The truth is that Hearthstone team does not give a fuck about wild format. Every expansion they just throw in bunch of cards and hope that this will work out for them. If not, they just gonna nerf couple of most problematic cards and say “hey, you guys see, we care about the meta, right?”
Apparently it’s too hard for a “small” company to test and balance all gameplay mechanics and interactions before adding them to the game, that’s why over the past year we have witnessed so many unplayable metas in wild. Printing cards like Celestial Alignment or giving one archetype (pirate warrior) an insane power boost also does not help. As the result, wild is in one of the most miserable states ever with like 3-4 polished and primitive decks competing with each other over and over again.
However, it’s essential to point out, that both formats became absolutely flavourless for me. Games nowadays are boring and repetitive, most of the outcomes are decided by turn 4, and there is no more room for fun and experimentation among super polished fast and aggressive decks.
At least I can enjoy arena or battlegrounds, but I am pretty sure that very few people are actually satisfied with the current meta.
We have the mode called Casual, where all the experiments belong.
Is that a joke?
It is a joke, but a bad one. Truth is casual mode is a mode were experiments can happen safely, since wins and losses don't really matter there. The problem is I'm starting to see just as many toxic decks like Pirate Warrior and Baku Tavish-Quest hunter decks in casual as I do in ranked. It's gross. It's making even playing casual mode miserable and not fun.
I get that people want free and easy wins to farm, but realize this: sooner or later, people who are bullied into either losing games by turn 4-5 or forced to insta concede are gonna be more and more encouraged to quit the game entirely. I'm trying to fight these urges but you guys so desperate for your adrenelen shots aren't making your cases very well. How healthy do you guys think that'll help hearthstone's long term health? IF you yourself are bullied so bad in ranked with quick losses that you have to bully casuals to make yourself feel better, that says a lot about you and the amount of caring you do for the actual game.
The truth is that Hearthstone team does not give a fuck about wild format. Every expansion they just throw in bunch of cards and hope that this will work out for them. If not, they just gonna nerf couple of most problematic cards and say “hey, you guys see, we care about the meta, right?”
Apparently it’s too hard for a “small” company to test and balance all gameplay mechanics and interactions before adding them to the game, that’s why over the past year we have witnessed so many unplayable metas in wild. Printing cards like Celestial Alignment or giving one archetype (pirate warrior) an insane power boost also does not help. As the result, wild is in one of the most miserable states ever with like 3-4 polished and primitive decks competing with each other over and over again.
However, it’s essential to point out, that both formats became absolutely flavourless for me. Games nowadays are boring and repetitive, most of the outcomes are decided by turn 4, and there is no more room for fun and experimentation among super polished fast and aggressive decks.
At least I can enjoy arena or battlegrounds, but I am pretty sure that very few people are actually satisfied with the current meta.
The devs have actually come out and explained this in the past: They'd rather make a meta so toxic that people bitch until they're blue in the face than have a "fair/balanced/boring sets" (their words, not mine) that cause people to quit from boredom. Apparently their numbers are telling them more players quit playing in more balanced sets than these broken/toxic ones. The biggest example they gave was Rhastakhans Rumble. A fair and enjoyable meta for most players but they lost a bunch because they couldn't get easy wins or some such. That's why they've brought in toxic meta players into the design team in order to draw the game closer to "win or die by turn 5" styles of play.
Until they see it causes more players to quit then longer gamed formats we're stuck with this style of card design for the long haul. I dunno how much longer I can hold out,
You can't just delete a playstyle because you don't like it. the truth is we need aggro decks.
If there are no aggro decks, then everybody would still be playing the same meta combo decks. The outcome would be exactly the same; there must be monkeys in order for there to be "non-monkeys." Some metas aggro will be dominant, some combo, and although very rare, control.
can't please everybody, I love playing fun decks too, its all I play. But you build the deck knowing that its not the best deck in the format, and you really cant complain if you happen to run into a deck better than yours. You knew this going in.
Also casual is a thing. Ranked mode is called "Ranked" for a reason; the purpose is to rank up. I think you will have much more fun playing casual if you dont care about ranking up like the "monkeys" do.
Such this toxic meta "win or die by turn 5" brings them money with more players satisfying and enjoying the game as the majority, less players quitting, human getting encouraged by fast powercreep cards as the norm. I don't like it as an individual, but it works for the majority of players. If you work for Blizz as a business analyst, what makes money and brings the business in is what matter to drive the business growth and game design decisions. The business guy influence and have the priority over the game designers unfortunately these days, as Blizz is under financial crisis after this past year. The business guy doesn't play the game and doesn't need to care about how it plays out.
People who enjoy the slow meta can't prove anything to the business guy that bringing back the slow meta can make them more money and bring them more players back... unless they decide to go for a major risky step to design very slow cards for the next 3 expansions throughout the year of 2022 and see whether Hearthstone will make a giant growth leap or horrendous death by end of 2022... It will be a solid answer to everyone whether the majority of players enjoy a slow or fast meta.
There are rewards and a quest for ranking up and not everyone has hours and hours to play hearthstone, so you can't really fault people for playing effective decks to level up quickly, even if they are annoying to play against.
You are just a petty bad player ,your taste in games is not absolute .People find different play styles appealing for their own reasons ,if you think the meta is absurd and every deck is just brainless and broken,yet you can't climb or be successful.I have news for you ,you suck at the game .Go play another thing and leave who actually enjoy the game alone for a damn moment .
<pre id="tw-target-text" class="tw-data-text tw-text-large XcVN5d tw-ta" dir="ltr" data-placeholder="Traduzione">if I had posted a post like some of the ones I read here mine would have been removed and I would have gotten a warning ..... worse than blizzard-activision there is only the management of this gestapo-like forum.
congratulations to everyone but i already know my post will be removed in a blink of an eye</pre>
Rollback Post to RevisionRollBack
"because democracy basically means government by the people, of the people, for the people, but the people are retarded. So let us say: government by the retarded, for the retarded, of the retarded." - Osho Rajneesh
The truth is that Hearthstone team does not give a fuck about wild format. Every expansion they just throw in bunch of cards and hope that this will work out for them. If not, they just gonna nerf couple of most problematic cards and say “hey, you guys see, we care about the meta, right?”
Apparently it’s too hard for a “small” company to test and balance all gameplay mechanics and interactions before adding them to the game, that’s why over the past year we have witnessed so many unplayable metas in wild. Printing cards like Celestial Alignment or giving one archetype (pirate warrior) an insane power boost also does not help. As the result, wild is in one of the most miserable states ever with like 3-4 polished and primitive decks competing with each other over and over again.
However, it’s essential to point out, that both formats became absolutely flavourless for me. Games nowadays are boring and repetitive, most of the outcomes are decided by turn 4, and there is no more room for fun and experimentation among super polished fast and aggressive decks.
At least I can enjoy arena or battlegrounds, but I am pretty sure that very few people are actually satisfied with the current meta.
blame ladder format, time is a resource and brainless yields best ROI
It is a joke, but a bad one. Truth is casual mode is a mode were experiments can happen safely, since wins and losses don't really matter there. The problem is I'm starting to see just as many toxic decks like Pirate Warrior and Baku Tavish-Quest hunter decks in casual as I do in ranked. It's gross. It's making even playing casual mode miserable and not fun.
I get that people want free and easy wins to farm, but realize this: sooner or later, people who are bullied into either losing games by turn 4-5 or forced to insta concede are gonna be more and more encouraged to quit the game entirely. I'm trying to fight these urges but you guys so desperate for your adrenelen shots aren't making your cases very well. How healthy do you guys think that'll help hearthstone's long term health? IF you yourself are bullied so bad in ranked with quick losses that you have to bully casuals to make yourself feel better, that says a lot about you and the amount of caring you do for the actual game.
The devs have actually come out and explained this in the past: They'd rather make a meta so toxic that people bitch until they're blue in the face than have a "fair/balanced/boring sets" (their words, not mine) that cause people to quit from boredom. Apparently their numbers are telling them more players quit playing in more balanced sets than these broken/toxic ones. The biggest example they gave was Rhastakhans Rumble. A fair and enjoyable meta for most players but they lost a bunch because they couldn't get easy wins or some such. That's why they've brought in toxic meta players into the design team in order to draw the game closer to "win or die by turn 5" styles of play.
Until they see it causes more players to quit then longer gamed formats we're stuck with this style of card design for the long haul. I dunno how much longer I can hold out,
You can't just delete a playstyle because you don't like it. the truth is we need aggro decks.
If there are no aggro decks, then everybody would still be playing the same meta combo decks. The outcome would be exactly the same; there must be monkeys in order for there to be "non-monkeys." Some metas aggro will be dominant, some combo, and although very rare, control.
can't please everybody, I love playing fun decks too, its all I play. But you build the deck knowing that its not the best deck in the format, and you really cant complain if you happen to run into a deck better than yours. You knew this going in.
Also casual is a thing. Ranked mode is called "Ranked" for a reason; the purpose is to rank up. I think you will have much more fun playing casual if you dont care about ranking up like the "monkeys" do.
Take a look at my most recent deck, Watch post, totem, menagerie shaman.
Such this toxic meta "win or die by turn 5" brings them money with more players satisfying and enjoying the game as the majority, less players quitting, human getting encouraged by fast powercreep cards as the norm. I don't like it as an individual, but it works for the majority of players. If you work for Blizz as a business analyst, what makes money and brings the business in is what matter to drive the business growth and game design decisions. The business guy influence and have the priority over the game designers unfortunately these days, as Blizz is under financial crisis after this past year. The business guy doesn't play the game and doesn't need to care about how it plays out.
People who enjoy the slow meta can't prove anything to the business guy that bringing back the slow meta can make them more money and bring them more players back... unless they decide to go for a major risky step to design very slow cards for the next 3 expansions throughout the year of 2022 and see whether Hearthstone will make a giant growth leap or horrendous death by end of 2022... It will be a solid answer to everyone whether the majority of players enjoy a slow or fast meta.
There are rewards and a quest for ranking up and not everyone has hours and hours to play hearthstone, so you can't really fault people for playing effective decks to level up quickly, even if they are annoying to play against.
You are just a petty bad player ,your taste in games is not absolute .People find different play styles appealing for their own reasons ,if you think the meta is absurd and every deck is just brainless and broken,yet you can't climb or be successful.I have news for you ,you suck at the game .Go play another thing and leave who actually enjoy the game alone for a damn moment .
but i already know my post will be removed in a blink of an eye</pre>
"because democracy basically means government by the people, of the people, for the people, but the people are retarded. So let us say: government by the retarded, for the retarded, of the retarded." - Osho Rajneesh
This should have been closed a long time ago. Based off of the first handful of comments alone.
Locked.