Blizzard should create a new format... for people who want to play fundecks... and they can do this by banning certain cards in the format, being wild, or standard... and every month the banlist gets extended with most played cards in this format... and unbanning cards from a class that is very little played... a dynamic banlist so to speak...
I'd never use that mode, though, because when I feel like playing a casual game of Hearthstone with whatever deck I feel like playing and no ranks to be gained or lost there's already a mode for that.
I'm aware that some players have created their own set of informal rules about what I should and shouldn't play in casual, and that those players might be upset when I break their rules. Some might even send me a friend request and try to explain their headcanon to me after the game, and others will just tell me to die of cancer, but I really couldn't care less about that.
To engage with your point a bit more seriously, though, I don't think that would work.
For example, I've mainly played variations of Curse of Agony warlock since that card came out I think during Barrens.
It's a bad deck, the sort that I think no one would disapprove of it I was to play it in Casual, but I just think that card is cool and I've had a lot of fun with it.
Key cards are Brann, School Teacher, Lady Darkvein, Tamsin Roame, Dreadlich Tamsin. Removing any one of those cards would tank its already poor win rate. Those are all super strong cards though, the sort that might get banned under your system.
Even bad, fun, memey strategies need good cards.
So even if I accepted in principle that it's wrong to play whatever deck you want in casual, I wouldn't even be able to play my crappy home-brew decks in your proposed format.
Just to Play Devils advocat, there would be a way around this "Problem", though it would be very Labor intensiv to implement and even then it might Not yield the results you would hope it to get: Blizzard would need to make there own statistik Public, in the Form of something Like hsrplay, where you can See the top Decks even in standart listed with exact Decklist. Then they make it so, that If you Press Play with a Decklist of the say top 20 Decks/Variations that are in the Ranking, you will get a Message: "Not possible because of meta resistrictions in casual, your Decklist needs to differ in at least 5 cards from one of the top 20 lists at this Moment. As Seen on -link to website-"
But even If you did this complicated silution, which they wont, and which also obvious from this thread ist Not what everyone wants, you will still Run into other Problems. Because it will nor Take Long and there will be while seperaten Meta und this new Gamemode, where ofc there are then other imbalanced overpowerd decks.like a new Tier S for casual. For example lets say Mine warlock ist Not in the top 20 Decks of Standart cause it geht's farmed be other decks/Variations from the top 20 to hard. Now without those Decks people will Play it in casual to Farm all those homebrews people dream of playing...
So all in all, I dont really See a solution aswell, might aswell keep it is...
With the rune system (and the fact it's a new class) it was obvious DK was going to be broken in arena and have a massive advantage over any other class.
1) Any rune immediately limits card options which helps with the synergy of the cards you've already got
2) All the class are all pretty good because they all come from the new power-creeped Hearthstone and they all currently feature the undead synergy.
3) If you get a triple rune early you basically end up with a constructed style deck because there arent enough cards for it to not end up that way.
4) Discover effects are much more powerful and consistent (see 2).
While you are correct with your Points, it wasnt THAT obvious bevorehand that it would be Like this.knowing what you posted, they could have easyly pre-adjusted the drop rates of certain cards,or class cards vs. Neutral in genaral, for DK. Something they have done with multiple classes in the past... But come to think of it, maybe it was obvious after all, considering we are talking about Blizzard. I doubt that they even did a single Test draft with DK, Just to get a feel with what Kind of Decks you end Up in DK Arena...
While the obove fix (adjusting drop rates for DK) ist easy enough, I kinda agree with certain streamers: it IS alot of fun to Play auch DK Decks, even If you face other Overpowered DKs. There ist Just alot going ob in a Match, much much netter then the Last boring Arena meta. So what they actually need to do is heavyly adjust the rates for all the other 9 classes...
There ist also the fact, that If you Copy/generate DK cards, they often have a Lot less value, since you cant generate corpses. I noticed this while playing priest, where it actually makes kind of an impact in the matchup. Dont know from the top of my head If this has simillar impact in other matchups this Rotation
I played 3 arenas Yesterday, got offered DK once and Made it to 5 wins (I am Infinite Arena Player as well, but my DK Deck lost 3 Games to even stronger DKs...) I can confirm that you dont get to choose runes before a Run. But I am still uncertain how it works exactly. Is there any Info Out? unfortunately I didnt pay to much attention, but as far as I remember it, I got offered offered 1-rune cards from all 3 runes. I did also not pay attention If any of my DK oppenents had Decks of 2-1-0 or 3-0-0 runes.
Since Caria is there for a very specific and narrow job, you wont find anything that would replace her directly in that regard. But its (more or less) 50% chance that you can draw/play her before you draw your only Demon, Xhilag, so I guess its kind of a high risk high reward card in that deck... It basically lets you do your "fun things" (as in trigger end of turn effects twice) more often. What I am saying is, since you cant get that effect otherwise, you can basically replace her with anything else. Traditional Relic DH would simply add a Midrange minion like Scorpid, Schoolteacher, Mel´tranix or Okani. You could also try something like Theotar, Sylvanas or Mutanus, if you want the mana curve to stay higher or add disruption.
Yep, it is just a quality of live change to save you from a few clicks through the menu If you want to directly start working on this particular Quest...
Is it possible to complete against a friend, or only via official modes (ladder,Arena,duels,brawl?)
OP, If you were to grind it out in the end, I guess mech Mage would be my choice. I know it isnt really Meta anymore and should have low winrate, but at least with mech collosal you should be able to clear some small to medium boards relatively regular. And in top you have multiple ways of adding Addition copies to your Hand... Havent tested it of course and certainly would not craft the mech collosal Just for that, but thats Just what First came to my mind...
This topic comes up from time to time and I always find it fascinating that people think it "can never work" when it demonstrably has worked in several games with ranked ladders before.
Like... "oh no, some decks are designed to be balanced around having 1 weakness. If we let them ban that weakness, they'll have absurd winrates" is such level 1 thinking when it comes to ban systems.
When StarCraft II implemented a ban system for their map selection, you know what people moaned about?
"Oh, terran is broken on Y map because of the island expansion, they're gonna ban every other map to queue into that map exclusively"
Well guess what happened? Zerg and Protoss saw the exact same data and just banned the map Terran was broken on, forcing Terrans on that map to play mirror matches, forcing the map to become a 50/50 coinflip, and therefore not at all desirable for Terrans to actually queue into.
Surprisingly, banning maps/classes is one of those self-correcting systems as far as meta balance.
You May have a Point concerning the self correction of such a system. As I also speculated in an earlier Post, I think the Meta would quickly rebalance around the knew conditions. But would it actually solve OPs original Problem? For him/her it was not about the Balance, He Just doesnt want to Play against certain Decks (mainly Long attrition Battles).If you believe the post, no matter even If it was a good matchup. But with 10 classes and so many cards in wild and 1 Ban, I think there will Always be room for such Decks in different classes, and you endup cueing into Others Decks which you then realise you also find tidious to Play against.
It would actually be interesting and could somewhat cater to the Players asking for class Ban, If Blizzard implemented some kind of in Game Tournament Option. E.g. you have to pre select 4 classes and the cue into one opponent. You both get to ban one Class and the First who wins with all 3 remaining Decks wins the whole Match. (Like it is often the Format in Tournaments, but Others Formats could Work aswell or Change every new season.) They could even make it cost a small amount of gold/Money (Not as much as Arena, Just Like 50 gold at Most,to make it more interesting. you get something back at the end, a bit of dust, golden Card, and/or gold refund, depending in how many games between 0 and 3 you had won with.)
Now of course If they did that for all 3 modes,that would be 3 more sub-modes, possibly further Splitting the Playerbase, but I have no Idea about any intern Numbers so i dont know If it would be a Problem...
Many people have asked for the Option to create Tournament settings ingame, this would be a First step in that direction and and could be fun for people Like OP, who want to ban classes as well as many Others who would Like to Part Take in Kind of Tournament settings, but dont want the hassle of playing a whole Open Cup where you have to sign in on some Website and be ready at the right time etc.
You allready posted a more suitable solution for you "Problem" which is just bottom-righting angainst any Class or Deck you have no fun playing angainst. This way you can even "Ban" multiple classes or Decks. You dont really waste that much time either, ist Just one cue time plus Mulligan. You even get the adventage of beeing able to Tech your Deck differntly,knowing you wont play a specific Class. Now of cource that luxury Domes with a price, and that ist, your Overall winrate or abbilty to climb goes down a bit, but IMO its a fair price to pay, nothing comes for free, you have to make a call If this ist worth for you personally. Actually hard-banning a Class will Not fix your Problem either by the way. The Meta will adjust quickly and before you know it there ist a new Deck/Class that you find tidious to Play against, and dont worry, If you Ban that Class next Game, you will surly face the First one exactly next Game, the world ist unfair :D
Obviusly it is was to early to form a definite statement, nur at this point IMO 3 Mana and a cardslot Just to gain some amor (and in top having to play more ATM unplayable minions just to bei able to activate it in the first place) doesnt cut it at all for Druid... Unlike Warrior, Druid right now doesnt even have additional use for its amorgain. So Druid would need much bigger DR rewards to make this worth it.anything that isnt a huge Mana Cheat or Tempo swing or burst/otk/RandomBS Potential doesnt See Play anymore these days. The days of "honest Arena Style Decks) in Standart ist looong gone. Even Aggressive Decks cant win anymore by just curving out "normal" Minions
there are some more noteworthy interactions/to me unclear situations: first stage of quest you need 4 cards in a turn, but much like the old warlock quest, the counter for the quest should tick seperatly after each card ia drawn, right? so you draw your regular card, then you glide and the quest shoukld xomplete mid-cast, after the 3rd "glide-card" is drawn. then the reduction happens to those 3 cards in hand and possibly also to the one shuffled card in deck and then ylu draw your final glide-card which will not be reduced. but since the quest is allready updated to second stage this last card should then again start the next counter and if you are able to say play yoir second glide or other 4-card draw, you will have the next szage completed in the same turn.
here is something thats needs to tested. so you draw your first cards. then you play glide, so your hand gets shuffled and you draw 4 more completing the quest. the 4 new cards in your hand get reduced. but does the first one you had drawn, which likely is somewhere in your deck now, still also get the reduction? from tje wording I would think yes? we also know from cards like incanters flow, that in-deck reduction is possible
1
Just to Play Devils advocat, there would be a way around this "Problem", though it would be very Labor intensiv to implement and even then it might Not yield the results you would hope it to get: Blizzard would need to make there own statistik Public, in the Form of something Like hsrplay, where you can See the top Decks even in standart listed with exact Decklist. Then they make it so, that If you Press Play with a Decklist of the say top 20 Decks/Variations that are in the Ranking, you will get a Message: "Not possible because of meta resistrictions in casual, your Decklist needs to differ in at least 5 cards from one of the top 20 lists at this Moment. As Seen on -link to website-"
But even If you did this complicated silution, which they wont, and which also obvious from this thread ist Not what everyone wants, you will still Run into other Problems. Because it will nor Take Long and there will be while seperaten Meta und this new Gamemode, where ofc there are then other imbalanced overpowerd decks.like a new Tier S for casual. For example lets say Mine warlock ist Not in the top 20 Decks of Standart cause it geht's farmed be other decks/Variations from the top 20 to hard. Now without those Decks people will Play it in casual to Farm all those homebrews people dream of playing...
So all in all, I dont really See a solution aswell, might aswell keep it is...
1
While you are correct with your Points, it wasnt THAT obvious bevorehand that it would be Like this.knowing what you posted, they could have easyly pre-adjusted the drop rates of certain cards,or class cards vs. Neutral in genaral, for DK. Something they have done with multiple classes in the past... But come to think of it, maybe it was obvious after all, considering we are talking about Blizzard. I doubt that they even did a single Test draft with DK, Just to get a feel with what Kind of Decks you end Up in DK Arena...
While the obove fix (adjusting drop rates for DK) ist easy enough, I kinda agree with certain streamers: it IS alot of fun to Play auch DK Decks, even If you face other Overpowered DKs. There ist Just alot going ob in a Match, much much netter then the Last boring Arena meta. So what they actually need to do is heavyly adjust the rates for all the other 9 classes...
1
There ist also the fact, that If you Copy/generate DK cards, they often have a Lot less value, since you cant generate corpses. I noticed this while playing priest, where it actually makes kind of an impact in the matchup. Dont know from the top of my head If this has simillar impact in other matchups this Rotation
1
I played 3 arenas Yesterday, got offered DK once and Made it to 5 wins (I am Infinite Arena Player as well, but my DK Deck lost 3 Games to even stronger DKs...) I can confirm that you dont get to choose runes before a Run. But I am still uncertain how it works exactly. Is there any Info Out? unfortunately I didnt pay to much attention, but as far as I remember it, I got offered offered 1-rune cards from all 3 runes. I did also not pay attention If any of my DK oppenents had Decks of 2-1-0 or 3-0-0 runes.
0
Since Caria is there for a very specific and narrow job, you wont find anything that would replace her directly in that regard. But its (more or less) 50% chance that you can draw/play her before you draw your only Demon, Xhilag, so I guess its kind of a high risk high reward card in that deck... It basically lets you do your "fun things" (as in trigger end of turn effects twice) more often. What I am saying is, since you cant get that effect otherwise, you can basically replace her with anything else. Traditional Relic DH would simply add a Midrange minion like Scorpid, Schoolteacher, Mel´tranix or Okani. You could also try something like Theotar, Sylvanas or Mutanus, if you want the mana curve to stay higher or add disruption.
1
Yep, it is just a quality of live change to save you from a few clicks through the menu If you want to directly start working on this particular Quest...
0
Is it possible to complete against a friend, or only via official modes (ladder,Arena,duels,brawl?)
OP, If you were to grind it out in the end, I guess mech Mage would be my choice. I know it isnt really Meta anymore and should have low winrate, but at least with mech collosal you should be able to clear some small to medium boards relatively regular. And in top you have multiple ways of adding Addition copies to your Hand... Havent tested it of course and certainly would not craft the mech collosal Just for that, but thats Just what First came to my mind...
Any Others ideas?
0
You May have a Point concerning the self correction of such a system. As I also speculated in an earlier Post, I think the Meta would quickly rebalance around the knew conditions. But would it actually solve OPs original Problem? For him/her it was not about the Balance, He Just doesnt want to Play against certain Decks (mainly Long attrition Battles).If you believe the post, no matter even If it was a good matchup. But with 10 classes and so many cards in wild and 1 Ban, I think there will Always be room for such Decks in different classes, and you endup cueing into Others Decks which you then realise you also find tidious to Play against.
0
It would actually be interesting and could somewhat cater to the Players asking for class Ban, If Blizzard implemented some kind of in Game Tournament Option. E.g. you have to pre select 4 classes and the cue into one opponent. You both get to ban one Class and the First who wins with all 3 remaining Decks wins the whole Match. (Like it is often the Format in Tournaments, but Others Formats could Work aswell or Change every new season.) They could even make it cost a small amount of gold/Money (Not as much as Arena, Just Like 50 gold at Most,to make it more interesting. you get something back at the end, a bit of dust, golden Card, and/or gold refund, depending in how many games between 0 and 3 you had won with.)
Now of course If they did that for all 3 modes,that would be 3 more sub-modes, possibly further Splitting the Playerbase, but I have no Idea about any intern Numbers so i dont know If it would be a Problem...
Many people have asked for the Option to create Tournament settings ingame, this would be a First step in that direction and and could be fun for people Like OP, who want to ban classes as well as many Others who would Like to Part Take in Kind of Tournament settings, but dont want the hassle of playing a whole Open Cup where you have to sign in on some Website and be ready at the right time etc.
1
You allready posted a more suitable solution for you "Problem" which is just bottom-righting angainst any Class or Deck you have no fun playing angainst. This way you can even "Ban" multiple classes or Decks. You dont really waste that much time either, ist Just one cue time plus Mulligan. You even get the adventage of beeing able to Tech your Deck differntly,knowing you wont play a specific Class. Now of cource that luxury Domes with a price, and that ist, your Overall winrate or abbilty to climb goes down a bit, but IMO its a fair price to pay, nothing comes for free, you have to make a call If this ist worth for you personally. Actually hard-banning a Class will Not fix your Problem either by the way. The Meta will adjust quickly and before you know it there ist a new Deck/Class that you find tidious to Play against, and dont worry, If you Ban that Class next Game, you will surly face the First one exactly next Game, the world ist unfair :D
0
True, I forgot about the collosal! That would actually be a big swing If pulled of in the right circunstance. Still more will be needed
0
Obviusly it is was to early to form a definite statement, nur at this point IMO 3 Mana and a cardslot Just to gain some amor (and in top having to play more ATM unplayable minions just to bei able to activate it in the first place) doesnt cut it at all for Druid... Unlike Warrior, Druid right now doesnt even have additional use for its amorgain. So Druid would need much bigger DR rewards to make this worth it.anything that isnt a huge Mana Cheat or Tempo swing or burst/otk/RandomBS Potential doesnt See Play anymore these days. The days of "honest Arena Style Decks) in Standart ist looong gone. Even Aggressive Decks cant win anymore by just curving out "normal" Minions
2
Might be it got "swapped" with a spell of the exact same cost? Since it is randomly chosen, this can and will happen.
0
there are some more noteworthy interactions/to me unclear situations: first stage of quest you need 4 cards in a turn, but much like the old warlock quest, the counter for the quest should tick seperatly after each card ia drawn, right? so you draw your regular card, then you glide and the quest shoukld xomplete mid-cast, after the 3rd "glide-card" is drawn. then the reduction happens to those 3 cards in hand and possibly also to the one shuffled card in deck and then ylu draw your final glide-card which will not be reduced. but since the quest is allready updated to second stage this last card should then again start the next counter and if you are able to say play yoir second glide or other 4-card draw, you will have the next szage completed in the same turn.
0
here is something thats needs to tested. so you draw your first cards. then you play glide, so your hand gets shuffled and you draw 4 more completing the quest. the 4 new cards in your hand get reduced. but does the first one you had drawn, which likely is somewhere in your deck now, still also get the reduction? from tje wording I would think yes? we also know from cards like incanters flow, that in-deck reduction is possible