If you finish your quest every time, it's not too difficult to get 100 gold daily in total, that way you can get each chapter of an adventure within the span of time between chapters.
And if that's too difficult, quests are at bare minimum 50 gold, and the adventure gets released over 28 days, so thats 1400 gold while the adventure is being released, the other 1400 you'd have to grind yourself, which would take another 28 days. So 56 days if you don't win any games or get any quests above 50 gold.
That's 2 months, aka half the time of a single expansion being live (assuming the regular 4 months between expansions).
It's not that difficult. Galakronds awakening came out january 21st. Ashes of outland came out april 7. If you saved like, less than half of the gold in between those releases you'd have the whole thing by now.
Adventures are a lot better for f2p players than expansions because of the certainty. 2800 gold nets you 2 legendaries in this case. 28 packs would on average get you 1 or 1,5, but 0 if you're really unlucky.
100 gold daily would mean 50 gold for wins which is 15 wins. That on average means 30 games (25 to 35 probably) which will take 250-350 minutes which is 4-6 hours of playing Hearthstone daily. I'd say that's difficult for most people.
Isn't the purpose of being free-to-play to try it out until you decide it's good/fun enough to be worth your money?
A true free to play game won't need you to spend money on it to do whatever you want to do, take for example most of the Battle Royale games that have come out over the years.
Isn't the purpose of being free-to-play to try it out until you decide it's good/fun enough to be worth your money?
A true free to play game won't need you to spend money on it to do whatever you want to do, take for example most of the Battle Royale games that have come out over the years.
They still rely on income of some kind though otherwise who is going to pay the people designing and maintaining the game? Now for some games, that can be purely cosmetic items. Games like Fortnite for example. The way to stand out in a lot of those sorts of games are skins, mounts, hair styles, whatever it is. Some of these games charge obscene amounts for a skin but there are enough people who care enough that they will buy it and thus keep the freebie players going as well.
Pure f2p people get by very much like those that rely on the state for their income, housing etc. Its purely because other people pay in and support the system. Without them it would collapse and the free loaders would be the first to suffer.
If I start playing a game as a free player and get a certain amount of hours out of it, I will make sure to buy something at least. You will always get entitled people though and they will generally lack any awareness or empathy for the bigger picture and those part of it, such as the peole developing the game.
If you finish your quest every time, it's not too difficult to get 100 gold daily in total, that way you can get each chapter of an adventure within the span of time between chapters.
And if that's too difficult, quests are at bare minimum 50 gold, and the adventure gets released over 28 days, so thats 1400 gold while the adventure is being released, the other 1400 you'd have to grind yourself, which would take another 28 days. So 56 days if you don't win any games or get any quests above 50 gold.
That's 2 months, aka half the time of a single expansion being live (assuming the regular 4 months between expansions).
It's not that difficult. Galakronds awakening came out january 21st. Ashes of outland came out april 7. If you saved like, less than half of the gold in between those releases you'd have the whole thing by now.
Adventures are a lot better for f2p players than expansions because of the certainty. 2800 gold nets you 2 legendaries in this case. 28 packs would on average get you 1 or 1,5, but 0 if you're really unlucky.
100 gold daily would mean 50 gold for wins which is 15 wins. That on average means 30 games (25 to 35 probably) which will take 250-350 minutes which is 4-6 hours of playing Hearthstone daily. I'd say that's difficult for most people.
4-6 hours of grinding hearthstone for a $2 pack ... I admire your grit but your time should be worth more than that.
I could also grind working minimum wage for 4-6 hours during that time instead and get 50+ packs.
If you finish your quest every time, it's not too difficult to get 100 gold daily in total, that way you can get each chapter of an adventure within the span of time between chapters.
And if that's too difficult, quests are at bare minimum 50 gold, and the adventure gets released over 28 days, so thats 1400 gold while the adventure is being released, the other 1400 you'd have to grind yourself, which would take another 28 days. So 56 days if you don't win any games or get any quests above 50 gold.
That's 2 months, aka half the time of a single expansion being live (assuming the regular 4 months between expansions).
It's not that difficult. Galakronds awakening came out january 21st. Ashes of outland came out april 7. If you saved like, less than half of the gold in between those releases you'd have the whole thing by now.
Adventures are a lot better for f2p players than expansions because of the certainty. 2800 gold nets you 2 legendaries in this case. 28 packs would on average get you 1 or 1,5, but 0 if you're really unlucky.
100 gold daily would mean 50 gold for wins which is 15 wins. That on average means 30 games (25 to 35 probably) which will take 250-350 minutes which is 4-6 hours of playing Hearthstone daily. I'd say that's difficult for most people.
4-6 hours of grinding hearthstone for a $2 pack ... I admire your grit but your time should be worth more than that.
I could also grind working minimum wage for 4-6 hours during that time instead and get 50+ packs.
You're looking at it wrong. First and foremost this is a game. You should be playing it to have fun. If you are looking at it from a purely time=money perspective then well....no game is truly worth the time investment.
You could break down almost any game into 'x activity will take me y hours, I could earn x in that amount of time'
The gold is a currency earned whilst playing, if it's a chore just to play then you might be better off putting the game down for a bit or even all together.
I don't really track my gold, I buy packs with whatever I have for a few weeks after am expansion and then just stop and save. I'm at almost 3500, I cant tell you how long it's taken, I've not tracked it nor do I care Tom I've just played and enjoyed the game. If I don't feel like playing, I don't. It builds up naturally.
If you finish your quest every time, it's not too difficult to get 100 gold daily in total, that way you can get each chapter of an adventure within the span of time between chapters.
And if that's too difficult, quests are at bare minimum 50 gold, and the adventure gets released over 28 days, so thats 1400 gold while the adventure is being released, the other 1400 you'd have to grind yourself, which would take another 28 days. So 56 days if you don't win any games or get any quests above 50 gold.
That's 2 months, aka half the time of a single expansion being live (assuming the regular 4 months between expansions).
It's not that difficult. Galakronds awakening came out january 21st. Ashes of outland came out april 7. If you saved like, less than half of the gold in between those releases you'd have the whole thing by now.
Adventures are a lot better for f2p players than expansions because of the certainty. 2800 gold nets you 2 legendaries in this case. 28 packs would on average get you 1 or 1,5, but 0 if you're really unlucky.
100 gold daily would mean 50 gold for wins which is 15 wins. That on average means 30 games (25 to 35 probably) which will take 250-350 minutes which is 4-6 hours of playing Hearthstone daily. I'd say that's difficult for most people.
4-6 hours of grinding hearthstone for a $2 pack ... I admire your grit but your time should be worth more than that.
I could also grind working minimum wage for 4-6 hours during that time instead and get 50+ packs.
Time = money is probably the most flawed argument that one can come up with. Time =/= money unless you would earn money from investing your time. If I sit down and jerk off for half an hour how much money did I just lose? How much money did you lose today while prepping that 5$ meal? Did you lost more than 5$ worth of time from doing so or did you lose money?
If you finish your quest every time, it's not too difficult to get 100 gold daily in total, that way you can get each chapter of an adventure within the span of time between chapters.
And if that's too difficult, quests are at bare minimum 50 gold, and the adventure gets released over 28 days, so thats 1400 gold while the adventure is being released, the other 1400 you'd have to grind yourself, which would take another 28 days. So 56 days if you don't win any games or get any quests above 50 gold.
That's 2 months, aka half the time of a single expansion being live (assuming the regular 4 months between expansions).
It's not that difficult. Galakronds awakening came out january 21st. Ashes of outland came out april 7. If you saved like, less than half of the gold in between those releases you'd have the whole thing by now.
Adventures are a lot better for f2p players than expansions because of the certainty. 2800 gold nets you 2 legendaries in this case. 28 packs would on average get you 1 or 1,5, but 0 if you're really unlucky.
100 gold daily would mean 50 gold for wins which is 15 wins. That on average means 30 games (25 to 35 probably) which will take 250-350 minutes which is 4-6 hours of playing Hearthstone daily. I'd say that's difficult for most people.
4-6 hours of grinding hearthstone for a $2 pack ... I admire your grit but your time should be worth more than that.
I could also grind working minimum wage for 4-6 hours during that time instead and get 50+ packs.
Time = money is probably the most flawed argument that one can come up with. Time =/= money unless you would earn money from investing your time. If I sit down and jerk off for half an hour how much money did I just lose? How much money did you lose today while prepping that 5$ meal? Did you lost more than 5$ worth of time from doing so or did you lose money?
Pornhub or whatever you use makes money while you jerk off.
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Isn't the purpose of being free-to-play to try it out until you decide it's good/fun enough to be worth your money?
100 gold daily would mean 50 gold for wins which is 15 wins. That on average means 30 games (25 to 35 probably) which will take 250-350 minutes which is 4-6 hours of playing Hearthstone daily. I'd say that's difficult for most people.
A true free to play game won't need you to spend money on it to do whatever you want to do, take for example most of the Battle Royale games that have come out over the years.
They still rely on income of some kind though otherwise who is going to pay the people designing and maintaining the game? Now for some games, that can be purely cosmetic items. Games like Fortnite for example. The way to stand out in a lot of those sorts of games are skins, mounts, hair styles, whatever it is. Some of these games charge obscene amounts for a skin but there are enough people who care enough that they will buy it and thus keep the freebie players going as well.
Pure f2p people get by very much like those that rely on the state for their income, housing etc. Its purely because other people pay in and support the system. Without them it would collapse and the free loaders would be the first to suffer.
If I start playing a game as a free player and get a certain amount of hours out of it, I will make sure to buy something at least. You will always get entitled people though and they will generally lack any awareness or empathy for the bigger picture and those part of it, such as the peole developing the game.
4-6 hours of grinding hearthstone for a $2 pack ... I admire your grit but your time should be worth more than that.
I could also grind working minimum wage for 4-6 hours during that time instead and get 50+ packs.
You're looking at it wrong. First and foremost this is a game. You should be playing it to have fun. If you are looking at it from a purely time=money perspective then well....no game is truly worth the time investment.
You could break down almost any game into 'x activity will take me y hours, I could earn x in that amount of time'
The gold is a currency earned whilst playing, if it's a chore just to play then you might be better off putting the game down for a bit or even all together.
I don't really track my gold, I buy packs with whatever I have for a few weeks after am expansion and then just stop and save. I'm at almost 3500, I cant tell you how long it's taken, I've not tracked it nor do I care Tom I've just played and enjoyed the game. If I don't feel like playing, I don't. It builds up naturally.
Time = money is probably the most flawed argument that one can come up with. Time =/= money unless you would earn money from investing your time. If I sit down and jerk off for half an hour how much money did I just lose? How much money did you lose today while prepping that 5$ meal? Did you lost more than 5$ worth of time from doing so or did you lose money?
Just buy it?
Pornhub or whatever you use makes money while you jerk off.