I remember when the (Warlock) caravan was revealed on stream, and it was immediately obvious they were underpowered to the point of being unplayable. Yet the Blizzard employee had to talk them up. It was really funny. And sad.
I'd really like to know the thought process behind certain decisions. They decided to push the Watch Towers to the point they had to nerf them so early and cause a lot of discomfort to the community (I really don't think they want an environment where people are too afraid to craft anything). Yet, the caravans are so blatantly weak it's almost laughable. Whoever thought any of these would see play? And to think there's an achievement that wants you to start your turn with a caravan 10.000 times (I know, I'm exaggerating, it's only around 300). And you have to do that in ranked. Really funny stuff. And sad.
Buff caravans? Does it even make sense? Yes, they should have at least 4 health, or do something for both players, or actually be decent in any conceivable way ... They almost don't make super weak cards anymore, and yet here they managed to make a whole super thematic cycle be the weakest bunch of cards in... Ever? Trying to think about weaker cards and I can only think of the Rager family :D
Soothsayer's Caravan is so hilarious against druid, you buff it and it never dies, and you win with all the opponent's spells.
I think all caravans are meant to be druid-hate cards actually, because it's the only class that cannot deal with them.
Lunar eclipse says hi...
You missed the part "you buff it". Not that it makes it playable.
I didn’t miss it, it just wasn’t relevant. If you played it on 2 against a druid it would likely die before you buff it. Since priests cheapest relevant buff in this case is 2 mana the earliest you could reliably get this out with a buff is turn 4, at which point the druid can also likely deal with it.
I've made one work in dude paladin deck with success but only one copy. It's too clunky for more. Also can swap it without really effecting deck so may not be super useful
Soothsayer's Caravan is so hilarious against druid, you buff it and it never dies, and you win with all the opponent's spells.
I think all caravans are meant to be druid-hate cards actually, because it's the only class that cannot deal with them.
Lunar eclipse says hi...
I mean who has room to play lunar eclipse in their deck ? Who mulligans for lunar eclipse ? Who plays lunar eclipse on curve ?
I get what you mean but realistically the caravan is much more likely to survive turn 2 against druid than any other class, even against bad druids who play lunar eclipse.
Soothsayer's Caravan is so hilarious against druid, you buff it and it never dies, and you win with all the opponent's spells.
I think all caravans are meant to be druid-hate cards actually, because it's the only class that cannot deal with them.
Lunar eclipse says hi...
You missed the part "you buff it". Not that it makes it playable.
I didn’t miss it, it just wasn’t relevant. If you played it on 2 against a druid it would likely die before you buff it. Since priests cheapest relevant buff in this case is 2 mana the earliest you could reliably get this out with a buff is turn 4, at which point the druid can also likely deal with it.
A druid on turn 4 really cannot reliably deal with a buffed caravan, not in my experience at least, it's a literal win condition. Druid only has 3 and 4 damage removals in the early game, anything with 5+ health will stay on the board until the end of the match if you can consistently heal it and clear the board, by the time they get to the big rushing beasts it's too late with all the buffs. That's why it only really works with Soothsayer's Caravan because it generate insane value and tools that can actually help you do that in a class that can already heal and clear reliably, the other caravans are just garbage even if they stay on the board, druid doesn't care they can easily outvalue them with their big cards.
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They should be 0/4 or 0/5 as Andrei said before. I don't know what they were thinking lol.
Love the concept, hate the actual implementation.
I remember when the (Warlock) caravan was revealed on stream, and it was immediately obvious they were underpowered to the point of being unplayable. Yet the Blizzard employee had to talk them up. It was really funny. And sad.
I'd really like to know the thought process behind certain decisions. They decided to push the Watch Towers to the point they had to nerf them so early and cause a lot of discomfort to the community (I really don't think they want an environment where people are too afraid to craft anything). Yet, the caravans are so blatantly weak it's almost laughable. Whoever thought any of these would see play? And to think there's an achievement that wants you to start your turn with a caravan 10.000 times (I know, I'm exaggerating, it's only around 300). And you have to do that in ranked. Really funny stuff. And sad.
Buff caravans? Does it even make sense? Yes, they should have at least 4 health, or do something for both players, or actually be decent in any conceivable way ... They almost don't make super weak cards anymore, and yet here they managed to make a whole super thematic cycle be the weakest bunch of cards in... Ever? Trying to think about weaker cards and I can only think of the Rager family :D
Lunar eclipse says hi...
You missed the part "you buff it". Not that it makes it playable.
I didn’t miss it, it just wasn’t relevant. If you played it on 2 against a druid it would likely die before you buff it. Since priests cheapest relevant buff in this case is 2 mana the earliest you could reliably get this out with a buff is turn 4, at which point the druid can also likely deal with it.
I know a moonfang with apotheisis can shut druid down.
Galavant Animation
I've made one work in dude paladin deck with success but only one copy. It's too clunky for more. Also can swap it without really effecting deck so may not be super useful
I mean who has room to play lunar eclipse in their deck ? Who mulligans for lunar eclipse ? Who plays lunar eclipse on curve ?
I get what you mean but realistically the caravan is much more likely to survive turn 2 against druid than any other class, even against bad druids who play lunar eclipse.
A druid on turn 4 really cannot reliably deal with a buffed caravan, not in my experience at least, it's a literal win condition. Druid only has 3 and 4 damage removals in the early game, anything with 5+ health will stay on the board until the end of the match if you can consistently heal it and clear the board, by the time they get to the big rushing beasts it's too late with all the buffs. That's why it only really works with Soothsayer's Caravan because it generate insane value and tools that can actually help you do that in a class that can already heal and clear reliably, the other caravans are just garbage even if they stay on the board, druid doesn't care they can easily outvalue them with their big cards.