I´m sorry if this has been discussed before and I can not be the only one who thought about this. But given what Blizzard said and how the first to expansions seem to play out, it should be a reasonable assumption that we get hero cards again for the 3rd expansion end of year:
It would fit both thematically as well as from "rotation standpoint". Blizzard said, that this year we will be following the mercenaries on their path and adventures and they will return throughout, having gained more experience each time.
The first expansion, Barrens, was a relatively bland/vanilla expansion. No major new or old mechanics were introduced. We got to know the mercenaries at the start of their endeavor, dipping their little feet into the water so to say... This is shown by them having rather low mana cost and stats. Also their effects are relatively small/specific from an overall view on the game. [note that I am not necessarily talking about the actual in-game powerlevel or viability of the cards, but from a design/thematic standpoint] The cards can be strong obviously, but the mercenaries are still a mere part of your army and not the center of it. Wailing Caverns Miniset then was their first raid if you will.
With Stormwind things get spiced up. We have one of the major mechanics, Quest(line)s, return. And through that we get to see the mercs again,even following their path in-game. The actual reward cards themselves show us more experienced and lvled up characters. They have higher cost, higher stats and their effects can be huge, to the point where it will outright win you the game on spot (priest). The mercs have grown to the point where they now ARE the center of your army/deck and you build around them.
But what could top that of in the last expansion? It would only be fitting, for the mercenaries to have gathered enough power and experience over the year, that now they become leaders of the army themselves and are able to replace "you" in form of new hero-cards. It would fit thematically and the last time we saw hero cards was galakrond, which at that time will be far enough in the past for Blizzard to reintroduce the mechanic.
You've definitely nailed the assumption as I also see it this way. I don't recall exactly where but I believe Regis was reviewing twitter questions and a response noted towards having Hero Cards in the near future which aligns with your speculation.
Yeah seems to be the direction Blizz is going with this with the major legendary characters the "story" seems focused on. I'm stoked, I for one can't wait for Pally to get its first non-deathknight hero card!
Unless they reimagine how they might function I don't want them. Nearly all that they've added in the past essentially remove the need for resource management.
I would definitely like there to be more hero cards, because they really make the game more interesting.
However, I recall reading somewhere that they said they'd prefer to only have 1 or 2 hero cards at a time, to emphasize them for their respective expansion. I don't have a source, but I think it was something they said.
The last time they did a hero card for each class was back in Frozen Throne, since then it's been staggered. So I wonder if they'd do it again this time.
That would definitely be a cool way to round off the journey of the mercenaries. I'm down for it.
Well the natural cicle of wow was to level en your territory either barrens zone or winstorm and then to raid in the lich king(yes the cicle of wow in its best expansion). I would love to get again DK for each class and another lich king
Unless they reimagine how they might function I don't want them. Nearly all that they've added in the past essentially remove the need for resource management.
"Hero cards are one of the most types of cards, so we'll reuse as a major mechanic again. Have some plans for that in progress, just a matter of not making them feel the same as before."
That´s interesting, something I overlooked. Well with Quests, Sidequests and now Questlines, they have shown that they can think of ways to slightly alternate on mechanics to keep it different and fresh. Might well be that they have something similar prepared for the next set of hero cards
Maybe there will be an alternative version of heroes like how we saw a different version of the quests in questlines? Or maybe a whole new type of card? Idk how it will work but I am interested to see how it will go. Hero cards were some of my favourites, I enjoyed how it changed up the game so much so I wouldn't mind them returning.
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I´m sorry if this has been discussed before and I can not be the only one who thought about this. But given what Blizzard said and how the first to expansions seem to play out, it should be a reasonable assumption that we get hero cards again for the 3rd expansion end of year:
It would fit both thematically as well as from "rotation standpoint". Blizzard said, that this year we will be following the mercenaries on their path and adventures and they will return throughout, having gained more experience each time.
The first expansion, Barrens, was a relatively bland/vanilla expansion. No major new or old mechanics were introduced. We got to know the mercenaries at the start of their endeavor, dipping their little feet into the water so to say... This is shown by them having rather low mana cost and stats. Also their effects are relatively small/specific from an overall view on the game. [note that I am not necessarily talking about the actual in-game powerlevel or viability of the cards, but from a design/thematic standpoint] The cards can be strong obviously, but the mercenaries are still a mere part of your army and not the center of it.
Wailing Caverns Miniset then was their first raid if you will.
With Stormwind things get spiced up. We have one of the major mechanics, Quest(line)s, return. And through that we get to see the mercs again,even following their path in-game. The actual reward cards themselves show us more experienced and lvled up characters. They have higher cost, higher stats and their effects can be huge, to the point where it will outright win you the game on spot (priest). The mercs have grown to the point where they now ARE the center of your army/deck and you build around them.
But what could top that of in the last expansion?
It would only be fitting, for the mercenaries to have gathered enough power and experience over the year, that now they become leaders of the army themselves and are able to replace "you" in form of new hero-cards. It would fit thematically and the last time we saw hero cards was galakrond, which at that time will be far enough in the past for Blizzard to reintroduce the mechanic.
You've definitely nailed the assumption as I also see it this way. I don't recall exactly where but I believe Regis was reviewing twitter questions and a response noted towards having Hero Cards in the near future which aligns with your speculation.
Video: https://youtu.be/kDecJOrqe3c?t=136
Yeah seems to be the direction Blizz is going with this with the major legendary characters the "story" seems focused on. I'm stoked, I for one can't wait for Pally to get its first non-deathknight hero card!
Unless they reimagine how they might function I don't want them. Nearly all that they've added in the past essentially remove the need for resource management.
I would definitely like there to be more hero cards, because they really make the game more interesting.
However, I recall reading somewhere that they said they'd prefer to only have 1 or 2 hero cards at a time, to emphasize them for their respective expansion. I don't have a source, but I think it was something they said.
The last time they did a hero card for each class was back in Frozen Throne, since then it's been staggered. So I wonder if they'd do it again this time.
That would definitely be a cool way to round off the journey of the mercenaries. I'm down for it.
Well the natural cicle of wow was to level en your territory either barrens zone or winstorm and then to raid in the lich king(yes the cicle of wow in its best expansion). I would love to get again DK for each class and another lich king
"Hero cards are one of the most types of cards, so we'll reuse as a major mechanic again. Have some plans for that in progress, just a matter of not making them feel the same as before."
https://outof.cards/hearthstone/3041-dean-ayalas-dream-land-community-qa-15-future-game-goals-hero-cards-blizzard-turnover-progression
That´s interesting, something I overlooked. Well with Quests, Sidequests and now Questlines, they have shown that they can think of ways to slightly alternate on mechanics to keep it different and fresh. Might well be that they have something similar prepared for the next set of hero cards
Maybe there will be an alternative version of heroes like how we saw a different version of the quests in questlines? Or maybe a whole new type of card? Idk how it will work but I am interested to see how it will go. Hero cards were some of my favourites, I enjoyed how it changed up the game so much so I wouldn't mind them returning.