The whole point of the MMR is to match you as closely as possible to your skill/deck strength so that everyone ends up playing people of roughly they same difficulty/quality, hence why they system will trend towards a 50% win rates.
It not fixed, that’s how it works.
You win more, the more your MMR increases, the better the players or the better the decks they will be running. Simple as that.
This actually favours FTP, new and homebrew players because you are actually kept out of the clutches of high rank legend players, even at the start of a season and play other players of similar MMR.
I'm sorry you can no longer pwn old rank 15-20 noobs with your jank homebrew decks. Boohoo.
If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
Aaahhahahahaha!!! Lolololol. F2P players have never had an advantage! Bless your heart.
Read the reply by HyperNova two (scam) replies above this one and stop malding.
If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
Aaahhahahahaha!!! Lolololol. F2P players have never had an advantage! Bless your heart.
Read the reply by HyperNova two (scam) replies above this one and stop malding.
Oh I see... F2P had an advantage in the old system AND the new system! Ohhh... right on right on. So by not spending anything and not getting access to expansions earlier and stuff and not getting their golden legendaries and not getting the free arena tickets...they’re actually giving themselves at an advantage in both the new and old system?!? Ohhhhh now I get it. Sounds like some butt hurt P2P that didn’t get the ROI they were wanting.... I’ll stop malding now...smirk.
If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
Aaahhahahahaha!!! Lolololol. F2P players have never had an advantage! Bless your heart.
Read the reply by HyperNova two (scam) replies above this one and stop malding.
Oh I see... F2P had an advantage in the old system AND the new system! Ohhh... right on right on. So by not spending anything and not getting access to expansions earlier and stuff and not getting their golden legendaries and not getting the free arena tickets...they’re actually giving themselves at an advantage in both the new and old system?!? Ohhhhh now I get it. Sounds like some butt hurt P2P that didn’t get the ROI they were wanting.... I’ll stop malding now...smirk.
If you had read that post without malding you wouldn't have written this rant.
In the previous season, you would get matched with anyone from Top 200 legend to first-time rank 5 noob. So one season you get lucky and curb stomp noobs to legend and in another season you get curb stomped for half a month, before making to legend.
In the current season, you almost always play people with similar skill to you, so you always have a fair chance to win.
You can't really complain about rank system stopping you from getting legend cause Hobbs made it to legend with garbage Paladin first time this season and he is playing forever.
If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
Aaahhahahahaha!!! Lolololol. F2P players have never had an advantage! Bless your heart.
Read the reply by HyperNova two (scam) replies above this one and stop malding.
Oh I see... F2P had an advantage in the old system AND the new system! Ohhh... right on right on. So by not spending anything and not getting access to expansions earlier and stuff and not getting their golden legendaries and not getting the free arena tickets...they’re actually giving themselves at an advantage in both the new and old system?!? Ohhhhh now I get it. Sounds like some butt hurt P2P that didn’t get the ROI they were wanting.... I’ll stop malding now...smirk.
If you had read that post without malding you wouldn't have written this rant.
In the previous season, you would get matched with anyone from Top 200 legend to first-time rank 5 noob. So one season you get lucky and curb stomp noobs to legend and in another season you get curb stomped for half a month, before making to legend.
In the current season, you almost always play people with similar skill to you, so you always have a fair chance to win.
You can't really complain about rank system stopping you from getting legend cause Hobbs made it to legend with garbage Paladin first time this season and he is playing forever.
Oh goodness, alrighty my brother.. I’m not disputing anything stated about the ranking system. Rigged? Yep... I agree with that. Algorithms that stop your win streaks in their tracks “just because”... yes that’s true too. And nothing has stopped me from making it to legend and that’s not my complaint.
But what I don’t agree with is the assertion that F2P players have an advantage over P2P; in either system. Call it a sub-argument.
“If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
I agree that rewards are easier to get and stuff but folks who pay money obviously get those same rewards AND the benefits of that investment over folks who don’t. Wouldn’t that be the sole incentive to pay money? P2P players saying F2P players have an advantage is funny to me... and I’m not a strictly a F2P player. Bitterness is a stinky cologne.
Anyway we may just be talking past one another at this point so I’ll bow out... good luck to you and happy Hearthstoning my friend!
That's how a rank works, you can play a fun deck if you want, but your deck belongs to this range of ranks, if your cool deck could actually climb easily, it would Just become a meta deck eventually. I see no problema with that.
If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
Aaahhahahahaha!!! Lolololol. F2P players have never had an advantage! Bless your heart.
Read the reply by HyperNova two (scam) replies above this one and stop malding.
Oh I see... F2P had an advantage in the old system AND the new system! Ohhh... right on right on. So by not spending anything and not getting access to expansions earlier and stuff and not getting their golden legendaries and not getting the free arena tickets...they’re actually giving themselves at an advantage in both the new and old system?!? Ohhhhh now I get it. Sounds like some butt hurt P2P that didn’t get the ROI they were wanting.... I’ll stop malding now...smirk.
If you had read that post without malding you wouldn't have written this rant.
In the previous season, you would get matched with anyone from Top 200 legend to first-time rank 5 noob. So one season you get lucky and curb stomp noobs to legend and in another season you get curb stomped for half a month, before making to legend.
In the current season, you almost always play people with similar skill to you, so you always have a fair chance to win.
You can't really complain about rank system stopping you from getting legend cause Hobbs made it to legend with garbage Paladin first time this season and he is playing forever.
Oh goodness, alrighty my brother.. I’m not disputing anything stated about the ranking system. Rigged? Yep... I agree with that. Algorithms that stop your win streaks in their tracks “just because”... yes that’s true too. And nothing has stopped me from making it to legend and that’s not my complaint.
But what I don’t agree with is the assertion that F2P players have an advantage over P2P; in either system. Call it a sub-argument.
“If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
I agree that rewards are easier to get and stuff but folks who pay money obviously get those same rewards AND the benefits of that investment over folks who don’t. Wouldn’t that be the sole incentive to pay money? P2P players saying F2P players have an advantage is funny to me... and I’m not a strictly a F2P player. Bitterness is a stinky cologne.
Anyway we may just be talking past one another at this point so I’ll bow out... good luck to you and happy Hearthstoning my friend!
It is not rigged. There is no magic algorithm that just decides to stop your win streak and you will have no evidence of any such algorithm beyond your own confirmation bias. What stops win streaks is simply the fact a high streak will push you up the MMR and you will start playing better players/better decks and it’s the better players and maybe some bad luck/mistakes that stops your win streak.
You only like to blame some magic algorithm because you can’t admit you made mistakes, had some bad luck or were out played.
The MMR system they use is one based on similar rating systems used in chess and other similar ranking systems they are pretty well known and understood.
If you don’t understand these systems and truly believe there some smart algorithm out there to stop you winning then I’ll point you towards the tin foil hat shop over there ——> ..... It’s next to the flat earth convention and the shop for the lizard people. kappa.
Also no one is saying the systems help F2P, over say people that buy packs, just the new MMR system is better now than it was for them. Under the new system they are now less likely to face high legend players at the start of the season and will more likely play players of similar skill/deck strength.
If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
Aaahhahahahaha!!! Lolololol. F2P players have never had an advantage! Bless your heart.
Read the reply by HyperNova two (scam) replies above this one and stop malding.
Oh I see... F2P had an advantage in the old system AND the new system! Ohhh... right on right on. So by not spending anything and not getting access to expansions earlier and stuff and not getting their golden legendaries and not getting the free arena tickets...they’re actually giving themselves at an advantage in both the new and old system?!? Ohhhhh now I get it. Sounds like some butt hurt P2P that didn’t get the ROI they were wanting.... I’ll stop malding now...smirk.
If you had read that post without malding you wouldn't have written this rant.
In the previous season, you would get matched with anyone from Top 200 legend to first-time rank 5 noob. So one season you get lucky and curb stomp noobs to legend and in another season you get curb stomped for half a month, before making to legend.
In the current season, you almost always play people with similar skill to you, so you always have a fair chance to win.
You can't really complain about rank system stopping you from getting legend cause Hobbs made it to legend with garbage Paladin first time this season and he is playing forever.
Oh goodness, alrighty my brother.. I’m not disputing anything stated about the ranking system. Rigged? Yep... I agree with that. Algorithms that stop your win streaks in their tracks “just because”... yes that’s true too. And nothing has stopped me from making it to legend and that’s not my complaint.
But what I don’t agree with is the assertion that F2P players have an advantage over P2P; in either system. Call it a sub-argument.
“If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
I agree that rewards are easier to get and stuff but folks who pay money obviously get those same rewards AND the benefits of that investment over folks who don’t. Wouldn’t that be the sole incentive to pay money? P2P players saying F2P players have an advantage is funny to me... and I’m not a strictly a F2P player. Bitterness is a stinky cologne.
Anyway we may just be talking past one another at this point so I’ll bow out... good luck to you and happy Hearthstoning my friend!
It is not rigged. There is no magic algorithm that just decides to stop your win streak and you will have no evidence of any such algorithm beyond your own confirmation bias. What stops win streaks is simply the fact a high streak will push you up the MMR and you will start playing better players/better decks and it’s the better players and maybe some bad luck/mistakes that stops your win streak.
You only like to blame some magic algorithm because you can’t admit you made mistakes, had some bad luck or were out played.
The MMR system they use is one based on similar rating systems used in chess and other similar ranking systems they are pretty well known and understood.
If you don’t understand these systems and truly believe there some smart algorithm out there to stop you winning then I’ll point you towards the tin foil hat shop over there ——> ..... It’s next to the flat earth convention and the shop for the lizard people. kappa.
Also no one is saying the systems help F2P, over say people that buy packs, just the new MMR system is better now than it was for them. Under the new system they are now less likely to face high legend players at the start of the season and will more likely play players of similar skill/deck strength.
another poster who blames the fact that he doesn't have a legend cardback on the fact he doesn't play tier one meta decks....does this community ever change......nope......I just continue to laugh.
Looks like the same experience for me this season in wild.
I am using my own home brew Mage deck. I quit playing ranked early last season in gold so I have limit d bonus stars. This is 3 seasons in a row now if the exact same formula playing out.
I start the new season strong, barely losing any games rising up to the top half of gold. I see a good variety of decks on the way, quite balanced.
As soon as I get top half of gold everything changes. This is a night and day difference. I see no variety anymore and my win rate drops to 50%. All I face now are great Priest and Rogue decks, at least 8 out of 10 are one of these two classes. Maybe the odd demon Warlock and pirate Warrior.
The previous 2 seasons this is where I quit out of principle. I went back to casual matches and found variety and a good winrate again.
I hate this. Nothing gets gradually harder as you climb. A switch is flipped for me early in gold and it's like I'm fighting at diamond level 1 to try to hot legend. Nonsense. They believe this will drive me to invest more in the game, but instead, knowing I am being manipulated, it drives me away.
I'd much rather have an equal bucket system knowing the first week of each season will be a bit tougher and the last a bit easier.
Maybe the timing of the switch is linked to when your bonus stars run out.
I see people talking about the rank of their opponents. How do you see this? On my phone and laptop all I see is their names. Without knowing who I am playing how am I to determine how good my homebrew deck is now?
If you want to have fun with off-meta decks: expect to get nothing for it expect no sympathy expect trolls expect to be considered a troll expect to be told to play wild expect to be told to quit playing expect to be told to play a meta deck
If you want to have fun with meta decks: expect no sympathy expect trolls expect to be considered a troll expect to be told to quit playing expect to be called a P2W player
Now – the OP here has made an observation that as an off-meta player the match-making system is posing a problem.
I have to agree with the OP, it seems that once I reach platinum and win about 5-6 games (not consecutively) I get paired with 3-4 legendary tier 1 or tier 2 players. Then I get a couple of wins and another 3-4 legendary players.
However, I can argue against the OP in the fact of – how can you prove that the legendary player you come across is still in the ranking process and is in fact currently ranked similar to you.
Unless there is a tracker added under the player's name/rank banner that shows win/loss ratio there will be no way to adequately prove if the match-making system is faulty or accurate.
Also:
Stop trying to tell people to be different or play like you. Your account, play your way.
If you have run into a similar problem to the OP then please share. If you have evidence to the contrary to the OP then please share.
If you are here to be a troll or leave a negative comment against the OP’s mentality or play style – leave. Be Helpful or keep quite.
That's it? Then my question stands and I think it is an important one. How do I tell how good my home brew deck is when I am blind to the ranks of my opponents?
Looks like the same experience for me this season in wild.
I am using my own home brew Mage deck. I quit playing ranked early last season in gold so I have limit d bonus stars. This is 3 seasons in a row now if the exact same formula playing out.
I start the new season strong, barely losing any games rising up to the top half of gold. I see a good variety of decks on the way, quite balanced.
As soon as I get top half of gold everything changes. This is a night and day difference. I see no variety anymore and my win rate drops to 50%. All I face now are great Priest and Rogue decks, at least 8 out of 10 are one of these two classes. Maybe the odd demon Warlock.
The previous 2 seasons this is where I quit out of principle. I went back to casual matches and found variety and a good winrate again.
I hate this. Nothing gets gradually harder as you climb. A switch is flipped for me early in gold and it's like I'm fighting at diamond level 1 to try to hot legend. Nonsense. They believe this will drive me to invest more in the game, but instead, knowing I am being manipulated, it drives me away.
I'd much rather have an equal bucket system knowing the first week of each season will be a bit tougher and the last a bit easier.
Maybe the timing of the switch is linked to when your bonus stars run out.
I see people talking about the rank of their opponents. How do you see this? On my phone and laptop all I see is their names. Without knowing who I am playing how am I to determine how good my homebrew deck is now?
Looks like the same experience for me this season in wild.
I am using my own home brew Mage deck. I quit playing ranked early last season in gold so I have limit d bonus stars. This is 3 seasons in a row now if the exact same formula playing out.
I start the new season strong, barely losing any games rising up to the top half of gold. I see a good variety of decks on the way, quite balanced.
As soon as I get top half of gold everything changes. This is a night and day difference. I see no variety anymore and my win rate drops to 50%. All I face now are great Priest and Rogue decks, at least 8 out of 10 are one of these two classes. Maybe the odd demon Warlock.
The previous 2 seasons this is where I quit out of principle. I went back to casual matches and found variety and a good winrate again.
I hate this. Nothing gets gradually harder as you climb. A switch is flipped for me early in gold and it's like I'm fighting at diamond level 1 to try to hot legend. Nonsense. They believe this will drive me to invest more in the game, but instead, knowing I am being manipulated, it drives me away.
I'd much rather have an equal bucket system knowing the first week of each season will be a bit tougher and the last a bit easier.
Maybe the timing of the switch is linked to when your bonus stars run out.
I see people talking about the rank of their opponents. How do you see this? On my phone and laptop all I see is their names. Without knowing who I am playing how am I to determine how good my homebrew deck is now?
Well put
I see this theory every now and then. Personally, I usually only play meta decks, so could never really relate. This season I decided to go off meta and brew something up, to see what all the fuzz was about.
The result is that I hit legend in both wild (rank 158) and standard (rank 450) faster than ever before, so it is quite safe to say my experience was very different. Same pattern for me emerged on both ladders: Started out struggling at just about 50% win rate, but due to star bonuses I still climbed well. Hitting diamond I was a lot more familiar with my deck and how to handle the meta, and my win rate rose to just over 60% (61 wild, 63 standard).
Learning the decks had a big impact on my success, but I think I was also helped by the MMR system. Struggling early lowered my MMR from last season, which meant I got a fighting chance even with off meta deck and inexperience.
For reference I played Quest Hunter in standard and Reno Demon Hunter in wild.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Gotta love people that don’t understand MMR.
The whole point of the MMR is to match you as closely as possible to your skill/deck strength so that everyone ends up playing people of roughly they same difficulty/quality, hence why they system will trend towards a 50% win rates.
It not fixed, that’s how it works.
You win more, the more your MMR increases, the better the players or the better the decks they will be running. Simple as that.
This actually favours FTP, new and homebrew players because you are actually kept out of the clutches of high rank legend players, even at the start of a season and play other players of similar MMR.
I'm sorry you can no longer pwn old rank 15-20 noobs with your jank homebrew decks. Boohoo.
Read the reply by HyperNova two (scam) replies above this one and stop malding.
Oh I see... F2P had an advantage in the old system AND the new system! Ohhh... right on right on. So by not spending anything and not getting access to expansions earlier and stuff and not getting their golden legendaries and not getting the free arena tickets...they’re actually giving themselves at an advantage in both the new and old system?!? Ohhhhh now I get it. Sounds like some butt hurt P2P that didn’t get the ROI they were wanting.... I’ll stop malding now...smirk.
If you had read that post without malding you wouldn't have written this rant.
In the previous season, you would get matched with anyone from Top 200 legend to first-time rank 5 noob. So one season you get lucky and curb stomp noobs to legend and in another season you get curb stomped for half a month, before making to legend.
In the current season, you almost always play people with similar skill to you, so you always have a fair chance to win.
You can't really complain about rank system stopping you from getting legend cause Hobbs made it to legend with garbage Paladin first time this season and he is playing forever.
Oh goodness, alrighty my brother.. I’m not disputing anything stated about the ranking system. Rigged? Yep... I agree with that. Algorithms that stop your win streaks in their tracks “just because”... yes that’s true too. And nothing has stopped me from making it to legend and that’s not my complaint.
But what I don’t agree with is the assertion that F2P players have an advantage over P2P; in either system. Call it a sub-argument.
“If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”
I agree that rewards are easier to get and stuff but folks who pay money obviously get those same rewards AND the benefits of that investment over folks who don’t. Wouldn’t that be the sole incentive to pay money? P2P players saying F2P players have an advantage is funny to me... and I’m not a strictly a F2P player. Bitterness is a stinky cologne.
Anyway we may just be talking past one another at this point so I’ll bow out... good luck to you and happy Hearthstoning my friend!
That's how a rank works, you can play a fun deck if you want, but your deck belongs to this range of ranks, if your cool deck could actually climb easily, it would Just become a meta deck eventually. I see no problema with that.
It is not rigged. There is no magic algorithm that just decides to stop your win streak and you will have no evidence of any such algorithm beyond your own confirmation bias. What stops win streaks is simply the fact a high streak will push you up the MMR and you will start playing better players/better decks and it’s the better players and maybe some bad luck/mistakes that stops your win streak.
You only like to blame some magic algorithm because you can’t admit you made mistakes, had some bad luck or were out played.
The MMR system they use is one based on similar rating systems used in chess and other similar ranking systems they are pretty well known and understood.
If you don’t understand these systems and truly believe there some smart algorithm out there to stop you winning then I’ll point you towards the tin foil hat shop over there ——> ..... It’s next to the flat earth convention and the shop for the lizard people. kappa.
Also no one is saying the systems help F2P, over say people that buy packs, just the new MMR system is better now than it was for them. Under the new system they are now less likely to face high legend players at the start of the season and will more likely play players of similar skill/deck strength.
*shrug* sure. Good day.
another poster who blames the fact that he doesn't have a legend cardback on the fact he doesn't play tier one meta decks....does this community ever change......nope......I just continue to laugh.
Have fun with those loss streaks....
If I worked at Blizzard I would have pity on these rigged matchmaking posters and actually rig matchmaking so they can finally reach legend.
New matchmaking system is not a disgrace. It's quite graceful.
Looks like the same experience for me this season in wild.
I am using my own home brew Mage deck. I quit playing ranked early last season in gold so I have limit d bonus stars. This is 3 seasons in a row now if the exact same formula playing out.
I start the new season strong, barely losing any games rising up to the top half of gold. I see a good variety of decks on the way, quite balanced.
As soon as I get top half of gold everything changes. This is a night and day difference. I see no variety anymore and my win rate drops to 50%. All I face now are great Priest and Rogue decks, at least 8 out of 10 are one of these two classes. Maybe the odd demon Warlock and pirate Warrior.
The previous 2 seasons this is where I quit out of principle. I went back to casual matches and found variety and a good winrate again.
I hate this. Nothing gets gradually harder as you climb. A switch is flipped for me early in gold and it's like I'm fighting at diamond level 1 to try to hot legend. Nonsense. They believe this will drive me to invest more in the game, but instead, knowing I am being manipulated, it drives me away.
I'd much rather have an equal bucket system knowing the first week of each season will be a bit tougher and the last a bit easier.
Maybe the timing of the switch is linked to when your bonus stars run out.
I see people talking about the rank of their opponents. How do you see this? On my phone and laptop all I see is their names. Without knowing who I am playing how am I to determine how good my homebrew deck is now?
So what I am seeing here is this:
If you want to have fun with off-meta decks:
expect to get nothing for it
expect no sympathy
expect trolls
expect to be considered a troll
expect to be told to play wild
expect to be told to quit playing
expect to be told to play a meta deck
If you want to have fun with meta decks:
expect no sympathy
expect trolls
expect to be considered a troll
expect to be told to quit playing
expect to be called a P2W player
Now – the OP here has made an observation that as an off-meta player the match-making system is posing a problem.
I have to agree with the OP, it seems that once I reach platinum and win about 5-6 games (not consecutively) I get paired with 3-4 legendary tier 1 or tier 2 players. Then I get a couple of wins and another 3-4 legendary players.
However, I can argue against the OP in the fact of – how can you prove that the legendary player you come across is still in the ranking process and is in fact currently ranked similar to you.
Unless there is a tracker added under the player's name/rank banner that shows win/loss ratio there will be no way to adequately prove if the match-making system is faulty or accurate.
Also:
Stop trying to tell people to be different or play like you. Your account, play your way.
If you have run into a similar problem to the OP then please share.
If you have evidence to the contrary to the OP then please share.
If you are here to be a troll or leave a negative comment against the OP’s mentality or play style – leave.
Be Helpful or keep quite.
Cute, ineffective, but cute.
Please tell me how you know your opponents rank. I see nothing but a name.
invite to friends - if they accept you will see their rank
That's it? Then my question stands and I think it is an important one. How do I tell how good my home brew deck is when I am blind to the ranks of my opponents?
So funny to see people defend the matchmaking. Anyone who has played for a while knows it is rigged, to believe otherwise is silliness.
Well put
Agreed but...Beware... there are trolls about.
I see this theory every now and then. Personally, I usually only play meta decks, so could never really relate. This season I decided to go off meta and brew something up, to see what all the fuzz was about.
The result is that I hit legend in both wild (rank 158) and standard (rank 450) faster than ever before, so it is quite safe to say my experience was very different. Same pattern for me emerged on both ladders: Started out struggling at just about 50% win rate, but due to star bonuses I still climbed well. Hitting diamond I was a lot more familiar with my deck and how to handle the meta, and my win rate rose to just over 60% (61 wild, 63 standard).
Learning the decks had a big impact on my success, but I think I was also helped by the MMR system. Struggling early lowered my MMR from last season, which meant I got a fighting chance even with off meta deck and inexperience.
For reference I played Quest Hunter in standard and Reno Demon Hunter in wild.