f2p is important without these people to slap around how will the people that dump money into this thing feel superior otherwise?
f2p u need to give them an ILLUSION of having a chance when they don't that's the best trick in these games.
LOL anyways i'm f2p LOL and mate i tell you what my lives don't matter i don't pay $$$ so my voice means nothing companies need to cater to the $$$$ that's not shilling that's just pure business sure can be better f2p experience could be improved but i ain't holding my breathe when corporations want the dollar dollar billz
A bit aggressive, but yes, FTP players are very important for the game: they are opponents and community members, often sinking many hours into the game. You never know when a dedicated FTPer will dump some change into the game either, but they need to stick around!
There are also many ways to be FTP but also competetive, you just can't have every deck available at all times.
I honestly think packs can be fun, just because it is a cool moment when you open something you really wanted. But opening 15 or 20 packs of "dust" copies is not so much fun, especially in combination with spending a lot of money or saved up gold. Then you feel like it wasn't worth it and regret your purchase.
But since you mentioned it: What would be a good alternative to random packs? Not saying that packs need to stay in the game, but I wonder what would be a better system, and what we'd actually gain from it. The purpose of packs is essentially to get cards without crafting. And since the pack update, you can reliably open packs up to a point where you have all commons and rares x2, with the small chance to get epics and legendaries you want. Otherwise, Gold is used on packs, packs generate dust, and dust allows you to craft the epics and legendaries you want.
So, we could throw out gold and packs and just farm/purchase dust directly, but then we'd have to discuss what would be fair amounts, and how we could compensate for that odd chance to randomly obtain (golden) legendaries we would like. A lucky pull can be worth 1600 or even 3200 dust. And even if the numbers are fair, I think it's still debatable whether that makes the game more fun.
I personally think packs are still fine if they just feel a bit more rewarding on average, and not worthless half the time. But I don't really have the creativity to think of great ways how packs could be eliminated without losing anything. I think an entirely predictable system of resource acquisition and spending just lacks some excitement. It also pushes you more into safe crafts and playing the game like everyone else does. When you open a weird card with fringe utility you never would have crafted, you might still use it at least once or twice, even if it's just in a Tavern Brawl that comes up once every two years.
I guess I take it for granted that people are aware of the Legends of Runeterra system. Please look that up for one way a game can exist without random packs.
Another way is to offer everything at a fixed price, the way they do mini-sets. Even some physical card games have gone that route and been very successful. If Hearthstone went that route, they could continue to offer random packs to f2p players for gold while letting cash players buy entire sets for a fixed sum. Maybe let people spend dust on other things because some people have a lot saved up, but cash players wouldn't need it for crafting cards anymore.
Anyway, trust me, it's not hard to come up with less predatory ways to offer your product to customers. But until players start to realize the rush of opening a legendary is not worth the price, I guess Blizzard won't have to bother.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I honestly think packs can be fun, just because it is a cool moment when you open something you really wanted. But opening 15 or 20 packs of "dust" copies is not so much fun, especially in combination with spending a lot of money or saved up gold. Then you feel like it wasn't worth it and regret your purchase.
But since you mentioned it: What would be a good alternative to random packs? Not saying that packs need to stay in the game, but I wonder what would be a better system, and what we'd actually gain from it. The purpose of packs is essentially to get cards without crafting. And since the pack update, you can reliably open packs up to a point where you have all commons and rares x2, with the small chance to get epics and legendaries you want. Otherwise, Gold is used on packs, packs generate dust, and dust allows you to craft the epics and legendaries you want.
So, we could throw out gold and packs and just farm/purchase dust directly, but then we'd have to discuss what would be fair amounts, and how we could compensate for that odd chance to randomly obtain (golden) legendaries we would like. A lucky pull can be worth 1600 or even 3200 dust. And even if the numbers are fair, I think it's still debatable whether that makes the game more fun.
I personally think packs are still fine if they just feel a bit more rewarding on average, and not worthless half the time. But I don't really have the creativity to think of great ways how packs could be eliminated without losing anything. I think an entirely predictable system of resource acquisition and spending just lacks some excitement. It also pushes you more into safe crafts and playing the game like everyone else does. When you open a weird card with fringe utility you never would have crafted, you might still use it at least once or twice, even if it's just in a Tavern Brawl that comes up once every two years.
I guess I take it for granted that people are aware of the Legends of Runeterra system. Please look that up for one way a game can exist without random packs.
Another way is to offer everything at a fixed price, the way they do mini-sets. Even some physical card games have gone that route and been very successful. If Hearthstone went that route, they could continue to offer random packs to f2p players for gold while letting cash players buy entire sets for a fixed sum. Maybe let people spend dust on other things because some people have a lot saved up, but cash players wouldn't need it for crafting cards anymore.
Anyway, trust me, it's not hard to come up with less predatory ways to offer your product to customers. But until players start to realize the rush of opening a legendary is not worth the price, I guess Blizzard won't have to bother.
Plenty of people enjoy that system and packs in general. I and everybody I know who plays games do, we often liken it to nostalgic memories, such as when we were kids and bought football stickers or Pokemom cards. Part of the fun is not knowing what you will get and working towards your next pack.
It's really patronising of you to come across like you're the person 'in the know' and until other people realise that you're right, they will continue being ignorant.
Just wanted to share my F2P experience after its first foray into free-to-play effort.
So after having opened 90 packs, 3000+ gold on day-one of Barrens release in addition to the 59.5 packs purchased/(unlocked via rewards track)--I got 3 legendaries. The first was within the proverbial "first ten packs," the second was around 50-ish, and the third on pack 78 (meaning, I went 67 packs netting a single legendary (give-or-take, since I can't recall which pack within the first ten delivered the first).
I'd say that's pretty lousy, if somebody asked. 3 legendaries inside of nearly 100 packs is pretty deflating...I know the game doesn't depend on them but deck archetypes do so that means some real monotonous game play.
I can't think of another way to give the finger without actually lifting a finger right now--so thanks, Blizzard! Really took the joy out of playing this expansion.
That's all--dismissed!
Hope others aren't as miserly and their luck is far better than mine.
Cheers and happy gaming!
I do agree that legendaries should show up a bit more often in packs, maybe making the pity timer just 20 packs cause ever since they started releasing 2 legendaries per class on each set the 40 packs pity timer just feels too outdated.
But I honestly can't cope with F2P players that just keep asking for more and more. Try to play paper magic or yu-gi-oh as F2P player... Oh wait you can't. Hearthstone is one of the biggest card games ever and it was prolly the first big one to even allow people to play it for free. The fact that you can open almost 100 packs by just playing the game and not have to put single dime into it is already generous enough. But you can't seriously not put any money into the game and hope to have multiple legendaries or to be able to play multiple decks.
The game is on its best state regarding F2P, it's never been so generous. The core set is completely free, so you don't even have to collect classic cards anymore and a lot of those cards (specially a lot of legendaries) are staple cards on meta decks. New and returning player also get a full deck that's close to its best iteration very shortly after they log into the game or log back after a long period of time. There's also the 10 pack rule and the no duplicates at all rule. Blizzard also released almost full meta decks for $20, like you can just spend 20 bucks and with the free packs and gold you get, you can craft a full meta deck. I wish I had all of this when I started playing. Back in the day you could open the same legendary 5 times in a row and there was no free deck or reward track or decks for $20. I understand it's frustating to feel like you can't play the game the way you want but if you're not willing to pay (or can't pay) then unfortuntely you can't complain much, most games you can't even play at all without paying.
Since someone asked why f2ps are important for HS: the majority of HS players is probably still free-to-play and it has always been that way. Basically everyone who ever tried to calculate this has come to the conclusion that 60-70% of the playerbase pays no money for the game. Take away these players and see what happens to queue times. Do you want to wait 2 minutes per game? Or 20 when you are at the end of an awesome arena run? There would be so much outcry by paying players that queue times are too long that the game would lose popularity and thus revenue VERY fast. And nobody should be so delusional as to think that people don't quit games because of long queue times. I literally did that with 2 other card games that were better than HS in terms of gameplay and balancing.
Just wanted to share my F2P experience after its first foray into free-to-play effort.
So after having opened 90 packs, 3000+ gold on day-one of Barrens release in addition to the 59.5 packs purchased/(unlocked via rewards track)--I got 3 legendaries. The first was within the proverbial "first ten packs," the second was around 50-ish, and the third on pack 78 (meaning, I went 67 packs netting a single legendary (give-or-take, since I can't recall which pack within the first ten delivered the first).
I'd say that's pretty lousy, if somebody asked. 3 legendaries inside of nearly 100 packs is pretty deflating...I know the game doesn't depend on them but deck archetypes do so that means some real monotonous game play.
I can't think of another way to give the finger without actually lifting a finger right now--so thanks, Blizzard! Really took the joy out of playing this expansion.
That's all--dismissed!
Hope others aren't as miserly and their luck is far better than mine.
Cheers and happy gaming!
I do agree that legendaries should show up a bit more often in packs, maybe making the pity timer just 20 packs cause ever since they started releasing 2 legendaries per class on each set the 40 packs pity timer just feels too outdated.
But I honestly can't cope with F2P players that just keep asking for more and more. Try to play paper magic or yu-gi-oh as F2P player... Oh wait you can't. Hearthstone is one of the biggest card games ever and it was prolly the first big one to even allow people to play it for free. The fact that you can open almost 100 packs by just playing the game and not have to put single dime into it is already generous enough. But you can't seriously not put any money into the game and hope to have multiple legendaries or to be able to play multiple decks.
The game is on its best state regarding F2P, it's never been so generous. The core set is completely free, so you don't even have to collect classic cards anymore and a lot of those cards (specially a lot of legendaries) are staple cards on meta decks. New and returning player also get a full deck that's close to its best iteration very shortly after they log into the game or log back after a long period of time. There's also the 10 pack rule and the no duplicates at all rule. Blizzard also released almost full meta decks for $20, like you can just spend 20 bucks and with the free packs and gold you get, you can craft a full meta deck. I wish I had all of this when I started playing. Back in the day you could open the same legendary 5 times in a row and there was no free deck or reward track or decks for $20. I understand it's frustating to feel like you can't play the game the way you want but if you're not willing to pay (or can't pay) then unfortuntely you can't complain much, most games you can't even play at all without paying.
Regarding the bold parts of your post:
1. 20 packs is too low for Blizzard's business model because all players would get too many resources. 30 is the sweet spot imo.
2. There is a difference between asking for more and complaining about what exists. It's not like most f2ps say that they alone should be receiving more things. A lower pity timer would help everyone and you yourself say that the game would be better that way. The comparison to MtG and other physical card games is also pretty odd. I understand why people do it, but shouldn't the actual comparison be other video/computer games? Of course, you will pay for physical objects because they are also sellable outside of the game. In-game things often aren't, so all your cards will lose value as soon as HS gets shut down. It's the same with other games. As soon as the game doesn't work correctly any longer, your money is completely gone. Magic cards can be sold again for real money, they can be an investment. Unless you plan to be competitive in a game like HS, there is no ROI for you in a financial sense.
3. For the record, you can open a lot more than 100 packs for free from every set as f2p. My personal best was 171 and I could probably break that record atm if I really tried.
4. This is also objectively wrong. I have never paid a dime and have multiple legendaries and multiple decks across all formats. And that even without playing in Ashes and half of Scholomance.
5. It's true that the game has never been more generous, but we should also mention that the game has never been generous in the first place. If you haven't grinded ridiculous amounts of games every day, you wouldn't get very far. The 10 gold per 3 wins has always been pathetic. The target audience for HS has been players who spend low amounts and f2ps that could be converted at some point. That's why it was successful compared to physical card games. If this is your target audience, you should be more generous at the start.
6. Complaining isn't linked to spending money. That's just a completely ridiculous point of view. Do you think that only those who are able to spend money should be allowed to complain? What a way to see the world. Everyone should be allowed to complain, or at least bring up some points, because how do you see the f2p point of view if none of these players (as I mentioned 60-70% of the playerbase!) is allowed to speak up? I really wonder what the game would look like if f2ps never complained about the "greediness" of the game. It would probably be thrice as expensive in every player segment.
The game is more generous than it used to be, yes, but there are still many feelbad-moments like when you open 75 packs and still couldn't find a 2nd legendary. Or even 40 more packs and got the 3 worst legendaries. And f2p lives obviously matter. Why would HS even create a game that is marketed as f2p or f2p-friendly if they didn't?
To be at the top of competitive (playing official tournaments), you really do need to have a full collection on day one of a first expansion
I really don't understand what would lead someone to post something like this, in this thread of all threads, where people are specifically talking about how a lot of people will just pull really dumb claims out of their ass. You absolutely do not need a full collection to be at the top of competitive play. You bring 4 decks to a tournament at most. Even assuming you're playtesting every single card slot in every single deck (an incredibly generous assumption, since most decks run a core set of cards identical in every build) with an alternate card that's 240 cards you'll try out - not even two full sets when there's no less than 4 in Standard at a time, and a good chunk of those cards will be Core cards. I've seen pros who frequent GMs craft legendaries they were missing from two expansions ago. No pro player is out there despairing at the fact they don't own Moorabi or Flame Leviathan. Pros who haven't crafted Firemancer Flurgl in Barrens haven't suddenly seen their career crumble before their eyes. You absolutely do NOT need a full collection at the top level of play. You're not going to lose matches because of the sheer existential dread of knowing you don't own The Boogeymonster. Do you really think there's any pro prepping for a tournament out there who figures they need to try out a copy of Peon in their deck?
The thing that really frustrates me is that I'm on YOUR SIDE. The game is too expensive, opening packs sometimes feels really bad - I've dropped 50 bucks on a preorder bundle and only gotten 2 Bolff Ramshields out of it, I've felt the pain- and I want more stuff. But people really need to chill out with the hyperbolic claims, because all saying dumb hyperbolic shit does is make it look like you have no argument. After all why would you resort to something as transparently wrong as "you need literally every card on day 1 or you can't compete at high levels" if you had better arguments? And then I find myself arguing against people who I agree with on principle because I care more about good points being made than I do the conclusion they're being made to argue towards, and this forum begins feeling like an existential nightmare.
Anyway, trust me, it's not hard to come up with less predatory ways to offer your product to customers. But until players start to realize the rush of opening a legendary is not worth the price, I guess Blizzard won't have to bother.
Plenty of people enjoy that system and packs in general. I and everybody I know who plays games do, we often liken it to nostalgic memories, such as when we were kids and bought football stickers or Pokemom cards. Part of the fun is not knowing what you will get and working towards your next pack.
It's really patronising of you to come across like you're the person 'in the know' and until other people realise that you're right, they will continue being ignorant.
But it IS extremely ignorant to complain about the price of the game, then defend the very reason the game is expensive in the first place. Was Copernicus being "patronising" when he insisted that the Earth revolved around the sun?
I understand that some people enjoy opening packs, but I question whether that moment of enjoyment is worth the big-picture cost.
Players must either get over their childish nostalgia for opening packs or stop complaining about how expensive Hearthstone is.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Anyway, trust me, it's not hard to come up with less predatory ways to offer your product to customers. But until players start to realize the rush of opening a legendary is not worth the price, I guess Blizzard won't have to bother.
Plenty of people enjoy that system and packs in general. I and everybody I know who plays games do, we often liken it to nostalgic memories, such as when we were kids and bought football stickers or Pokemom cards. Part of the fun is not knowing what you will get and working towards your next pack.
It's really patronising of you to come across like you're the person 'in the know' and until other people realise that you're right, they will continue being ignorant.
But it IS extremely ignorant to complain about the price of the game, then defend the very reason the game is expensive in the first place. Was Copernicus being "patronising" when he insisted that the Earth revolved around the sun?
I understand that some people enjoy opening packs, but I question whether that moment of enjoyment is worth the big-picture cost.
Players must either get over their childish nostalgia for opening packs or stop complaining about how expensive Hearthstone is.
The 2 things are not related IMO. You can enjoy opening packs not matter what they cost, and packs being expensive isn't that relevant for how much fun they are to open.
The loot crate model has been adopted to soooo many games now. That childish nostalgia happens to be the one of the main sources of income for the gaming industry, but that doesn't men the price of said crates should not be discussed.
The loot crate model has been adopted to soooo many games now. That childish nostalgia happens to be the one of the main sources of income for the gaming industry, but that doesn't men the price of said crates should not be discussed.
It's profitable because it's predatory.
Anyway, they could certainly continue selling randomized packs to the people who enjoy that sort of thing. In fact, I already mentioned this in a previous post. So you could spend a lot of extra money wallowing in nostalgia while I'll be over here actually getting what I want for my money.
Going off the original comment made by the thread starter……..
The pity timer sometimes screws paying players as well. I’ve had a couple expansions where my legendary haul was very low for what is considered average.
I used to be on the anti F2P bashing, but have since quit buying packs as well. My current gaming experience doesn’t merit my hard earned money for Blizzard. I’m content to just play Wild with my current collection. And I’m sure I’m not the only former paying player to feel this way now.
So maybe Blizzard wakes up when the whales that have spent thousands on this game go away?
Rollback Post to RevisionRollBack
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A bit aggressive, but yes, FTP players are very important for the game: they are opponents and community members, often sinking many hours into the game. You never know when a dedicated FTPer will dump some change into the game either, but they need to stick around!
There are also many ways to be FTP but also competetive, you just can't have every deck available at all times.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I guess I take it for granted that people are aware of the Legends of Runeterra system. Please look that up for one way a game can exist without random packs.
Another way is to offer everything at a fixed price, the way they do mini-sets. Even some physical card games have gone that route and been very successful. If Hearthstone went that route, they could continue to offer random packs to f2p players for gold while letting cash players buy entire sets for a fixed sum. Maybe let people spend dust on other things because some people have a lot saved up, but cash players wouldn't need it for crafting cards anymore.
Anyway, trust me, it's not hard to come up with less predatory ways to offer your product to customers. But until players start to realize the rush of opening a legendary is not worth the price, I guess Blizzard won't have to bother.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Plenty of people enjoy that system and packs in general. I and everybody I know who plays games do, we often liken it to nostalgic memories, such as when we were kids and bought football stickers or Pokemom cards. Part of the fun is not knowing what you will get and working towards your next pack.
It's really patronising of you to come across like you're the person 'in the know' and until other people realise that you're right, they will continue being ignorant.
I do agree that legendaries should show up a bit more often in packs, maybe making the pity timer just 20 packs cause ever since they started releasing 2 legendaries per class on each set the 40 packs pity timer just feels too outdated.
But I honestly can't cope with F2P players that just keep asking for more and more. Try to play paper magic or yu-gi-oh as F2P player... Oh wait you can't. Hearthstone is one of the biggest card games ever and it was prolly the first big one to even allow people to play it for free. The fact that you can open almost 100 packs by just playing the game and not have to put single dime into it is already generous enough. But you can't seriously not put any money into the game and hope to have multiple legendaries or to be able to play multiple decks.
The game is on its best state regarding F2P, it's never been so generous. The core set is completely free, so you don't even have to collect classic cards anymore and a lot of those cards (specially a lot of legendaries) are staple cards on meta decks. New and returning player also get a full deck that's close to its best iteration very shortly after they log into the game or log back after a long period of time. There's also the 10 pack rule and the no duplicates at all rule. Blizzard also released almost full meta decks for $20, like you can just spend 20 bucks and with the free packs and gold you get, you can craft a full meta deck. I wish I had all of this when I started playing. Back in the day you could open the same legendary 5 times in a row and there was no free deck or reward track or decks for $20. I understand it's frustating to feel like you can't play the game the way you want but if you're not willing to pay (or can't pay) then unfortuntely you can't complain much, most games you can't even play at all without paying.
Since someone asked why f2ps are important for HS: the majority of HS players is probably still free-to-play and it has always been that way. Basically everyone who ever tried to calculate this has come to the conclusion that 60-70% of the playerbase pays no money for the game. Take away these players and see what happens to queue times. Do you want to wait 2 minutes per game? Or 20 when you are at the end of an awesome arena run? There would be so much outcry by paying players that queue times are too long that the game would lose popularity and thus revenue VERY fast. And nobody should be so delusional as to think that people don't quit games because of long queue times. I literally did that with 2 other card games that were better than HS in terms of gameplay and balancing.
Regarding the bold parts of your post:
1. 20 packs is too low for Blizzard's business model because all players would get too many resources. 30 is the sweet spot imo.
2. There is a difference between asking for more and complaining about what exists. It's not like most f2ps say that they alone should be receiving more things. A lower pity timer would help everyone and you yourself say that the game would be better that way. The comparison to MtG and other physical card games is also pretty odd. I understand why people do it, but shouldn't the actual comparison be other video/computer games? Of course, you will pay for physical objects because they are also sellable outside of the game. In-game things often aren't, so all your cards will lose value as soon as HS gets shut down. It's the same with other games. As soon as the game doesn't work correctly any longer, your money is completely gone. Magic cards can be sold again for real money, they can be an investment. Unless you plan to be competitive in a game like HS, there is no ROI for you in a financial sense.
3. For the record, you can open a lot more than 100 packs for free from every set as f2p. My personal best was 171 and I could probably break that record atm if I really tried.
4. This is also objectively wrong. I have never paid a dime and have multiple legendaries and multiple decks across all formats. And that even without playing in Ashes and half of Scholomance.
5. It's true that the game has never been more generous, but we should also mention that the game has never been generous in the first place. If you haven't grinded ridiculous amounts of games every day, you wouldn't get very far. The 10 gold per 3 wins has always been pathetic. The target audience for HS has been players who spend low amounts and f2ps that could be converted at some point. That's why it was successful compared to physical card games. If this is your target audience, you should be more generous at the start.
6. Complaining isn't linked to spending money. That's just a completely ridiculous point of view. Do you think that only those who are able to spend money should be allowed to complain? What a way to see the world. Everyone should be allowed to complain, or at least bring up some points, because how do you see the f2p point of view if none of these players (as I mentioned 60-70% of the playerbase!) is allowed to speak up? I really wonder what the game would look like if f2ps never complained about the "greediness" of the game. It would probably be thrice as expensive in every player segment.
The game is more generous than it used to be, yes, but there are still many feelbad-moments like when you open 75 packs and still couldn't find a 2nd legendary. Or even 40 more packs and got the 3 worst legendaries. And f2p lives obviously matter. Why would HS even create a game that is marketed as f2p or f2p-friendly if they didn't?
I really don't understand what would lead someone to post something like this, in this thread of all threads, where people are specifically talking about how a lot of people will just pull really dumb claims out of their ass. You absolutely do not need a full collection to be at the top of competitive play. You bring 4 decks to a tournament at most. Even assuming you're playtesting every single card slot in every single deck (an incredibly generous assumption, since most decks run a core set of cards identical in every build) with an alternate card that's 240 cards you'll try out - not even two full sets when there's no less than 4 in Standard at a time, and a good chunk of those cards will be Core cards. I've seen pros who frequent GMs craft legendaries they were missing from two expansions ago. No pro player is out there despairing at the fact they don't own Moorabi or Flame Leviathan. Pros who haven't crafted Firemancer Flurgl in Barrens haven't suddenly seen their career crumble before their eyes. You absolutely do NOT need a full collection at the top level of play. You're not going to lose matches because of the sheer existential dread of knowing you don't own The Boogeymonster. Do you really think there's any pro prepping for a tournament out there who figures they need to try out a copy of Peon in their deck?
The thing that really frustrates me is that I'm on YOUR SIDE. The game is too expensive, opening packs sometimes feels really bad - I've dropped 50 bucks on a preorder bundle and only gotten 2 Bolff Ramshields out of it, I've felt the pain- and I want more stuff. But people really need to chill out with the hyperbolic claims, because all saying dumb hyperbolic shit does is make it look like you have no argument. After all why would you resort to something as transparently wrong as "you need literally every card on day 1 or you can't compete at high levels" if you had better arguments? And then I find myself arguing against people who I agree with on principle because I care more about good points being made than I do the conclusion they're being made to argue towards, and this forum begins feeling like an existential nightmare.
But it IS extremely ignorant to complain about the price of the game, then defend the very reason the game is expensive in the first place. Was Copernicus being "patronising" when he insisted that the Earth revolved around the sun?
I understand that some people enjoy opening packs, but I question whether that moment of enjoyment is worth the big-picture cost.
Players must either get over their childish nostalgia for opening packs or stop complaining about how expensive Hearthstone is.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
The 2 things are not related IMO. You can enjoy opening packs not matter what they cost, and packs being expensive isn't that relevant for how much fun they are to open.
The loot crate model has been adopted to soooo many games now. That childish nostalgia happens to be the one of the main sources of income for the gaming industry, but that doesn't men the price of said crates should not be discussed.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
It's profitable because it's predatory.
Anyway, they could certainly continue selling randomized packs to the people who enjoy that sort of thing. In fact, I already mentioned this in a previous post. So you could spend a lot of extra money wallowing in nostalgia while I'll be over here actually getting what I want for my money.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Going off the original comment made by the thread starter……..
The pity timer sometimes screws paying players as well. I’ve had a couple expansions where my legendary haul was very low for what is considered average.
I used to be on the anti F2P bashing, but have since quit buying packs as well. My current gaming experience doesn’t merit my hard earned money for Blizzard. I’m content to just play Wild with my current collection. And I’m sure I’m not the only former paying player to feel this way now.
So maybe Blizzard wakes up when the whales that have spent thousands on this game go away?
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.