They bitching is ridiculous it F2P u do get 4 hero’s after the tutorial no one asking u to spend on it u could play mercenaries F2P and still pay money for normal hearthstone or bgs oh wait bgs F2P to only if u want good hero .
Blizzard bombarded us with information without any access to a demo or beta. The most heavily promoted thing we know for sure about Mercenaries are those pricey pre-orders. Monetisation is fine in a free game, but when that's what you put your emphasis on, gamers (that were already complaining about prices earlier this year because of battle passes) are not going to trust you.
I want to be excited for a new mode, I want to be able to enjoy hearthstone without having to worry about skinner-box bullshit. Blizzard just mangled this announcement.
They should have built a working demo or beta, released it, and then the pre-orders after a week or so. It certainly might've prevented people from worrying about hearthstone turning into Raid Shadow Legends...which it still might do.
I want to be excited for a new mode, I want to be able to enjoy hearthstone without having to worry about skinner-box bullshit. Blizzard just mangled this announcement.
But why worry? If it is a Raid Shadow Legends, the existence of this mode doesn't hurt regular Hearthstone in any way, just like the existence of Battlegrounds changed nothing for constructed. How this can hurt the enjoyment of Hearthstone?
The sheer amount of whining I see here is absurd. Players are commenting on valid observations and getting gaslighted by folks ( I can only assume ) are getting paid to promote. I was enjoying Mercenaries. It's now day 16 of playing for 6+ hours per day + buying 50 packs, welcome bundle & 2 legendary bundles. No Mercenary is maxxed & I am Farming Winterspring 80+ times daily trying to find enough Mysterios Strangers to progress. This is ridiculous.
Mercenaries is a mobile phone, brainless, no fun, no effort cash grab and yet you still don't understand why? Go play your stupid mode and leave us "haters" be.
The sheer amount of whining I see here is absurd. Players are commenting on valid observations and getting gaslighted by folks ( I can only assume ) are getting paid to promote. I was enjoying Mercenaries. It's now day 16 of playing for 6+ hours per day + buying 50 packs, welcome bundle & 2 legendary bundles. No Mercenary is maxxed & I am Farming Winterspring 80+ times daily trying to find enough Mysterios Strangers to progress. This is ridiculous.
Perhaps the point of the game isn't to grind everything to the max within a month of release? Just throwing that out there.
I don't hate the mode. I just don't like it cause it's boring for me. On top of that..asking us to pay for a boring game, the way they did it....SPECIALLY the way they did it, made sure that I would never give this mode a chance.
Hate? ROFL It sucks. Not liking a format does not equal hate. People have preferences and the opposite doesn't automatically mean hate. People need their transmissions aligned BUAHAHAHAHA
Rollback Post to RevisionRollBack
Great art can never be created without great suffering.
The amout of hate and rage on this platform is astonishing. I understand that people are forever complaining the meta as there are always hate for certain cards/decks/playstyle. However, with the announcement of mercenaries mode, things get crazy. People hate the mode that they haven't played yet! They are not forced to play and even can play it for free if they want to. Ofcourse Blizz wants to earn money, but who do not? Cross-sale is a very popular technique to sale more products to an existing set of customer. It is well-known that getting new customers is much harder to retain the same one. And as a customer, if you don't like the product, you can just ignore it. A game is not like food or other necessities. Not play this game does not cause any degradation in our life whatsoever (well, except if you are a pro).
For people who love the game and complaining that the game has degraded in term of quality due to not focus on the core mode (well, the card game), I would say it is more complicated than that. Yes, the current meta kills any control decks, but in term of diversity it is definitely not too bad. Sometimes you have to be in the shoes of the people who create the game. You have to deliver 3 patches of release every year, and each of them must have special flavour. How can any teams achieve that without breaking things? Also, their internal testers can't be compare with the massive amount of players while many of them are either pros or very innovative in term of exploiting combos. With the range of few thousand cards in Standard and tens of thousand cards in Wild, it is impossible for any teams to play test everything before releasing. I can see that they release changes much more frequently in comparison to years before, which is a very good move to cope with the complicated meta. Yes, not everything they changed is good, but who is perfect? Also, since Mercenaries has its own monetary system, thus it is very likely to be manage by a different team. Then the losing of focus on the main card game seems to be just a speculation.
And we also have complains regarding gold to be used in Mercenaries, which in turn forcing us to spend on Mercenary and having less for buying packs. Though the logic is correct, but the critics seem quite weird to me. If you don't like the mode then don't spend gold. If you like the mode, is it natural to pay something to the developers? In opinion, expecting something free with good quality is the definition of "cash grab" that everyone keeps using. I find that the shared resource between mode helps you to play the game more casual. Also, since Mercenaries uses gold, may be there will be plans to help players to get more gold (just speculating)? Hs nowadays gives you much more gold than when it was first release (yes, I understand the problem of "double" legendaries). But the cost of building a deck does not increase as much. Building an aggro deck is just marginally more expensive than before. If you want more decks or more diversified playstyles, you can play arena which has been the main mode for farming for ages, or just pay! Use amazon coin and buy the pre-purchase bundles (not the mega one) or bundles with legendaries (usually appear a bit after each expansion release). In overall, they have good values if you have cash to spare. But I must stress that Hs can be played for free, albeit quite challenging for new F2P players.
My last note is that creating a good product is hard no matter what it is. I still find Hs fun and very casual even though I played from the second released many years ago. I did stop playing it occasionally when I found the meta is bored or got busy with works. I play rank just to complete quest (climbing ladders are too stressful for enjoying the game, especially for rng involved), or play duels as a mean to use old cards and use crazy combos. I do not play battleground as one game is a bit too long for my own flexibility. But I know many people like it. Now we have a new mode coming, which looks actually okay in the teaser despite all the hate. Hs has evolved from just a card game to kind of a game hub. I see nothing wrong with it. In the old time, people played customed modes in Warcraft all the time. I know that it is always very easy to criticize and it sometimes even feel good as it kind of expressing our power over some matter. But it is toxic without trying to think about the positivity or the difficulty the people in charged has to overcome. Just try the mode, if it is not for you, skip it. If you just hate Blizz, then stop using Blizz products. Then you don't have to hold all the rage for just a trivial game. There are things much more important than this game or Blizz.
Blizzard should work how they used to work during the release of journey to un'goro expansion.
1) Blizzard is bombarding the game with pointless stuffs to purchase, most of them overpriced
2) It seems that Blizzard likes to develop overpowered stuff during the release - sell the pre-orders and then nerf everything within 3 weeks (they did it in so many expansions now)
3) Because now, you have to pay for everything in the game (sure it is free, but you cannot enjoy it if you don't open the wallet). You have to pay for the new expansion, you have to pay for receive exp, you have to pay for the middle expansion. You have to pay for mercenaries (without considering stupid stuffs of customization).
4) Cost/quality is terrible - If you only purchase the 3 pre-orders of every expansion you can more or less enjoy the game, even if not completely. This cost for the quality is absurd, we are talking about the cost of 3 Triple A, games in year
1) Hearthstone is always and always the same. Development is easy - add new cards. Always new cards. There is nothing new in the game since years, poor new mechanics and same gameplay. Nothing new. The game is as they developed years ago with new cards
2) Blizzard is not able to keep the game fresh. On my side, there is the new release, I play the new cards for less than 1 month and then I close HS. It become in my opinion very fast boring
3) Nerfs - They are generally made to destroy the cards. They are not changing the problem in an healthy way, they simply destroy the card.
4) Duels is terrible. I don't know why they created it. On my side it is a very pointless mode that they can instantly erase it from the game
5) Mercenaries is a disaster - they did and abandoned it. I liked the initial idea but they developed it in a terrible way. How all coins mechanics works is total madness. If you want to do pvp you have to do pve before. If you want to do pve there is not a real challenge. Mercenaries is pure madness developed in this way
Conclusion
When there are so many problems for such an expensive game, I can only be very disappointed. HS has been failing for years and the only innovative and well done point that I really appreciated in HS was BG.
4) Duels is terrible. I don't know why they created it. On my side it is a very pointless mode that they can instantly erase it from the game
5) Mercenaries is a disaster - they did and abandoned it. I liked the initial idea but they developed it in a terrible way. How all coins mechanics works is total madness. If you want to do pvp you have to do pve before. If you want to do pve there is not a real challenge. Mercenaries is pure madness developed in this way
You are not the center of the universe. If you dislike something it doesn't mean that it should be erased or it is developed in a terrible way.
Mercenaries just feels like a solved game to me. Like a more complex version of tic-tac-toe, with a little rng thrown in. But, I have to imagine at the top ranks most games are decided before they begin.
They bitching is ridiculous it F2P u do get 4 hero’s after the tutorial no one asking u to spend on it u could play mercenaries F2P and still pay money for normal hearthstone or bgs oh wait bgs F2P to only if u want good hero .
Blizzard bombarded us with information without any access to a demo or beta. The most heavily promoted thing we know for sure about Mercenaries are those pricey pre-orders. Monetisation is fine in a free game, but when that's what you put your emphasis on, gamers (that were already complaining about prices earlier this year because of battle passes) are not going to trust you.
I want to be excited for a new mode, I want to be able to enjoy hearthstone without having to worry about skinner-box bullshit. Blizzard just mangled this announcement.
They should have built a working demo or beta, released it, and then the pre-orders after a week or so. It certainly might've prevented people from worrying about hearthstone turning into Raid Shadow Legends...which it still might do.
But why worry? If it is a Raid Shadow Legends, the existence of this mode doesn't hurt regular Hearthstone in any way, just like the existence of Battlegrounds changed nothing for constructed. How this can hurt the enjoyment of Hearthstone?
The sheer amount of whining I see here is absurd. Players are commenting on valid observations and getting gaslighted by folks ( I can only assume ) are getting paid to promote. I was enjoying Mercenaries. It's now day 16 of playing for 6+ hours per day + buying 50 packs, welcome bundle & 2 legendary bundles. No Mercenary is maxxed & I am Farming Winterspring 80+ times daily trying to find enough Mysterios Strangers to progress. This is ridiculous.
Mercenaries is a mobile phone, brainless, no fun, no effort cash grab and yet you still don't understand why? Go play your stupid mode and leave us "haters" be.
Perhaps the point of the game isn't to grind everything to the max within a month of release? Just throwing that out there.
I don't hate the mode. I just don't like it cause it's boring for me. On top of that..asking us to pay for a boring game, the way they did it....SPECIALLY the way they did it, made sure that I would never give this mode a chance.
Hate? ROFL It sucks. Not liking a format does not equal hate. People have preferences and the opposite doesn't automatically mean hate. People need their transmissions aligned BUAHAHAHAHA
Great art can never be created without great suffering.
Badly designed pokemon rip-off, with coin flip meta, and all at premium price. The people that spent money on this must feel stupid.
Blizzard should work how they used to work during the release of journey to un'goro expansion.
Because Blizzard's marketing is very near to scam
1) Blizzard is bombarding the game with pointless stuffs to purchase, most of them overpriced
2) It seems that Blizzard likes to develop overpowered stuff during the release - sell the pre-orders and then nerf everything within 3 weeks (they did it in so many expansions now)
3) Because now, you have to pay for everything in the game (sure it is free, but you cannot enjoy it if you don't open the wallet). You have to pay for the new expansion, you have to pay for receive exp, you have to pay for the middle expansion. You have to pay for mercenaries (without considering stupid stuffs of customization).
4) Cost/quality is terrible - If you only purchase the 3 pre-orders of every expansion you can more or less enjoy the game, even if not completely. This cost for the quality is absurd, we are talking about the cost of 3 Triple A, games in year
4) No refund policy of 14 days as stated in the EU laws, they removed this policy from the in-game purchase (https://www.blizzard.com/en-gb/legal/db1143a0-8f3c-49b6-b431-97bde499141e/terms-of-sale ) point 4, important
Because the quality of the game is very poor.
1) Hearthstone is always and always the same. Development is easy - add new cards. Always new cards. There is nothing new in the game since years, poor new mechanics and same gameplay. Nothing new. The game is as they developed years ago with new cards
2) Blizzard is not able to keep the game fresh. On my side, there is the new release, I play the new cards for less than 1 month and then I close HS. It become in my opinion very fast boring
3) Nerfs - They are generally made to destroy the cards. They are not changing the problem in an healthy way, they simply destroy the card.
4) Duels is terrible. I don't know why they created it. On my side it is a very pointless mode that they can instantly erase it from the game
5) Mercenaries is a disaster - they did and abandoned it. I liked the initial idea but they developed it in a terrible way. How all coins mechanics works is total madness. If you want to do pvp you have to do pve before. If you want to do pve there is not a real challenge. Mercenaries is pure madness developed in this way
Conclusion
When there are so many problems for such an expensive game, I can only be very disappointed. HS has been failing for years and the only innovative and well done point that I really appreciated in HS was BG.
You are not the center of the universe. If you dislike something it doesn't mean that it should be erased or it is developed in a terrible way.
Mercenaries just feels like a solved game to me. Like a more complex version of tic-tac-toe, with a little rng thrown in. But, I have to imagine at the top ranks most games are decided before they begin.
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