• 2

    posted a message on Delete all stormwind quests
    Quote from aposteljoe >>

    I forwarded it to them. Your arguents are so strong, that the quests will be deleted in a few hours. Full dust refund.

     Thank you

    Posted in: Card Discussion
  • 8

    posted a message on Delete all stormwind quests

    Stormwind quests spoiled the game and it's flavour.

    Let's be fair with all the classes.

    Guys reach this thread to Blizzard.

    Posted in: Card Discussion
  • 1

    posted a message on Hunter is op in wild.
    Quote from Lvkrijger >>

    If you ban that quest in wild, hunter will be tier 5/6 again.

     Still it will remain balanced.

    Posted in: General Discussion
  • 2

    posted a message on Hunter is op in wild.

    Shouldn't hunter quest be deal damage with 3 spells for each phase??!??

    Posted in: General Discussion
  • 0

    posted a message on Balancing wild format
    Quote from Lel__Thuzad >>

    As an experienced wild player Nerf the following cards

    Ice Block   immune is just too much power. Make it something like after you play it, it lasts for 3 turns

    Arbor Up  5 mana 8/6 or even more

    Blood of G'huun this card is simply overpowered(free 5/5)

    Celestial Alignment combo druid is simply powerful

     Once you balance these cards, aggro decks in wild can be countered by the cards coming from next expansion( I mean you can print such countering cards).

    This is the best possible method and time to balance wild.

     

     Are the nerfs coming?

    Posted in: General Discussion
  • 0

    posted a message on Mage ez legend. Thank me later
    Quote from CodyCandy >>

    pretty sure of all the meta’s this was the easiest I’ve ever made legend lol. Quest mage is just so oppressive and simple…you can skip entire turns and still be fine and there’s nothing your opponent can do about it. I’m telling you, if you want to make legend and then play every meme deck just play quest mage. Thank me later first timers :)

     Ice Block nerf please than talk to about easy legend.

    Posted in: Standard Format
  • 0

    posted a message on Why there is so much hate on Mercenary mode or on Hearthstone in general?
    Quote from pichubanggia >>

    The amout of hate and rage on this platform is astonishing. I understand that people are forever complaining the meta as there are always hate for certain cards/decks/playstyle. However, with the announcement of mercenaries mode, things get crazy. People hate the mode that they haven't played yet! They are not forced to play and even can play it for free if they want to. Ofcourse Blizz wants to earn money, but who do not? Cross-sale is a very popular technique to sale more products to an existing set of customer. It is well-known that getting new customers is much harder to retain the same one. And as a customer, if you don't like the product, you can just ignore it. A game is not like food or other necessities. Not play this game does not cause any degradation in our life whatsoever (well, except if you are a pro).

    For people who love the game and complaining that the game has degraded in term of quality due to not focus on the core mode (well, the card game), I would say it is more complicated than that. Yes, the current meta kills any control decks, but in term of diversity it is definitely not too bad. Sometimes you have to be in the shoes of the people who create the game. You have to deliver 3 patches of release every year, and each of them must have special flavour. How can any teams achieve that without breaking things? Also, their internal testers can't be compare with the massive amount of players while many of them are either pros or very innovative in term of exploiting combos. With the range of few thousand cards in Standard and tens of thousand cards in Wild, it is impossible for any teams to play test everything before releasing. I can see that they release changes much more frequently in comparison to years before, which is a very good move to cope with the complicated meta. Yes, not everything they changed is good, but who is perfect? Also, since Mercenaries has its own monetary system, thus it is very likely to be manage by a different team. Then the losing of focus on the main card game seems to be just a speculation.

    And we also have complains regarding gold to be used in Mercenaries, which in turn forcing us to spend on Mercenary and having less for buying packs. Though the logic is correct, but the critics seem quite weird to me. If you don't like the mode then don't spend gold. If you like the mode, is it natural to pay something to the developers? In opinion, expecting something free with good quality is the definition of "cash grab" that everyone keeps using. I find that the shared resource between mode helps you to play the game more casual. Also, since Mercenaries uses gold, may be there will be plans to help players to get more gold (just speculating)? Hs nowadays gives you much more gold than when it was first release (yes, I understand the problem of "double" legendaries). But the cost of building a deck does not increase as much. Building an aggro deck is just marginally more expensive than before. If you want more decks or more diversified playstyles, you can play arena which has been the main mode for farming for ages, or just pay! Use amazon coin and buy the pre-purchase bundles (not the mega one) or bundles with legendaries (usually appear a bit after each expansion release). In overall, they have good values if you have cash to spare. But I must stress that Hs can be played for free, albeit quite challenging for new F2P players. 

    My last note is that creating a good product is hard no matter what it is. I still find Hs fun and very casual even though I played from the second released many years ago. I did stop playing it occasionally when I found the meta is bored or got busy with works. I play rank just to complete quest (climbing ladders are too stressful for enjoying the game, especially for rng involved),  or  play duels as a mean to use old cards and use crazy combos. I do not play battleground as one game is a bit too long for my own flexibility. But I know many people like it. Now we have a new mode coming, which looks actually okay in the teaser despite all the hate. Hs has evolved from just a card game to kind of a game hub. I see nothing wrong with it. In the old time, people played customed modes in Warcraft all the time. I know that it is always very easy to criticize and it sometimes even feel good as it kind of expressing our power over some matter. But it is toxic without trying to think about the positivity or the difficulty the people in charged has to overcome. Just try the mode, if it is not for you, skip it. If you just hate Blizz, then stop using Blizz products. Then you don't have to hold all the rage for just a trivial game. There are things much more important than this game or Blizz.

     Blizzard should work how they used to work during the release of journey to un'goro expansion.

    Posted in: General Discussion
  • 0

    posted a message on Val'anyr's crying in the corner
    Quote from Banur >>
    Quote from Lel__Thuzad >>
    Quote from Lel__Thuzad >>

    Can we get Val'anyr buffed to 5 or 4 cost? Blizzard thank you.

     Come on paladin lovers, you can reach the thread to Blizzard.

     

    Why not just post it on the official forums instead?

     Don't know how to do it. Well you can help me.

    Posted in: Card Discussion
  • 0

    posted a message on Val'anyr's crying in the corner
    Quote from Lel__Thuzad >>

    Can we get Val'anyr buffed to 5 or 4 cost? Blizzard thank you.

     Come on paladin lovers, you can reach the thread to Blizzard.

     

    Posted in: Card Discussion
  • 2

    posted a message on Val'anyr's crying in the corner

    Can we get Val'anyr buffed to 5 or 4 cost? Blizzard thank you.

    Posted in: Card Discussion
  • 0

    posted a message on How to support paladin in wild!!
    Quote from Lel__Thuzad >>

    Print  mech cards that support Val'anyr as one deck 

    Val'anyr, easy diamond five.
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (23) Ability (6) Weapon (1)
    Loading Collection
    shines in wild, easy diamond five.

    Print more cards that support Val'anyr like 

    Battlecry:The next weapon you play cost 2 less with mech tribe and all

     Come on Blizzard something good for paladin

     

    Posted in: General Deck Building
  • 0

    posted a message on How to support paladin in wild!!

    Print  mech cards that support Val'anyr as one deck 

    Val'anyr, easy diamond five.
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (23) Ability (6) Weapon (1)
    Loading Collection
    shines in wild, easy diamond five.

    Print more cards that support Val'anyr like 

    Battlecry:The next weapon you play cost 2 less with mech tribe and all

    Posted in: General Deck Building
  • 0

    posted a message on Balancing wild format
    Quote from pentadrone >>

    I think that 2 recent otk decks (anacondra druid and sanctum chandler mage) are problematic because there is not a single way to stop them if the right cards are drawn and they are utter shit if the filler cards are drawn which in my opinion makes for an unsatisfying and uninteractive playing experience (unless you are the kind of person that likes flipping a coin). It's exactly like barnes/kael'thas back in the day (even worse) so yes I think there will be nerfs needed at some point.

     Why they print cancerous cards like ignite when the class is already powerful with open the waygate.

    Posted in: General Discussion
  • 1

    posted a message on Balancing wild format
    Quote from Ecthelion2 >>
    Quote from Lel__Thuzad >>
    Quote from PetiteMouche >>

    Wild as a whole is broken, nerfing 2 strong cards won't do anything for how the format plays out, there are literally hundreds of OP cards and more importantly combinations of cards.

    I say 2 cards because Blood of Ghuun and Celestial alignement are nowhere near broken. Big priest rant is typical noob behavior.

    And your arguments are pretty weak for someone who pretends to be an experienced wild player. Arbor up being a 5 mana 8/6 in your mind is fascinating when most of its power comes from buffing existing minions and not droping two 4/3s on the board. Blood of ghuun being broken because "free 5/5" really ? How is 8 mana free anyway ?

    And yeah, ice block is strong and frustrating, but an experienced wild player would know all the many ways you can play around ice block, with tech cards, counter decks and legit skill.

     Well atleast tell me one deck that counters quest ignite mage if you are that experienced.

     

    I would think Odd Defend the Dwarven District Hunter would do well. Outputs a lot of damage and often runs 2 Flares

     Only one class? What about others?

    Posted in: General Discussion
  • 0

    posted a message on Balancing wild format
    Quote from PetiteMouche >>

    Wild as a whole is broken, nerfing 2 strong cards won't do anything for how the format plays out, there are literally hundreds of OP cards and more importantly combinations of cards.

    I say 2 cards because Blood of Ghuun and Celestial alignement are nowhere near broken. Big priest rant is typical noob behavior.

    And your arguments are pretty weak for someone who pretends to be an experienced wild player. Arbor up being a 5 mana 8/6 in your mind is fascinating when most of its power comes from buffing existing minions and not droping two 4/3s on the board. Blood of ghuun being broken because "free 5/5" really ? How is 8 mana free anyway ?

    And yeah, ice block is strong and frustrating, but an experienced wild player would know all the many ways you can play around ice block, with tech cards, counter decks and legit skill.

     Well atleast tell me one deck that counters quest ignite mage if you are that experienced.

     

    Posted in: General Discussion
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