Uh, why? It's part of their class identity now. In place of having card draw. Discover is not a new mechanic, and your ability to adapt and play discover cards well is part of the game.
Beyond that, odds are renew gives some sort of board clear. Priest has like 6 of them.
Uh, why? It's part of their class identity now. In place of having card draw. Discover is not a new mechanic, and your ability to adapt and play discover cards well is part of the game.
Beyond that, odds are renew gives some sort of board clear. Priest has like 6 of them.
At this moment they have four.
dragon breath, mirror, plague and ruin.
like priest can heal and heal and resurect but i guess they need discover because they have no win condition unless you count resurection and galagrond
Priest is in a great spot it's a very tough deck to play at high legend and needs a lot of skill to play properly. As the opponent you do need to actually play well to beat priest and that's the issue too many bad players complaining about how broken it is instead of learning the match up. If you think it's broken play it yourself and see how many games you win. They don't always have the answer!!
I'll take RNG clown fiesta priest over res priest any day - atleast they get decisions to make. Nothing is more annoying than priest cheating huge quantites of mana and cheesing it with specific mid-game minions that are way overpowered when repawned multiple times. It has to be the most auto-pilot form of gameplay in hearthstone, it's worse than face-aggro.
discovering 2 mirros from renew.
getting 2 nozaris to full heal.
Literally wiping the board and full healing 2 times.... from random cards and discovers.
*aight imma head out*
It is a good time to get hiiiigh high
And this is why we have a salt thread.
yee true true but its just soo unbelievable.
this is why you dont give discovery to priests
Uh, why? It's part of their class identity now. In place of having card draw. Discover is not a new mechanic, and your ability to adapt and play discover cards well is part of the game.
Beyond that, odds are renew gives some sort of board clear. Priest has like 6 of them.
At this moment they have four.
dragon breath, mirror, plague and ruin.
like priest can heal and heal and resurect but i guess they need discover because they have no win condition unless you count resurection and galagrond
And Holy Nova. Anyway, point is, discovering a board clear isn't that out of the norm. (Though a lot of the time Soul Mirror is the best one)
If there's something to complain about with priest; it's ability to generate lots of resources isn't it I don't think.
Priest is in a great spot it's a very tough deck to play at high legend and needs a lot of skill to play properly. As the opponent you do need to actually play well to beat priest and that's the issue too many bad players complaining about how broken it is instead of learning the match up. If you think it's broken play it yourself and see how many games you win. They don't always have the answer!!
I'll take RNG clown fiesta priest over res priest any day - atleast they get decisions to make. Nothing is more annoying than priest cheating huge quantites of mana and cheesing it with specific mid-game minions that are way overpowered when repawned multiple times. It has to be the most auto-pilot form of gameplay in hearthstone, it's worse than face-aggro.
Players who like playing priest - surprise, we're having both old and new kinds of fun, even though we were stripped of all draws.
The rest after losing to priest - Why does priest have mechanics?
HS team only wants casino rng clown fiesta, just see the direction they took with preist (copy from opponent rng) and mage (generate rng spells).
The more RNG the more the game can control the outcome and reach blizzards desired goals.