It's particularly frustrating for high impact legendary cards (which are in theory one-off's), yet in reality you can face several in a single game, making playing around these swingy cards impossible (oh look - he's used Mr Smite to clear an important minion - at least I can stop worrying about 18 damage from hand....or not)
Pirate Warrior and Gruff Druid feel untouched resp. stronger while me as a free-to-play quest shaman probably just quit the game. blizzard/activision released some really strong cards, naturaly as legendaries. I do not have the feeling anyone on developer side gives a flying fuck about balance. You just fix it after some maniacs came up with more or less unacceptable plays. silly.
I think the discover mechanic will always be a problem when it picks from a relatively small pool of cards. The smaller pool gives consistency, and while this does potentially mean that it is less flexible somtimes, it also means that it is more reliable most times.
It's particularly frustrating for high impact legendary cards (which are in theory one-off's), yet in reality you can face several in a single game, making playing around these swingy cards impossible (oh look - he's used Mr Smite to clear an important minion - at least I can stop worrying about 18 damage from hand....or not)
Its one of those things i've felt at times that the game would benefit greatly if discover/random effects could not pull legendries unless the card specifically says otherwise (eg Face Collector , Toki , Zarog's Crown to name a few) . But that would make the pools even smaller once again. Maybe it would be a worthwhile trade-off though
Seems now in back to back years, one of the main issues thats popped up with the 1st expansion is Discover/Random effects becoming too powerfull(Deck of Lunacy and Priest from last year incase anyone's forgotten) because the pool of cards to draw from is alot smaller.
Some of the played/powerful decks right now really take advantage of this (Pirate Warrior pulling multiple Smite's and Mech Mage pulling multiple Sharks) and Pandaren Importer even hit the nerf hammer as a result of Rogue using the smaller pool for an OTK.
Could still do core sets changes every April but change expansions to a 1 in , 1 out basis.
So any thoughts on this, agree/disagree?
I don't think this is a problem in general. Having a smaller pool of cards to get isn't necessarily better, since a greater portion of those cards will be from the Core set and are generally weaker than cards from the newest sets.
There is also the other issue of actual average quality being a lot higher. Core set is a lot stronger than before, and even pack fillers in recent expansions have powercrept cards that have seen play in past metas. Amalgam is so consistent, you always get something usable. Just look at pirate warrior, they focused so much on giving it a good tribal deck that it feels like a 6-set meta deck, consistency-wise.
We need more pack fillers. We need you, ragers!
Double post, WP to my ISP.
I think the discover mechanic will always be a problem when it picks from a relatively small pool of cards. The smaller pool gives consistency, and while this does potentially mean that it is less flexible somtimes, it also means that it is more reliable most times.
It's particularly frustrating for high impact legendary cards (which are in theory one-off's), yet in reality you can face several in a single game, making playing around these swingy cards impossible (oh look - he's used Mr Smite to clear an important minion - at least I can stop worrying about 18 damage from hand....or not)
Pirate Warrior and Gruff Druid feel untouched resp. stronger while me as a free-to-play quest shaman probably just quit the game. blizzard/activision released some really strong cards, naturaly as legendaries. I do not have the feeling anyone on developer side gives a flying fuck about balance. You just fix it after some maniacs came up with more or less unacceptable plays. silly.
Its one of those things i've felt at times that the game would benefit greatly if discover/random effects could not pull legendries unless the card specifically says otherwise (eg Face Collector , Toki , Zarog's Crown to name a few) . But that would make the pools even smaller once again. Maybe it would be a worthwhile trade-off though
Or you know, they could just stop printing discover/random events out the ass period.