Question about an interaction, and moreso how tradeable work during fatigue.
So the new lock questline, when completed, rewards you with “all damage you take during your turn is taken by the enemy instead” for the rest of the game.
It is confirmed that this effects fatigue damage.
So my question is, when a deck is empty and you activate tradeable, do you draw the replaced card before the traded card enters the deck? Like, could you pay the 1 tradeable cost, take a fatigue damage, then the traded card goes in and redraw the traded card since it would be the last card in the deck?
Obviously asking because with the lock quest, once you’re fatiguing, you could just spend 10 mana spam trading a card and insta kill the enemy.
I think nobody can know it exactly. Anyway your seems a good idea.
Yeah I’m genuinely curious because if so it seems like self mill quest lock is gonna be absolutely broken.
The quest is so strong and reliable at that point that you could cut every single other wincon, and just run a deck composed only of healing, removal, and self damage.
Yes maybe. Anyway it will be weak against face damages. Burst, weapon, spells and so on.
And this seems what mage will do with his quest, face damages considering the perma burst. So we will see.
I worry (tentatively because so much to be revealed) because of the quests strength in and of itself. Unlike the other win cons, the win con always starts in your opening hand, So will never be milled.
I already see a deck forming of all of the self mill stuff, tech tradeables like the new ooze, and healing/removal stuff.
The current iteration of warlock sacrifices a lot of anti aggro slots due to running an anti control package in tickatus, y’shaaraj, etc.
The quest alone (again, barring more reveals) makes the lock deck absolutely a win against any other control deck, so you need run absolutely no other win con/anti control card to it.
Again, and a final time, this is all before having the entire set revealed, but the writing seems to be on the wall to a degree.
I'm of the opinion the card gets added before the new card is drawn based on the animation (which is likely going to result in clips of tradable cards redrawing themselves), but I'm also pretty sure that even if the card draw happens before the tradable card gets added to the deck that you could not infinitely loop it because the fatigue damage counts as a card drawn. Either the card gets added before the draw and you just draw the tradable card. Or it gets added after the draw in which case you take fatigue damage, which counts as the drawn card, and the newly added card stays in the deck. Edit: which means that even if you had a whole hand of tradable cards it wouldn't matter because your deck is no longer empty so the second tradable card would just cause you to draw the first with no fatigue damage.
I think (or should I say hope, or should I say if Blizzard isn't completely stupid) that this keyword can't be activated if you have no deck because the keyword should say that you draw another card and that's not possible if there is no deck.
Aside from that, I would assume that you redraw your Tradeable card.
The animation suggests the card is drawn before the tradable card goes into the deck.
The tooltip is contradictory to that (and itself), it states that you drag the tradable card into your deck to draw a new card. So the card would be in the deck before the new card is drawn but then again it states "new card".
My guess is that it doesn't draw itself, however this combo would not work as the fatigue draw would happen before the card is in the deck, so you would redraw the card next turn.
The animation suggests the card is drawn before the tradable card goes into the deck.
The tooltip is contradictory to that (and itself), it states that you drag the tradable card into your deck to draw a new card. So the card would be in the deck before the new card is drawn but then again it states "new card".
My guess is that it doesn't draw itself, however this combo would not work as the fatigue draw would happen before the card is in the deck, so you would redraw the card next turn.
True I guess fatigue wouldn’t function the same as “casts when drawn” for the purposes of drawing you another card. Definitely gonna have to test it when tradeable goes live.
Question about an interaction, and moreso how tradeable work during fatigue.
So the new lock questline, when completed, rewards you with “all damage you take during your turn is taken by the enemy instead” for the rest of the game.
It is confirmed that this effects fatigue damage.
So my question is, when a deck is empty and you activate tradeable, do you draw the replaced card before the traded card enters the deck? Like, could you pay the 1 tradeable cost, take a fatigue damage, then the traded card goes in and redraw the traded card since it would be the last card in the deck?
Obviously asking because with the lock quest, once you’re fatiguing, you could just spend 10 mana spam trading a card and insta kill the enemy.
It almost certainly just won't be tradeable if you don't have a card in the deck.
Question about an interaction, and moreso how tradeable work during fatigue.
So the new lock questline, when completed, rewards you with “all damage you take during your turn is taken by the enemy instead” for the rest of the game.
It is confirmed that this effects fatigue damage.
So my question is, when a deck is empty and you activate tradeable, do you draw the replaced card before the traded card enters the deck? Like, could you pay the 1 tradeable cost, take a fatigue damage, then the traded card goes in and redraw the traded card since it would be the last card in the deck?
Obviously asking because with the lock quest, once you’re fatiguing, you could just spend 10 mana spam trading a card and insta kill the enemy.
I think (or should I say hope, or should I say if Blizzard isn't completely stupid) that this keyword can't be activated if you have no deck because the keyword should say that you draw another card and that's not possible if there is no deck.
Good that they confirmed this. Fatigue was probably one of the reasons why the keyword says that you draw another card. Would otherwise be strange and potentially exploitable (Stealer of Souls + empty deck, you use your Tradeable high-cost cards and pay health to play them after trading them for 1 mana first).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Question about an interaction, and moreso how tradeable work during fatigue.
So the new lock questline, when completed, rewards you with “all damage you take during your turn is taken by the enemy instead” for the rest of the game.
It is confirmed that this effects fatigue damage.
So my question is, when a deck is empty and you activate tradeable, do you draw the replaced card before the traded card enters the deck? Like, could you pay the 1 tradeable cost, take a fatigue damage, then the traded card goes in and redraw the traded card since it would be the last card in the deck?
Obviously asking because with the lock quest, once you’re fatiguing, you could just spend 10 mana spam trading a card and insta kill the enemy.
I think nobody can know it exactly. Anyway your seems a good idea.
Yeah I’m genuinely curious because if so it seems like self mill quest lock is gonna be absolutely broken.
The quest is so strong and reliable at that point that you could cut every single other wincon, and just run a deck composed only of healing, removal, and self damage.
Yes maybe. Anyway it will be weak against face damages. Burst, weapon, spells and so on.
And this seems what mage will do with his quest, face damages considering the perma burst. So we will see.
I worry (tentatively because so much to be revealed) because of the quests strength in and of itself. Unlike the other win cons, the win con always starts in your opening hand, So will never be milled.
I already see a deck forming of all of the self mill stuff, tech tradeables like the new ooze, and healing/removal stuff.
The current iteration of warlock sacrifices a lot of anti aggro slots due to running an anti control package in tickatus, y’shaaraj, etc.
The quest alone (again, barring more reveals) makes the lock deck absolutely a win against any other control deck, so you need run absolutely no other win con/anti control card to it.
Again, and a final time, this is all before having the entire set revealed, but the writing seems to be on the wall to a degree.
We'll find out soon enough if warlock will get another game-breaking deck or not.
If evolution is outlawed, only outlaws will evolve.
I'm of the opinion the card gets added before the new card is drawn based on the animation (which is likely going to result in clips of tradable cards redrawing themselves), but I'm also pretty sure that even if the card draw happens before the tradable card gets added to the deck that you could not infinitely loop it because the fatigue damage counts as a card drawn. Either the card gets added before the draw and you just draw the tradable card. Or it gets added after the draw in which case you take fatigue damage, which counts as the drawn card, and the newly added card stays in the deck. Edit: which means that even if you had a whole hand of tradable cards it wouldn't matter because your deck is no longer empty so the second tradable card would just cause you to draw the first with no fatigue damage.
Tickatus would finally be completely broken, the irony is there won’t be any cards over 6 mana in the deck.
I think (or should I say hope, or should I say if Blizzard isn't completely stupid) that this keyword can't be activated if you have no deck because the keyword should say that you draw another card and that's not possible if there is no deck.
Aside from that, I would assume that you redraw your Tradeable card.
The animation suggests the card is drawn before the tradable card goes into the deck.
The tooltip is contradictory to that (and itself), it states that you drag the tradable card into your deck to draw a new card. So the card would be in the deck before the new card is drawn but then again it states "new card".
My guess is that it doesn't draw itself, however this combo would not work as the fatigue draw would happen before the card is in the deck, so you would redraw the card next turn.
True I guess fatigue wouldn’t function the same as “casts when drawn” for the purposes of drawing you another card. Definitely gonna have to test it when tradeable goes live.
I think you'll just draw the same card again with no extra fatigue damage, as this makes the most sense. But it's Blizzard, so you'll never know...
It almost certainly just won't be tradeable if you don't have a card in the deck.
You can't trade if your deck is empty.
Source: https://twitter.com/Celestalon/status/1410703130870697988
Yeah, that's the case, guys.
Good that they confirmed this. Fatigue was probably one of the reasons why the keyword says that you draw another card. Would otherwise be strange and potentially exploitable (Stealer of Souls + empty deck, you use your Tradeable high-cost cards and pay health to play them after trading them for 1 mana first).