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    posted a message on Sire Denathrius is overpowered bull**** and makes Malygos and CThun pointless to play.

    Denathrius on his own his fine. Its when the battlecry is repeated thats the problem. Bringing back Brann to standard has been a huge mistake and Brilliant Macaw is hideously good for 3 mana

    Posted in: Card Discussion
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    posted a message on Who else isn't a fan of hero cards and quests?

    I don't mind hero cards, I just wish they would bin the armour gain part of the cards. 5 might not sound like much, but its amazing how often that extra 5 health stops you from winning/losing.

    I could understand with the DK because most of them were slower cards, but thats just not the case with the new ones

    Posted in: General Discussion
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    posted a message on Should the way Hearthstone handles set rotation change?
    Quote from lv426a11 >>

    I think the discover mechanic will always be a problem when it picks from a relatively small pool of cards.  The smaller pool gives consistency, and while this does potentially mean that it is less flexible somtimes, it also means that it is more reliable most times. 

    It's particularly frustrating for high impact legendary cards (which are in theory one-off's), yet in reality you can face several in a single game, making playing around these swingy cards impossible (oh look - he's used Mr Smite to clear an important minion - at least I can stop worrying about 18 damage from hand....or not)

     

    Its one of those things i've felt at times that the game would benefit greatly if discover/random effects could not pull legendries unless the card specifically says otherwise (eg Face Collector , Toki , Zarog's Crown to name a few) . But that would make the pools even smaller once again. Maybe it would be a worthwhile trade-off though

    Posted in: General Discussion
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    posted a message on Should the way Hearthstone handles set rotation change?

    Seems now in back to back years, one of the main issues thats popped up with the 1st expansion is Discover/Random effects becoming too powerfull(Deck of Lunacy and Priest from last year incase anyone's forgotten) because the pool of cards to draw from is alot smaller.

    Some of the played/powerful decks right now really take advantage of this (Pirate Warrior pulling multiple Smite's and Mech Mage pulling multiple Sharks) and Pandaren Importer even hit the nerf hammer as a result of Rogue using the smaller pool for an OTK.

    Could still do core sets changes every April but change expansions to a 1 in , 1 out basis.

    So any thoughts on this, agree/disagree?

     

    Posted in: General Discussion
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    posted a message on Potential Card Nerfs

    Hunter and Warrior quest - banned in Wild

    Guff - up the mana cost and reduce max crystals to 15 (as has been said I don't feel Kazakusan is the issue, having the ability to draw and play everything is, which is what Guff allows you to do)

    Cannoneer - 2 to 1 damage

    Mr Smite - Rush

    Mech Shark - minions only

    Switcheroo - same effect, but minions that cost (3) or less

    Posted in: General Discussion
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    posted a message on Which nerf is more likely for pirate warrior quest? vote.

    With regards to wild Ship's Cannon text needs to be changed from summoned to play. The amount of damage that card can do is absurd.

    Posted in: General Discussion
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    posted a message on Balancing wild format

    I havent bothered to read the whole topic but something needs to be done about Wild right now.

    All it is right now is Quest Pirate Warrior and Quest Hunter with the odd bit of CA Druid sprinkled in here and there.

    Both need to go 3/3/3 when it comes to quest completion and the Hunter HP needs to go to (1) and no (0). Think Southsea Captain hand should go from giving your pirates +1/+1 to just +1 attack aswell

    Posted in: General Discussion
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    posted a message on Isn’t it about time they nerfed warrior?

    Wild really needs fixed. The meta right now is atrocious. Its either Quest Pirate Warrior , Odd Quest Hunter or Celestial Alignment Druid.

    Both quests are ridiculously easy/fast to complete (both should be changed to 3 at all stages and i'd even argue the Hunter hero power should go to (1) rather than (0). )

    CA is just the kinda card I fucking hate, usually comes down between turns 5-7 and you just have to hope you have an answer for the insane swing turn thats coming.

    Battleground Battlemaster is still a really fucking stupid card aswell.

    Posted in: General Discussion
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    posted a message on We need a non-static a format alternative to wild

    I think this is a mode thats desperately needed. Especially with collections that can now total to over the 2000 mark. But unfortunately as has been stated in some of the previous messages alot of these cards whilst still being good cards are no longer good enough for the Wild format. Obviously you can still play these cards/decks but unless you don't mind losing alot you're not going to have a fun time.

    Pick 1 of the Core/Classic sets then 3/4/5 sets avaialble and just change it up each month. This way people feel they get more value out of keeping your entire collection intact and lets cards that have been powercrept out of wild mode shine again (like OG C'Thun from the recent tavern brawl).

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Thanks to whoever it was on reddit for showing off the C'thun bug with Hunter.

    Now there's another fucking lame ass deck to deal with in Wild.

    Posted in: General Discussion
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    posted a message on Warlock Questline change

    No , if anything the Quest needs to be changed so that fatigue damage doesn't count. Every Warlock deck i'm running into in wild, basically has drawn their entire deck by about turn 8 and kills you with fatigue with multiple copies of Hand of Gul'dan.

    So basically if you're not playing aggro , you can't win. Which would be fine if the deck wasn't all that popular. But it is, and its fucking everywhere.

     

    Posted in: Card Discussion
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    posted a message on New Priest Legendary Card Revealed - Seek Guidance

    oh my god that effect.

    great video too

    Posted in: News
  • 4

    posted a message on By The Power of Ragnaros is This Week's Tavern Brawl

    Just play APM mage (Flamewanker + Sorc's apprentice + cheap spells)

    Easy peasy, one and done

     

    Posted in: News
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    posted a message on Stealer of Souls Breaking Wild?
    Quote from MezariOz >>
    Quote from AcidHydralisk >>

     

    *sits down to play wild for the first time since the expo drops*

    *encounters a Warlock*

    Then on turn 4 this happens. Stealer of Souls (which was discovered by Demonic Studies) ---> Coin ---> Plot Twist ---> Free Admission ---> Violet Illusionist ---> Hemet, Jungle Hunter ---> Valdris Felgorge ---> Backfire (which draws the last card in his deck) ---> Mecha'thun ---> Cataclysm

    Literally dead to a combo/OTK deck on turn 4. Sorry but that just shouldn't be possible, 

    The change imo is simple, you can't play cards that cost health if your hero is Immune.

    Between this , APM Mage and Mill Rogue. Wild has some seriously anti-fun decks that all seem to very popular sadly :(

     

     *Demonic studies.   Please don't drag priest into this :P

     good spot, edited

    Posted in: Card Discussion
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    posted a message on Stealer of Souls Breaking Wild?

     

    *sits down to play wild for the first time since the expo drops*

    *encounters a Warlock*

    Then on turn 4 this happens. Stealer of Souls (which was discovered by Demonic Studies) ---> Coin ---> Plot Twist ---> Free Admission ---> Violet Illusionist ---> Hemet, Jungle Hunter ---> Valdris Felgorge ---> Backfire (which draws the last card in his deck) ---> Mecha'thun ---> Cataclysm

    Literally dead to a combo/OTK deck on turn 4. Sorry but that just shouldn't be possible, 

    The change imo is simple, you can't play cards that cost health if your hero is Immune.

    Between this , APM Mage and Mill Rogue. Wild has some seriously anti-fun decks that all seem to very popular sadly :(

     

    Posted in: Card Discussion
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